Besides, people enjoy having a well-"leveled" and equipped character, as they can show it off to other players.
Posts from Give me 100 rubles, and I’ll make you a king!
What do you think?
Of course, I often joined other people's groups myself. I usually played as a tank.
P.S. By the way, 100 rubles is not much.
What is the difference between the second and third points in the above vote?
This is a game; it should be a cohesive experience without external elements interfering, like real money. IMHO.
People like MMORPGs (and other MMO games) because they have well-developed in-game communication and interaction between players. Also, people enjoy having a well-"leveled" and equipped character, as they can show it off to other players.
This proves that in MMORPGs, skill in the game doesn't matter. If you have cool gear, cool skills, and a lot of HP, you are invulnerable.
You level up skills yourself; what does that have to do with it? HP is also determined by skills. And you find the gear yourself.
The skill of assembling a team is very important...
PS, by the way, 100 rubles is not much.
Except the ones we've made
In the second case, it is assumed that they themselves would not mind using donations. And in the third, it's as if it doesn't concern you.
This is a game, and it should still be a single experience that shouldn't involve anything extraneous. Like money from the real world. IMHO.
MMORPGs, by definition, do not have role-playing or any plot, except for what the creators and fans write on their websites, which is not even present in the game itself.
This proves that in MMORPGs, skill in the game doesn't matter. If you have cool gear, cool skills, and a lot of HP, you are invulnerable.
By the way, you level up skills yourself, so what does this have to do with it? HP is also determined by skills. And you find the gear yourself.
Not really. But if you get 100 per day... then it's a disaster.
It doesn't matter, let them do whatever they want.
🏹🎪+⛓️♿=💕
I would like to ask.
What is your opinion on games where there is an opportunity to gain an additional advantage by paying real money. That is, you give money, and you get money/an artifact in the game.
And what do you think about such a possibility in general?
This is called "pay-to-win." I played Perfect World for quite a long time, and the constant pressure to donate, by reducing the ability to farm in the game and making it impossible to compete in terms of equipment with those who donate, annoyed me so much that I have a very negative attitude towards such things.
On the other hand, in World of Tanks, donations don't have much of an impact, and there are no significant advantages from spending real money. Here, everything is fair, and I fully "approve." :)
I played Perfect World for quite a long time.
I would like to ask.
What is your opinion on games where it is possible to gain an additional advantage by paying real money?
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Who did you main?
As always... everyone. Except for the last faction. These reapers with ghosts are a manic idea from a drug addict who's been drinking to the point of seeing "squirrels." :D
I think that such games are intended for idiots. Why isn't this option on the list?
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).