Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I've encountered situations (including when playing against the AI) where there was no town portal, but it was necessary to move the main hero across half the map to defend a town. In such cases, the seemingly "unnecessary" diplomacy, combined with three "unnecessary" diplomatic artifacts (attacking another hero and then retreating together with the army), proved to be very useful, because without it, you could be left completely defenseless, or even not have that option at all. So, it's up to you to decide... As for the necessity of diplomacy in tournaments, I think that if Alan puts a map on the third stage of the tournament for collecting skeletons, where it is possible to use the skeleton converter, the answer to this question will be obvious.
It turned out to be an expensive spell...:smile24: