| Combat Training +30 health +2 reaction, +2 accuracy +1 speed, +2 willpower +Skill | Scouting +10 health +2 willpower +2 speed +10 stealth | Firearms +Skill +1 accuracy +1 reaction | Throwing Weapons +Skill -40% damage from area-of-effect attacks | Assassin +10 stealth +3 reaction +100/250 unit damage - ranged/melee. |
| Combat Magic +5 chi, +1 magic +Convert damage to chosen element (1 chi/hit) +Additional damage (magic*10) | One-Handed Weapon +Skill +2 reaction +2 accuracy +Parry | Two-Handed Weapon +Skill, +25 health. +Cleave. 33% chance to deal double damage to the enemy. +Stun. 33% chance to paralyze the enemy. | Polearm +Skill +4 reaction +1 attack range +Accurate Strikes. 33% chance to paralyze the enemy. | Archery (bow) +Skill +Extra Attack +33% chance that damage will be tripled +100% firing range +2 accuracy |
| Crossbow +Skill +4 accuracy (ranged combat) +Armor Piercing (20) +33% chance of paralysis | Armor and Shield +50 health +Block +Armor skill | Medicine +15 health +Bandaging +Disinfection +Surgery | Leadership +Offensive Tactics. +3 accuracy, +1 speed. +Defensive Stance. -1 speed, +3 reaction, +3 willpower. +Retreat. +5 speed, -4 reaction | Heavy Weapons The character can use stationary weapons as well as Asvaldr's arsenal. |