By the way, do Knights not need prayer for their special ability? Is that how it was intended?
By the way, do Knights not need prayer for their special ability? Is that how it was intended?
New here? I'm Roha — want a quick tour?
I apologize to comrade NikitaM for my distrust; the mod is indeed excellent; combined with the new mod from comrade RedHavenHero, it turns the game into pure enjoyment.
By the way, do Knights not need prayer for their special ability? Is that how it was intended?
Heh, I've already modified your mod in my own way. :D
And it should be detached, otherwise it's unfair - all classes need 11 levels to reach Supreme Unit, but Barbarians need 15. It's not very fair.
Anything is possible. Right now, our team is developing a mod called "City Replacement." They have different compositions, but if you read about what they have planned and implemented, you might be inspired by these ideas and perhaps suggest something of your own.
Could you be more specific about what the exact problem is?
The parameter PatternAttack is responsible for area-of-effect damage (you can see an example with the blade dancers; it's very simple). Next, you just need to add the animation of the fireball, and the fifth-level version of the mages will be ready.
It's more complicated with specialization. Changing the description is easy, but the creatures are hardcoded, if I'm not mistaken.