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But what personally bothers me the most is the presence of various minor changes that don't immediately catch the eye, but ignorance or failure to account for them will affect the outcome. Like removing the immunity of birds to fire, like accumulating creatures in hiding places; the most striking example is the change in the flight mechanic. Seeing such small things that can decide the game, I realize that this may be just the tip of the iceberg among such small things, and I don't want to deal with all of this.

And why don't I want to? Precisely because Hota was not made for me, not for online play.
To learn all these things, it is enough to read the brief documentation a couple of times, noting such moments for yourself. It was specifically structured so that it would be easy for online players to navigate. This takes less than an hour. And no surprises. The evil developers are not going to hide anything from the players. Changes to entrenched original elements (like the immunity of birds and the flight mechanic) are the most difficult to pass through the filters of new features and are only made in cases of absolute necessity. The accumulation in hiding places was made a long time ago simply as a feature that does not particularly affect anything and has since taken root and really does not particularly affect the game.
The Hota developers decided to listen to experienced players when everything was already done, the outlines of the game were defined, and any significant changes in the game became impossible. Offering dialogue six months after release is just a joke. And at the creation stage, only Vic represented the interests of online play, and he obviously represented them in his own way.
Approximately from version 1.3, two paths emerged. Either go online right now as is and try to use feedback to figure out how to structure this imbalance further, or build some understandable gameplay based on individual selected opinions, which will then be refined only in a targeted manner.

The first method may be more appealing, but it has its drawbacks. First, the online community has repeatedly shown its total disunity of views on the game and its inability to form any unified opinion on at least one issue. There is little help from this in the absence of existing guidelines in the gameplay. Secondly, if Hota had gone online before the appearance of guilds and clans, their appearance (although it would have been delayed by at least another six months in this case) would have been perceived as a radical change in the gameplay of Hota itself. And there would be no need to create the illusion of being thrown from side to side. Therefore, all the main changes were carried out first, which in any case were planned in some form, and only then are we ready to ask what people like and dislike in the resulting gameplay.

If a significant number of players spoke out in favor of any changes, then they might have happened, but so far it seems that everyone, with rare exceptions, doesn't care.
In reply to nik312
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Most people really don't care about anything (this is very noticeable in our country), so it's not the quantity that matters, but the quality.


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Sanin
HotA Crew made a deal with Baratorch not to create an Overhaul for SoD – this, of course, added fuel to the fire of the holy war; these are rather dirty tactics in the fight for their audience.

As I understand from this post, the HotA team did not use any dirty tricks; baratorch himself turned to Sav, he agreed on his own not to make an Overhaul in SoD, and he is also interested in promoting Hota:
baratorch
...

I wasn't sure if I would even have time to make a decent working version of the Overhaul in the near future.
And I asked Sav for help (the main programmer of Hota, if anyone doesn't know).
Sav has advanced further in analyzing the game code than anyone else. He agreed to help. He agreed to give me all his developments on the condition that the Overhaul will only be available for Hota.
I am part of the Hota team, I have invested a lot of work into it and I am interested in its promotion, so such an agreement suits me personally. I agreed.

...

Moreover, even if baratorch had not given this promise, it is far from certain that the Overhaul would be available in SoD:
baratorch
...

That is, I cannot create an Overhaul for SoD because I am bound by my word.
And even if I weren't, the Overhaul code is now tailored for Hota; the implementation for SoD would differ structurally. The fact that I focused on one platform (Hota) also reduced development time.

...

Intelligent algorithms for interrupting the Overhaul, which will allow you to play with the Overhaul until the very end, will be developed jointly with Sav or even by him alone (I’m not sure if I will find the time).
So, the most advanced and complete Overhaul is possible only within the framework of Hota.

...

***
Sanin
Let's still understand that we are not talking about comparing Hota and SoD, but about comparing Hota and HD+.

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And if you have to choose between HD+ and Hota...

Why compare Hota and HD+ and choose something between them when there is an opportunity to play Hota with HD+ connected to it? All the functionality available in HD+, connected to SoD, plus simultaneous turn mode, is available there.
In reply to nik312
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nik312

Secondly, if HotA had gone online before the appearance of marshmallows and workshops, then their arrival (although clearly delayed by at least another six months in this case) would already be perceived as a radical change to the gameplay of HotA itself.
I like the marshmallows and workshops, and I'm thrilled with the artists (the objects on the snow are just great)
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
In reply to Marcus Aurelius
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Marcus Aurelius
As I understand from this post, the HotA team did not use any underhanded tactics; Baratorch contacted Sav himself, agreed not to make an Overhaul for SoD, and is interested in promoting HotA.

