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Posts from Wars of the Wizards 2

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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
This poll is closed.
unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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#1
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to Javdet
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#536
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Javdet
We played against Herowly. There was a problem – his Rampart was working, but mine wasn't. I lost fairly, but I think that half a week and a lot of resources spent on two GM maps would have made a difference. Has anyone else encountered something similar?
Or were you perhaps playing on a Rampart map, sir?
ICQ 669307560

In reply to skd
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#537
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Despite having Gloves from the start, and ignoring the opportunity to use Recall due to poverty and being blocked, the game officially began!
The first week was tough, building a Minotaur and finding Boots in the swamp;
In the second week, after a difficult battle that cost almost the entire army except for the Minotaur, I captured a second Stronghold city and obtained the Boots;
In the third week, with Dessa having the highest movement speed thanks to Stables, Gloves, and Boots, I entered a period of rapid expansion. I captured several cities in a row, obtained Town Portal and resurrection scrolls, built a Town Hall, a level 5 guild, and a second city's Minotaur, and discovered and captured one of the four Utopia cities near the opponent's territory;
In the fourth week, I captured the remaining three Utopia cities and obtained key artifacts such as ALL6, ALL5, ALL4, and Wings. However, I didn't have a Dragon Dragon. The opponent had already revealed their Dragon Dragon and was attacking me, so I upgraded 10+ Behemoths and quickly captured their main city. With my high movement speed and strong army, the opponent had nowhere to hide and had to surrender!
From the third week onwards, the game was extremely efficient. The weakness was in the first two weeks. If the opponent had expanded a little faster and occupied an important intersection that should have been taken earlier, the outcome would have been uncertain!
Thanks for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
8mm6a
Game Length
145 days
Game Date
5/7/2016
Reported
5/7/2016 3:14 AM
Rating Impact Archived
herolwy 1888 1892 +4 ↑
Javdet 1584 1580 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/2/2016 5:03 PM

In reply to Jubi-Juby
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#538
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Jubi-Juby
Were you perhaps playing Rampart, sir?
Rampart. And???
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
#539
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Javdet
We played against Herowly. There was a problem – his "reconstruction" ability worked, but mine didn't. I lost fairly, but I think spending half a week and a lot of resources on two GM units should have made a difference. Has anyone else encountered something similar?
Try hovering your mouse over the top floor when entering the guild to use the "reconstruction" ability.
In reply to herolwy
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#540
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Similarly, on 145 conquering the opponent, with several Necromancer heroes lacking Logistics skill!
Having exhausted the opportunity to reload, I encountered an awkward start, but fortunately, I took steady steps, with many twists and turns and disappointments, yet in the end, a single strike sealed the victory.
week1, in the first two days, all heroes were of poor appearance, with no main candidate. Later, I recruited the Necromancer heroes Nimbus and Vidomina, but the path was swamp-desert-swamp, making progress very difficult, expansion very slow, and the number of skeletons gathered very small. Fortunately, I captured a Behemoth lair, and on 117 I successfully captured the same town.
week2, on 121 I rescued Xsi from a prison, and then planned to use the Learning skill to quickly level up the hero, initially establishing him as the main. The results were significant. Xsi quickly upgraded Necromancy and Earth Magic. This week, I obtained a DD scroll, arranged several Necromancer heroes reasonably, with skeleton count 250+, initial combat power formed!
week3, several Necromancer heroes operated on separate fronts, focusing on training Xsi. Found 3 Griffin Conservatories and 3 utopias. Because I had a DD scroll, I placed great importance on resource collection. I began building the Mage Guild in the secondary Necropolis town, obtaining Resurrection and Fly, but unfortunately no Animate Dead or TP spells. This week, I built the Capitol in the main town.
On 133, the opponent's Grindan had already led several Angels to attack within my line of sight, and was close to the utopia near my secondary Necropolis town, possessing Fly, with superior economy, military, and hero stats, astonishing speed! By 133, he had the ability to attack the utopia. If the opponent had pressed the attack and captured my Necropolis town near the utopia, I would have had no chance of victory. Fortunately, he chose to retreat, giving me room to continue developing!
week4, the battle situation was very unfavorable. I needed to occupy strategic points in my area as quickly as possible! On 141, several Necromancer heroes consecutively captured 3 Griffin Conservatories, obtaining 9 Angels. After taking down the Dragon Utopias, combat power was immediately formed. Xsi took the Angels and consecutively captured two Dragon Utopias, obtaining ALL6 and the Air Book, combined the Elixir of Life. National power suddenly surged, and I no longer feared the opponent! And from a prison, I rescued Xyron with Logistics skill (as long as he has Logistics, anyone can be the main!).
On 145, the opponent's Grindan captured a Tower town from a computer player, and surprisingly stopped within my line of sight with few Angels and several Silver Pegasi — such a risky move!!!
And on my turn, Xsi captured a Dragon Utopia, obtaining the Earth Book and speed+2.
Thus came a difficult decision: among all heroes, only Xyron, who was staying at a Well, had the conditions to attack the opponent's main hero, but it required many maneuvers. Moreover, if the opponent had Tactics, he could escape, and my Angel army would be at risk of attack on the next turn.
Since the opponent was so risky, I might as well take a risk myself. After all, with Xyron carrying all the artifacts and Angels, combat power was nothing to fear from the opponent!
This was an opportunity for a single strike to seal the victory! On this turn, I used all my gold, smoothly transferred artifacts and Angels to Xyron. Xyron used TP+fly+dd to precisely reach Grindan. Grindan had no Tactics skill. A single Chain Lightning eliminated Grindan. Game over.

