What is the difference between the second and third points in the above vote?
This is a game; it should be a cohesive experience without external elements interfering, like real money. IMHO.
People like MMORPGs (and other MMO games) because they have well-developed in-game communication and interaction between players. Also, people enjoy having a well-"leveled" and equipped character, as they can show it off to other players.
This proves that in MMORPGs, skill in the game doesn't matter. If you have cool gear, cool skills, and a lot of HP, you are invulnerable.
You level up skills yourself; what does that have to do with it? HP is also determined by skills. And you find the gear yourself.
The skill of assembling a team is very important...
PS, by the way, 100 rubles is not much.
Except the ones we've made