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Posts from Chaos magic. Is it necessary?

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#16
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Heh, well, it's clear about these skills... but isn't there room for more variety? I'm curious to experiment... there's always the cheat option – it's called "save/load"... and then we could have attack/machines/chaos/luck, and whatever's left... maybe education or sorcery for mana...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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#17
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Alan;87651
there's a chance to cheat – it's called "save/load"...
Hmm, isn't the skill tree fixed in the fifth game?

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to Kyle
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#18
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Kyle;87652
Hmm, isn't the skill tree fixed in the fifth game?

Not exactly... If you choose different skills at each level, the next level will offer different options... Then there's Heroscaner (an obvious cheat, I've never used it)... And the simplest way is to restart the game until you get what you need...

P.S. Anyway, I'm hooked... I'll finish the add-on campaign, beat Raileigh in the original game (I curse whoever gave him such powerful skills in the add-on campaign), and then I'll have fun playing as Phaedon 8)).
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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#19
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By the way, Attack is often a good choice. And for variety, you can also take Chaos or Machines. Or you can go for Summoning magic. A clone focused on dragons is powerful!
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#20
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Well, you're right in some ways. But different people have different playstyles. For example, I really appreciate light magic. I agree that it's very useful. But I don't use it, it doesn't appeal to me, just like dark magic and summoning. For some reason, I don't like buffs, unlike magic that actively attacks. I guess I'm just a fool.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#21
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Chaos magic is very useful for elves, especially on maps with dragon utopias and places where powerful artifacts are found, because the probability of finding a Chaos tome is very high. I picked it up three times in the last week, which I can't say about other tomes (Summoning never dropped for me), on the road, and twice in utopias. If I'm playing on a map without these places, I don't take it, because in the guild, I practically never find good Chaos spells.
Kровь роднит людей с волкaми
Алaя, кaк флaг
Тень диктaторa нaд нaми,
Чертит стрaнный знaк

Слабый сам на крест ложиться
Сам вбивает гвоздь
Чтоб рассудка не лишиться
Я выбираю злость..!!..
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#22
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And in the elven city, almost all light magic is already available in the guild.
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#24
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So, how much can you achieve in battle with our magical power? But casting an expert-level speed spell – that’s fun!
In reply to KRuGeR1991
#25
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KRuGeR1991;90577
Chaos magic is essential for elves, especially on maps with dragon utopias and places where powerful artifacts are found, because the probability of finding a Chaos tome is very high. I picked it up three times in the last week, which I can't say about other tomes (Summoning never dropped for me), on the road, and twice in utopias. If I'm playing on a map without these places, I don't take it, because I practically never find good Chaos spells in the guild.
I didn't manage to get Light magic in the first two missions of the campaign. So, in the 3rd mission, when I was offered Chaos, I decided that it's better to have Chaos in hand than Light in the sky. In the guilds of two castles, all high-level Chaos spells were found, except for Armageddon. Yes, it's not very useful for an elf (IMHO).

A volley of three arrows, charged with Magic Bolt or Shocking Bolt, deals significant damage at the beginning of the battle, even with weak spellcasting. The only problem is that the number of sworn enemies in battle runs out quickly.
In reply to Boris K
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#26
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Chaos is the last thing the elves need. They would benefit more from light magic or summoning.
In reply to Феанор
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#27
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Feanor;92205
Well, how much can you achieve with our magical power? But casting an expert speed spell is fun!
Yeah... But it's not very fun for the opponent... :) But I still love Chaos Magic, although I also respect Summoning... And I don't really like Light and Darkness magic, I just use it for fun...

Added after 6 minutes
Lady Neona;96830
Elves need Chaos magic the least. They would be better off with Light magic or Summoning.
I think that if elves (light elves) are going to change Chaos magic, they should only change it to Summoning magic - it works very well with them... Otherwise, it could create an imbalance... That's why they "suggested" Chaos... :)

Эй, ты, простой смертный, хошь стать Хранителем Силы?))) :smile49:
Ты уверен, что знаешь, в чем Сила?

Член Potter's Army
Это безумие!

Ушел в Тень... Надолго...
#28
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What's the point of summoning with weak magic skills? The lack of magic skills in the hero is partially compensated by the ability to cast several powerful spells in one turn (rain of arrows, enchanted ballista). This is especially true in the campaign, where there is no problem with choosing sworn enemies. In the campaign, Faydaen's magic skills are not very weak due to numerous bonuses.
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#29
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For certain factions, definitely. But for the Elves...
In reply to Kamikaze
#30
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Kamikaze;97169
For certain races, it's definitely very good. But for Elves...
And I leveled up Faelan with Chaos instead of Light in the campaign. And I don't regret it. There are 3 sworn enemies in each battle with heroes. Hail of Arrows, charged with Meteor Shower or Earth Shock, gives 3 decent spells per turn at the beginning of the battle, as long as the sworn enemies are alive. And with an enchanted ballista, an Elf can cast 6 Chaos spells per turn without a Mastery Amulet. There will be enough mana for everything. It turns out to be a Chaos mage even better than a Warlock. Only in the 4th mission, I would have preferred to have Light instead of Chaos.
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#31
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For certain strategies, Chaos is essential for an Elf.

1. As mentioned here, there's the strategy with the Enchanted Ballista. I don't like it because the Ballista is easily destroyed, and it pushes the hero back when it fires. Also, it's difficult to implement due to the low chance of getting Attack and Mechanics skills for the Elf.
For this build, it's important to develop Education with Mana Attraction. Then, there will be enough mana...

2. Chaos works well with developing Rain of Arrows, Enchanted Arrow, and maximizing the number of Cursed Enemies. But Darkness and Summoning also work well here, especially with enchanting area-of-effect spells like Mass Destructive Ray or Fire Trap. I like this option more because it's easier to obtain and harder to counter. And you don't need to develop as many skills.

3. There's a spell in Chaos called Armageddon. There's a skill in Chaos called Fire Lord. And the Elf has a skill in Light called Fire Protection.
The Elf also has Minor Spell. All of this together is perfect for the tactic of burning away the armor of all enemy troops, while the damage to your own troops will be very small, and Armageddon won't burn away the armor of your own troops. At the same time, the hero will receive Storm Wind, Mass Haste, and Mass Retribution.
The tactic in battle is simple: cast Mass Retribution, then cast Mass Haste, and then, each turn, cast Armageddon.
After this, the damage of the Elf's troops will become simply enormous, and the initiative will be increased.
I like this Chaos option the most :)

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