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Posts from Lapistia

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#258
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Yeah, I'm interested, if possible))0

Whatever
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#259
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Hmm. I think I’ll give it a shot. We’ll see how it goes.
In reply to Heroist
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#260
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Heroist
Well, I'm kind of into it if you don't mind))0
Nozenroth

Friends in high society. Friendship with one of the characters from Nozenroth. Caesius Vex
Veteran of colonial wars. Unique ability.
Wanted criminal (e.g., for desertion). Bad reputation, bounty on his head.
Model citizen. Starting capital 5.0, spouse and children in Nozenroth.
Great musician. Starting capital 25.0, positive reputation.
Tournament winner. Armor and shield, one-handed weapon or riding skill and polearm, or fencing and +3 to accuracy and reaction.
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#261
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Oh my...

Whatever
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#262
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He was the first to achieve success and also gained a reason to travel.
In reply to Ple-Sen
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#263
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Ple-Sen
Hmm. I think I'll draw one after all. We'll see what happens then.
Iltan

Get imprisoned.
Die in battle against Iltan's knights.
Receive a random negative effect.
A certain pursuer will hunt the player's character until he kills him or dies himself. dwarf archer.
Unlock the teachings of Elulu-Suen.
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#264
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Okay, let's eliminate all the dwarves immediately. Next map, please.
In reply to Ple-Sen
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#265
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Ple-Sen
Next map, please.
Ishanad
  • Obtain a soul crystal.
  • Become a victim of experiments.
    10% + 0-8 characteristics (except magic)
    10% + 0-4 skills
    10% die
    10% + unique ability
    10% complete change of appearance and gender (50/50)
    10% race change
    10% lose half of the characteristics
    10% lose half of the skill points
    10% inability to use magic
    10% character's physical attacks do no damage to their opponents
    10% character cannot dodge
    10% health drops below one
    10% character's attacks always miss the target
    10% character's willpower drops to zero
    10% inability to deal critical damage
    10% each attack by the character (even spells that inflict damage) deals critical damage
    10% immunity to critical hits
    10% Health -100 (death)% <-> +100%
    10% character resistances go into negative values (0-200%)
    10% reaction -10 <-> +10
    10% accuracy -10 <-> +10
    10% willpower -10 <-> +10
    10% energy -500 <-> +500 (-414)
    10% Additional turn
    10% Immunity to negative effects
    10% Immunity to magic
    10% Immunity to physical damage
    10% Additional damage to a random race
    10% Additional damage to followers of a random doctrine
  • Gain knowledge.
    10% Combat Training
    10% Scouting
    10% Firearms
    10% Throwing Weapons
    10% Assassin
    10% Martial Arts
    10% Battle Magic
    10% One-Handed Weapon
    10% Two-Handed Weapon
    10% Polearm Weapon
    10% Archery
    10% Anti-Magic
    10% Crossbow
    10% Armor and Shield
    10% Medicine
    10% Leadership
    10% Heavy Weapons
    10% Killer
    10% Fire
    10% Electricity
    10% Water
    10% Earth
    10% Air
    10% Cold
    10% Creation
    10% Energy
    6% Fencing
    6% Nosrenro Combat Training
    6% Artifact
    6% Legionary
    3% Lichia Strain Magic (0-21 spells)
    6% Dark Knight
    6% Cult of Pain
    6% Dark Paladin
    6% Inquisitor
    6% Paladin
    6% Aristocrat
    6% Ken-Ryu
    6% Tao-Ryu
    6% Ninja
    6% Utiyama
    6% Northern Resident
    6% Warrior of Faith
    6% Servant of the Crown
    6% Ishanad
    6% Adventurer
    6% Luck
    6% Engineer
    6% Partisan
    6% Hunter
    6% Metamage
    6% Reborn
    6% Spy
    6% Spirit of a Warrior
    6% Terror
    3% Art of Death
    3% Teios
    3% Creed of the Scorpion
    3% Power of Elements
    3% Child of Tergothay
    3% Supermind
    6% Yoga
    3% Wizardry Education
    5% Unique Ability
    5% Vampirism (Ertenian type)
    5% Secret of Immortality
    5% Homunculus
  • Get sick (-1 accuracy, -4 reaction, -0 speed, -6 willpower, -5 magic).
  • Gain +1 to magic and a unique spell.
  • Obtain a tome of magic with all spells from nine schools of magic.
  • Receive a curse (all successful character rolls are re-rolled).
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#266
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Lol.
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#267
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[3:30:33 AM] Jerk of all trades: I have no magic, no energy, I'm immune to physical damage, and I can't deal physical damage?
[3:31:34 AM] Jerk of all trades: So, I know how I'll get out of this – I'll take Unity with Magic and become immune to it as well, I guess.
[3:34:26 AM] Double Standard: When I was calculating all this, I started thinking and remembered the previous game.
[3:34:37 AM] Double Standard: And I thought about how annoying they probably were to the inhabitants of Erathia.
[3:35:09 AM] Jerk of all trades: Seriously, I'll become a new Ryu.
[3:35:15 AM] Jerk of all trades: An immortal being.
[3:36:49 AM] Double Standard: In general, it will turn out that the character can't do anything in battle, and nothing can be done to him.
[3:45:30 AM] Double Standard: Even if you don't think about the specifics of Unity, in theory, it can break the game because there will be no ways to affect the character, except for things like Zetsumeya followers and other rare stuff.
[3:47:47 AM] Jerk of all trades: I would gladly accept the option "the effect is nullified, the map is discarded"))
[3:47:52 AM] Jerk of all trades: But well.
[3:48:42 AM] Double Standard: I would also prefer to avoid such nonsense, but the rules are the rules.
[3:48:42 AM] Jerk of all trades: Because it's funny, but also "it breaks the game".
[3:49:09 AM] Jerk of all trades: Well, you can make an exception because "it breaks the game".
In general, I agree with this, and since:
a) it breaks the game
b) the player doesn't want to play with it
c) the GM doesn't want to run it
I am canceling the results of this map; they are discarded, and a new one cannot be drawn.
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#268
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That awkward moment when you’d rather face a deranged dwarf hunting you down than actual immortality.
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#269
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A Heroes player is truly a person with many talents.
Where do we go?
Where do we end up when we save the world?
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#272
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Man, I really don't know.
А, вот почему.

🏹🎪+⛓️♿=💕