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#843
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Why? It’s just a conversation between two men.

Be strong. Believe
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#845
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Initially, the scenario featured the USA, but I got offended and imposed sanctions against them.
А, вот почему.

🏹🎪+⛓️♿=💕
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#846
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Ah, but if sanctions were imposed against Russia in the Koschemirka game... there would be the Russian Empire. We would have a Tsar-Father and a Tsarina-Mother, an educated parliament, and a Constitution... Ah!
 

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#847
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Even now, we have a kind of autocratic ruler, and it is because of his policies that sanctions are being imposed.
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#848
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Create your own space opera, featuring the Russian Empire and great princesses.
А, вот почему.

🏹🎪+⛓️♿=💕
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#849
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We still have a kind of "tsar-batiushka" (autocratic ruler), and sanctions are being imposed because of his policies.
No, there are complaints and sanctions, but the rest... Heh...
They were creating their own space opera, with the Russian Empire and great princesses.
I've already created it, but I won't show it to you.
 

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#850
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I was thinking about a new system; here are my ideas: - A complete simplification of the system and making characters more relatable (as opposed to the old 'rock, paper, scissors' system). Removing characteristics should also open up possibilities for creating 'hybrids,' which some players previously desired. - Eliminating specialization points as an ineffective limitation and removing skills within specializations altogether because players generally choose a more or less uniform set of skills, leaving behind the least useful ones. - Globally reducing movement speed to improve tactical character capabilities. The initial drafts include 'basic' abilities. Default characteristics for the human race: Health: 30 Reaction: 3 Accuracy: 3 Speed: 3 Magic: 0 Chi: 0 Willpower: 3 Skill Points: 4
Combat Training
+30 health
+2 reaction, +2 accuracy
+1 speed, +2 willpower
+Skill
Scouting
+10 health
+2 willpower
+2 speed
+10 stealth
Firearms
+Skill
+1 accuracy
+1 reaction
Throwing Weapons
+Skill
-40% damage from area-of-effect attacks
Assassin
+10 stealth
+3 reaction
+100/250 unit damage - ranged/melee.
Combat Magic
+5 chi, +1 magic
+Convert damage to chosen element (1 chi/hit)
+Additional damage (magic*10)
One-Handed Weapon
+Skill
+2 reaction
+2 accuracy
+Parry
Two-Handed Weapon
+Skill, +25 health.
+Cleave. 33% chance to deal double damage to the enemy.
+Stun. 33% chance to paralyze the enemy.
Polearm
+Skill
+4 reaction
+1 attack range
+Accurate Strikes. 33% chance to paralyze the enemy.
Archery (bow)
+Skill
+Extra Attack
+33% chance that damage will be tripled
+100% firing range
+2 accuracy
Crossbow
+Skill
+4 accuracy (ranged combat)
+Armor Piercing (20)
+33% chance of paralysis
Armor and Shield
+50 health
+Block
+Armor skill
Medicine
+15 health
+Bandaging
+Disinfection
+Surgery
Leadership
+Offensive Tactics. +3 accuracy, +1 speed.
+Defensive Stance. -1 speed, +3 reaction, +3 willpower.
+Retreat. +5 speed, -4 reaction
Heavy Weapons
The character can use stationary weapons as well as Asvaldr's arsenal.
In addition to this, there should be national, racial, magical, and religious abilities that will be distributed in a similar way.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#851
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Oh, those Chinese, they made everyone switch from mana to qi.
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#852
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Removing stats
In principle, it's a good idea, although it's hard to say how it will play out. But in terms of creating hybrids, it will definitely be a plus.
Removing specialization points
+
Removing skills within specializations
+
Globally reducing movement speed
+

In other words, less min-maxing, more tactics, makes sense.

Whatever
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#853
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Min-maxing, as such, doesn’t correlate much with tactics. So, it won’t disappear. There’s less min-maxing now, but that’s a different issue and more related to the creation of hybrid units.

Added after 33 minutes
By the way, another advantage of eliminating characteristics (and the absence of percentage modifiers) is the absence of the need to recalculate a hero’s stats when he increases, say, his perception by a couple of points. Although this is more of a plus for Revan than for us.
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#854
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In principle, Kosha has already declined characteristics twice, and I'm planning to do the same, so yes, it's fine.
Good sketches, Revan.
 

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#855
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completely abandoning skills within specializations
This point is unclear. And how will build diversity be created? Just through different combinations of professional, national, and religious skills?
 

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#856
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Yes, Mент. After all, half of the specializations gave boring bonuses, like +1 attack or +50% accuracy, which most players took. And interesting features were often neglected because they didn't provide that much of an advantage. But now they can take useful stat boosts and gain interesting abilities.
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#857
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Well, this is balanced by the number of online battles. However, I wanted a system similar to King's Bounty, where each skill simultaneously provides a bonus to stats, some more, some less. But at the same time, we have something similar to the skill tree from Skyrim. Variety is achieved by the fact that, depending on the player's wishes, they can go in different directions within one specialization and develop them to varying degrees + some secondary skills + variation of the specializations themselves, as usual.
 

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