Could you share a screenshot of the Sun? I'm not quite understanding what you mean. :smile11:
well... or whatever that is.
New here? I'm Roha — want a quick tour?
Could you share a screenshot of the Sun? I'm not quite understanding what you mean. :smile11:
well... or whatever that is.

Hold on! That's a Star, but that's not the point! And it's actually present on the shield of the renegade heroes in the standard version of the game! :smile04:
Oh... do you even understand what I'm talking about?...
I'm talking about wanting to replace the Renegade model from Tribes of the East with the Renegade model from Hammers of Fate.
And if you don't know... their models are different; in Tribes of the East, they changed the model... and now, besides being incredibly slow, they also have a flag instead of a shield.

Do you really think I don't know about this? Well, well...
Show me two screenshots here, as they are on your end, and what you want!
Please excuse me, but it seems like you are deliberately pretending not to know about this, or you think I don't know...
Here... the second one from "The Succession Wars" is what I ultimately want to achieve...
And don't pay attention to WHICH flag it is, because I've already tried to modify it, and I've said that the flag didn't change into a shield, but only acquired its texture. This is what I have.
Am I understanding you correctly that you want to change the flag to a shield, without changing the hero's body or the horse?
The thing is, the hero "consists" of several parts: a horse, a body, a flag, etc., and there is a file describing each part... Perhaps you extracted the ID from the "wrong part."
The description of the geometry, as you call it for the "Renegade Knights," is stored in Characters\Heroes, and for all heroes of this type, these files are the same, meaning you don't need to change the geometry for each hero.
Renegade_Hero_LOD-geom.xdb
Renegade_Hero_LOD-geom-AI.xdb
Renegade_Hero-geom.xdb
Renegade_Hero-geom-AI.xdb
These files contain the IDs you need; I just checked.
By the way, I noticed something: in the hero window, all characters from the Haven faction are displayed with weapons, but on the map, they have a flag. Is it the same with the Hammers of Fate?
Haha! This is what happened, lol.
Now the textures of the heroes are flying chaotically in space next to the hero, without detaching from the point to which they are attached, lol.

That's right, because the GUID of the geometry might be the same, but the files themselves contain different geometry, and the animation will distort the mesh!
Please check if you haven't mixed up the IDs, as I already mentioned, there are several for the same hero. It seems very likely that you assigned the geometry ID from the hero's window to the ID for the world map.
Also, try moving all the files associated with this hero from the Fortress folder to the Tribes of the East\Characters\Heroes folder. (Pay attention to the fact that their names should match and they should be replaced, as their names may have changed in Tribes of the East).
Did you replace the geometry files yourself from the bin folder of the Hammers of Fate? Or did you just replace the files Renegade_Hero_LOD-geom.xdb, Renegade_Hero_LOD-geom-AI.xdb, Renegade_Hero-geom.xdb, and Renegade_Hero-geom-AI.xdb?