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Well, this is balanced by the number of online battles.
However, I wanted a system similar to King's Bounty, where each skill simultaneously provides a bonus to stats, some more, some less. But at the same time, we have something similar to the skill tree from Skyrim. Variety is achieved by the fact that, depending on the player's wishes, they can go in different directions within one specialization and develop them to varying degrees + some secondary skills + variation of the specializations themselves, as usual.