Posts from Give me 100 rubles, and I’ll make you a king!
What do you think?
The point is that the player receives items, currency, or some other game mechanic element that can be earned fairly, but it takes more time to acquire.
In PvP, it's basically the same system.
Of course, it depends on how this content is implemented. If a player buys armor with a 0.01% drop rate for real money, then that's not nice. But Ment means a normal implementation of the system.
Reptilians.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Well, why should the gear be many times more powerful if they can have the same gear?
Maybe someday. But by the time the "crab" farms enough for this gear, the donors who were "bullying" him like a kitten, having reached the maximum level of character development, will already have left the game. And the "crab" will follow them, unable to compete with them on equal terms. New players come, and the story repeats itself.
🏹🎪+⛓️♿=💕
Rarity, as an example, was one such case, and the "year of farming" option also falls into this category.
Once donations reach the maximum level of character development, players will leave the game.
I have the impression that they are the only players who remain loyal to the project throughout its development. At least, judging by the forum and the nicknames in the chat.
I wouldn't say so. In our clan, from the "star" lineup, from the time of conquering the map, only our master and I remained at the time of my departure. The rest left, some from the game, some from the server, and the clan turned into a graveyard of characters with an online presence of four trading posts and three people in a half-sleep. With my departure, there were two fewer trading posts. :D
Except the ones we've made