But still, diplomacy is useless. In 4 months, only 3 units joined, 2 for money, and 1 out of pure enthusiasm.
But still, diplomacy is useless. In 4 months, only 3 units joined, 2 for money, and 1 out of pure enthusiasm.
New here? I'm Roha — want a quick tour?
I've encountered situations (including when playing against the AI) where there was no town portal, but it was necessary to move the main hero across half the map to defend a town. In such cases, the seemingly "unnecessary" diplomacy, combined with three "unnecessary" diplomatic artifacts (attacking another hero and then retreating together with the army), proved to be very useful, because without it, you could be left completely defenseless, or even not have that option at all. So, it's up to you to decide...
As for the necessity of diplomacy in tournaments, I think that if Alan puts a map on the third stage of the tournament for collecting skeletons, where it is possible to use the skeleton converter, the answer to this question will be obvious.
This is where the "unnecessary" diplomacy came in handy, along with the three "unnecessary" diplomatic artifacts (attack another hero and redeem yourself along with your army).
The question was about diplomacy.
The spell turned out to be quite expensive...:smile24:
in a random game, diplomacy equals victory)) I personally always play without it because it's not interesting with it...