From this post, it follows that Baratorch, who has always helped with the ND mod, for which he deserves great thanks, tried or wanted to create an Overhaul for SoD. Later, when he had the opportunity to work on this, he encountered a lot of problems that would require considerable effort, but the person does not have enough time for this. And he decides to contact Sav so that he could help him with the Overhaul, and most likely with the Overhaul for SoD, judging by his train of thought while writing the post. But at one point, Sav makes him promise that he will provide him with materials, he will create an Overhaul for HotA, and will not undertake to create an Overhaul for SoD. From all this, it follows that 1. Baratorch doesn't need an Overhaul in SoD because if it were the other way around, he would have made it, albeit with more time spent (well, that's his business and his right), and 2, that Sav, having taken a promise (and I think the entire HotA team agrees with this decision), did not want there to be an Overhaul in SoD so that his HotA would thus have an advantage over SoD. That’s all.
IMHO, it would be better to add an Overhaul to both SoD and HotA and see what people would play, but no, a promise was given (and this is certainly not an underhanded tactic). In fact, even with the Overhaul in HotA, everyone continues to play SoD as they did before, using the regular timer. There is an opinion that if an Overhaul was added to SoD and everyone started using it, then HotA might be forgotten soon, of course, we are talking about the ХВ community.
In reply to Heroin_HP
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Heroin_HP
But in reality, even with OH in HotA, everyone who played in SoD still plays with the regular timer. There is an opinion that if OH were implemented in SoD and everyone started using it, no one would remember HotA anytime soon; naturally, this refers to the HeroesWorld community.

This is no fact at all, but complete nonsense. OH has not affected player preferences in any way. Those who play HotA do so because they like HotA, and that's it. The introduction of OH in SoD would only improve SoD, nothing more. Those who like HotA will continue playing it. The situation is absolutely identical to the history of ВТ.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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=Lizard=
OH had no effect on player preferences. Those who like HotA play HotA, and that's it
.
Well, that's exactly what I wrote about??? The question is, why the ban for Bataroch.
=Lizard=
And the appearance of OH in SoD would only have improved SoD, nothing more. Those who like HotA will continue to play it. The situation is absolutely identical to the history of VT.
I disagree here; I read this opinion from a player who fiercely plays HotA, and I think he is not alone, therefore fewer people would be playing HotA.
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Heroin_HP
The question is, what was the reason for banning Baratorch?

According to Baratorch, Sav, at his request, passed on all his developments to him, which were obviously intended for the development of Hota. In my opinion, the agreement is quite reasonable and logical. Perhaps Sav himself planned to create an AI for Hota in the future, and involving Baratorch only shortened the development time.
Heroin_HP
In my opinion, it would be better to add AI to both SoD and Hota and see what people would play, but no, a promise was made.

Once again, the promise given by Baratorch is not the main reason for the absence of AI in SoD (according to him):
baratorch
...

That is, I cannot create an AI for SoD because I am bound by my word.
And even if I weren't, the AI code is now tailored for Hota; the implementation for SoD would be structurally different. The fact that I focused on one platform (Hota) also reduced the development time.

...

The intelligent AI interruption algorithms that will allow you to play with AI until the very end will be developed jointly with Sav or even by him alone (I'm not sure if I'll have time).
So, the most advanced and complete AI is only possible within the framework of Hota.

...
In reply to Marcus Aurelius
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Marcus Aurelius



Once again, the promise given by baratorch is not the main reason for the absence of online play in Sode.
You either can't read or don't want to understand. We initially discussed online play in Sode with Baratorch, and he talked about its possibility even without Hota. Now, imagine there's no Hota and its developers, and think about what you're writing! In short, he could have done all of this if he wanted to, or if someone had helped him by offering something interesting; maybe he would have found the time. The most interesting thing is that he wanted to!
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Could you please explain why the update is general, but the changes are only in HotA? If HotA wants to completely separate itself from SoD and position itself as a completely independent project, perhaps it should also consider leaving the forum?
In reply to HellLighT
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maybe it's worth leaving the forum?
why?
In reply to HellLighT
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The answer lies in my first message, but just for you, it's simply because I want it to be.
In reply to HellLighT
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just in case, the Heroesworld forum isn't just for Shades of Darkness. There's also content about In the Wake of Gods, other Heroes games, and even other games. So, I don't understand why Hellight thinks Hota should leave the forum. Is it just because he's offended? That's not a very good argument.
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If you don't understand something, you should think about it carefully, and everything will work out (although it doesn't help everyone). Of course, I'm talking specifically about this thread. Hota has fully integrated into the SOD/complete section; the proposed TE section and other third-party developments didn't suit them because there's no community there, and they've comfortably settled here. However, in response, this is already the first instance of someone criticizing Hota's individuality, but not its gameplay. That's why I'm very curious to know what this is related to. P.S. Sticky, please, if you have "Hota brain," don't be so openly proud of it.
In reply to HellLighT
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Well, it doesn't say anywhere that this section is only for Shades of Darkness. And in general, you can find a lot of topics here that have much less to do with the section's description than this one.
P.S. Hell, if you have a phobia of hot weather, please don't be so openly proud of it.

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