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Give me 100 rubles, and I’ll make you a king!Auto-translated
Besides, people enjoy having a well-"leveled" and equipped character, as they can show it off to other players.
Exactly. This proves that in MMORPGs, skill doesn't matter. If you have great gear, awesome skills, and a ton of HP, you're invincible :smile04:. But if you take, for example, Shooters, then skill is what matters, and whether you have money or not won't help you :D
Ah, I remember gathering a party for raid bosses in Lineage 2 (around level 20, so the bosses weren't that strong). We'd go in a group of 8 people, sometimes even two groups, buff up, discuss tactics, and attack on my command! Of course, I often joined other people's groups myself. I usually played as a tank.
What is the difference between the second and third points in the above vote?
In the second, it is implied that the person wouldn't mind using donations themselves. And in the third, it's as if it doesn't concern them.
This is a game; it should be a cohesive experience without external elements interfering, like real money. IMHO.
People like MMORPGs (and other MMO games) because they have well-developed in-game communication and interaction between players. Also, people enjoy having a well-"leveled" and equipped character, as they can show it off to other players.
I don't know; a certain percentage, perhaps.
This proves that in MMORPGs, skill in the game doesn't matter. If you have cool gear, cool skills, and a lot of HP, you are invulnerable.
Skill does matter; if you give a fool a character, even at level 100+, they won't be able to do anything with it. You level up skills yourself; what does that have to do with it? HP is also determined by skills. And you find the gear yourself.
The skill of assembling a team is very important...
It doesn't really require much skill.
PS, by the way, 100 rubles is not much.
It's not that little; and if it's 100 rubles a day... that's a lot.
Tomorrow holds no promises Except the ones we've made
In the second case, it is assumed that they themselves would not mind using donations. And in the third, it's as if it doesn't concern you.
The point is clear.
This is a game, and it should still be a single experience that shouldn't involve anything extraneous. Like money from the real world. IMHO.
The game itself is often a commercial product that requires a monthly subscription fee. And, like any service, it can (and should) provide other features for user convenience. MMORPGs, by definition, do not have role-playing or any plot, except for what the creators and fans write on their websites, which is not even present in the game itself.
This proves that in MMORPGs, skill in the game doesn't matter. If you have cool gear, cool skills, and a lot of HP, you are invulnerable.
Skill matters, though. If you give a fool a character, even at level 100+, they won't be able to do anything with it. By the way, you level up skills yourself, so what does this have to do with it? HP is also determined by skills. And you find the gear yourself.
Not really. But if you get 100 per day... then it's a disaster.
Why? You pay for "leveling up" and gear once, and that's it.
It was clear that it was an intentional exaggeration. ;)
I just wanted to say that a player controlling a higher-level character always has an advantage. Let's say, if the level difference is 10, then it's often a fatal advantage, unless the player controlling it is an idiot.
I would like to ask. What is your opinion on games where there is an opportunity to gain an additional advantage by paying real money. That is, you give money, and you get money/an artifact in the game.
And what do you think about such a possibility in general?
This is called "pay-to-win." I played Perfect World for quite a long time, and the constant pressure to donate, by reducing the ability to farm in the game and making it impossible to compete in terms of equipment with those who donate, annoyed me so much that I have a very negative attitude towards such things.
On the other hand, in World of Tanks, donations don't have much of an impact, and there are no significant advantages from spending real money. Here, everything is fair, and I fully "approve." :)
As always... everyone. Except for the last faction. These reapers with ghosts are a manic idea from a drug addict who's been drinking to the point of seeing "squirrels." :D
No, Heroist. While those who enjoy easily defeating everyone on the highest difficulty without much thought might seem unsophisticated, they are at least healthy. But those who pay real money for virtual resources are already sick...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).