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Changing the tournament rules mid-tournament is standard practice – all sports competitions do it that way.
New here? I'm Roha — want a quick tour?
Changing the tournament rules mid-tournament is standard practice – all sports competitions do it that way.
Isn't it absurd to choose an unbalanced, random build in a skill-based tournament?
Balance is better than any HL+U. :smile01:
Okay, 6LM is comparable.
Yes, yes, the map has no macro gameplay at all, and at the same time, it has a huge imbalance in resource spawns and a small size, where this imbalance can hardly be mitigated, of course, it's better than any HL+U:smile12:
Danya, you're smoking some potent stuff:smile04:
But it plays quickly. And the imbalance isn't that extreme. On HL+U, luck plays just as much, if not more, of a role. This is Heroes, after all; very few games depend on skill. It's better to lose in 2 weeks due to bad luck than in 2 months.
Yes, by the way, if you run out of arguments, always add something like "You're a drug addict" or ":mad: , you're talking nonsense." This will definitely add weight to your argument. And it's also a good idea to bang your fist and stomp your foot on the table.
How did you measure how much luck matters? And what about the fact that macro-game is completely absent in the balance, which is also one of the elements of skill in Heroes? Maybe it's time to switch to S-tier for time-saving? You'll suffer even faster there if you're having a bad game:smile04:
Lawyer, express your thoughts more correctly, without swearing, next time I will not edit, but delete and take measures
Wow, Heroes is actually a sport now. This tournament is indefinite and lasts for a whole year, and introducing "good" changes to the rules won't hurt it. Although, the organizer has already said that you will play as "I said so :-)".
I invented a device, I called it the Fortune Meter. What a silly question. I figured it out based on my personal experience.
Macro-game can also be balanced, but often the game ends on the 2nd week in the center. But it can also drag on. The same can be said about Jeb, that there is no macro-game, but Jeb is much more complex than any HL+U. Well, okay, not much, but more complex.
You're laughing, but I've also played with C-heroes. But there is too little space there for our game with a bunch of heroes and building up. Although there are also acceptable templates for playing.
And in general, Maretti is right in many ways about banning DD. And especially banning 2.
So don't blame me for picking this template.
Just forget about them, it's a decent template. Redwhite either executes with a hat, digs up the Grail, or just sells the game – who knows how he does it (and it always happens in tournament matches).
What do you get in the end???
You're better off not knowing. Trust me, I don't buy drugs or anything from the CIS, because it's a necessity, and then I buy a nightstand for my bedroom with that money :D
I don't care about your opinion.
Nobody cares about your opinion, so it's just unclear why you're even writing.
how do you determine whether changes are good or bad?:cool: