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Posts from Restoring the texture of Renegade Knights from Hammers of Fate. Auto-translated

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#17
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PlushRabbitHarvey
well... or whatever that is.

Wait! It's a star, but that's not the point! And it's actually present on the shield of the renegade heroes in the standard version of the game! :smile04:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#18
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psatkha
Hold on! That's a Star, but that's not the point! And it's actually present on the shield of the renegade heroes in the standard version of the game! :smile04:
Oh... do you even understand what I'm talking about?...
I'm talking about wanting to replace the Renegade model from Tribes of the East with the Renegade model from Hammers of Fate.

And if you didn't know... their models are different; in Tribes of the East, they changed the model... and now, besides being incredibly slow, they also have a flag instead of a shield.
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#19
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PlushRabbitHarvey
Oh... do you even understand what I'm talking about?...
I'm talking about wanting to replace the Renegade model from Tribes of the East with the Renegade model from Hammers of Fate.

And if you don't know... their models are different; in Tribes of the East, they changed the model... and now, besides being incredibly slow, they also have a flag instead of a shield.

Do you really think I don't know about that? Well, well...

Show me two screenshots of how it looks for you now and what you want it to look like!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#20
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psatkha
Do you really think I don't know about this? Well, well...

Show me two screenshots here, as they are on your end, and what you want!
Excuse me, but it seems like you're deliberately pretending not to know about it, or you think I don't know...

Here... the second one from "The Succession Wars" is what I want to achieve in the end...
And don't pay attention to WHICH flag is on the first one, because I've already tinkered with it, and I said that the flag didn't change to a shield, but only acquired its texture. This is what I have.
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#21
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PlushRabbitHarvey
Please excuse me, but it seems like you are deliberately pretending not to know about this, or you think I don't know...

Here... the second one from "The Succession Wars" is what I ultimately want to achieve...
And don't pay attention to WHICH flag it is, because I've already tried to modify it, and I've said that the flag didn't change into a shield, but only acquired its texture. This is what I have.

Do I understand you correctly that you want to change the flag to a shield without changing the hero's and horse's body?
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
In reply to Frozensoull
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#22
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Frozensoull
Am I understanding you correctly that you want to change the flag to a shield, without changing the hero's body or the horse?
Yes, that's right.
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#23
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The thing is that a hero "consists" of several parts: a horse, a body, a flag, etc., and there is a file describing each part... Perhaps you extracted the ID from the "wrong part."
The description of the geometry, as you call it for the "Renegade Knights," is stored in Characters\Heroes, and for all heroes of this type, these files are the same, meaning you don't need to change the geometry for each hero.

Renegade_Hero_LOD-geom.xdb
Renegade_Hero_LOD-geom-AI.xdb
Renegade_Hero-geom.xdb
Renegade_Hero-geom-AI.xdb

These files contain the IDs you need; I just checked.

By the way, I noticed something: in the hero window, all characters from Haven are displayed with weapons, but on the map, they are displayed with a flag. Is it the same with Hammers of Fate?
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
In reply to Frozensoull
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#24
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Frozensoull
The thing is, the hero "consists" of several parts: a horse, a body, a flag, etc., and there is a file describing each part... Perhaps you extracted the ID from the "wrong part."
The description of the geometry, as you call it for the "Renegade Knights," is stored in Characters\Heroes, and for all heroes of this type, these files are the same, meaning you don't need to change the geometry for each hero.

Renegade_Hero_LOD-geom.xdb
Renegade_Hero_LOD-geom-AI.xdb
Renegade_Hero-geom.xdb
Renegade_Hero-geom-AI.xdb

These files contain the IDs you need; I just checked.

By the way, I noticed something: in the hero window, all characters from the Haven faction are displayed with weapons, but on the map, they have a flag. Is it the same with the Hammers of Fate?

yes, it has always been like that

haha! This is what happened xDD
Now the hero textures fly chaotically in space next to the hero, without separating from the point to which they are attached xDD
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In reply to PlushRabbitHarvey
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#25
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PlushRabbitHarvey
Haha! This is what happened, lol.
Now the textures of the heroes are flying chaotically in space next to the hero, without detaching from the point to which they are attached, lol.

Well, that's right, because the GUID of the geometry is probably the same, but the files themselves contain different geometry, and the animation will distort the mesh!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#26
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psatkha
That's right, because the GUID of the geometry might be the same, but the files themselves contain different geometry, and the animation will distort the mesh!
So, what should I do now? xDD
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#27
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Please check if you have mixed up the IDs, as I mentioned before, there are several for the same hero. It seems that you assigned the geometry ID from the hero's window to the ID for the world map.
Also, try moving all the files associated with this hero from the Fortress folder to the Characters\Heroes folder. (Pay attention to the fact that their names should match and they should be replaced, as their names may have changed in Tribes of the East).
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
In reply to Frozensoull
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#28
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Frozensoull
Please check if you haven't mixed up the IDs, as I already mentioned, there are several for the same hero. It seems very likely that you assigned the geometry ID from the hero's window to the ID for the world map.
Also, try moving all the files associated with this hero from the Fortress folder to the Tribes of the East\Characters\Heroes folder. (Pay attention to the fact that their names should match and they should be replaced, as their names may have changed in Tribes of the East).
No, I've checked everything, and it seems to be all in place, and everything should work.
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#29
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Did you replace the geometry files yourself from the bin folder of the Hammers of Fate? Or did you simply replace the files Renegade_Hero_LOD-geom.xdb, Renegade_Hero_LOD-geom-AI.xdb, Renegade_Hero-geom.xdb, and Renegade_Hero-geom-AI.xdb?
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
In reply to Frozensoull
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#30
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Frozensoull
Did you replace the geometry files yourself from the bin folder of the Hammers of Fate? Or did you just replace the files Renegade_Hero_LOD-geom.xdb, Renegade_Hero_LOD-geom-AI.xdb, Renegade_Hero-geom.xdb, and Renegade_Hero-geom-AI.xdb?
I replaced the geometry files, and then the geom-AI.xdb and geom.xdb files themselves.