The thing is, the hero "consists" of several parts: a horse, a body, a flag, etc., and there is a file describing each part... Perhaps you extracted the ID from the "wrong part."
The description of the geometry, as you call it for the "Renegade Knights," is stored in Characters\Heroes, and for all heroes of this type, these files are the same, meaning you don't need to change the geometry for each hero.
Renegade_Hero_LOD-geom.xdb
Renegade_Hero_LOD-geom-AI.xdb
Renegade_Hero-geom.xdb
Renegade_Hero-geom-AI.xdb
These files contain the IDs you need; I just checked.
By the way, I noticed something: in the hero window, all characters from the Haven faction are displayed with weapons, but on the map, they have a flag. Is it the same with the Hammers of Fate?
yes, it has always been like that
haha! This is what happened xDD
Now the hero textures fly chaotically in space next to the hero, without separating from the point to which they are attached xDD