This game brought me continuous disappointment. I rebuilt the mage guild (Magi) 5 times, got no TP, wasting resources and effort.
tfp
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Росик / Rosic Start Hero Росик / Rosic
Кси / Xsi Main Hero Кси / Xsi
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
8mm6a
Game Length
145 days
Game Date
5/7/2016
Reported
5/7/2016 4:58 AM
Rating Impact Archived
herolwy 1893 1896 +3 ↑
Javdet 1579 1576 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/7/2016 7:25 AM

In reply to herolwy
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#541
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herolwy
Also conquered the opponent on 145, with several necro heroes that had no Logistics skill!
I had used up my re (restart) chance and gotten an awkward opening, but fortunately I played every step solidly; there was plenty of zigzaging and disappointment, but in the end a single strike sealed the throat.
Week 1: on the first two days all my heroes were rat-faced and deer-eyed with no main-hero potential, but later I recruited the necro heroes Nimbus and Vidomina. The terrain, however, was swamp-desert-swamp, so movement was extremely tough, expansion was very slow, and the skeleton count grew only slowly. Luckily I captured a Behemoth nest and took the same-town on 117.
Week 2: on 121 I freed Xsi from prison, so I wanted to use the Learning skill to quickly raise the hero's level, and established him as the main hero at first. The results were remarkable — Xsi quickly leveled up Soul Gathering and Earth. This week I got a DD scroll, arranged several necro heroes sensibly, and the skeleton count reached 250+; combat power was taking shape!
Week 3: several necro heroes fought on multiple fronts, focusing on developing Xsi. I found three Griffins' Towers and three utopias. Because I had a DD scroll, I paid great attention to collecting resources; in the secondary necro town I started building a Mage Guild and got Resurrection and Fly, but sadly no Animate Dead or TP. This week I built a Capitol in my main town.
On 133, the opponent's Grindan was already leading several Angels to raid within my field of vision, close to the utopia near my secondary necro town, and he had Fly — his economy, military, and hero stats were all above mine, with astonishing speed! At 133 he had the ability to take a utopia; had he pressed the advantage and attacked my necro city near the utopia, I would have had no chance of winning. Sadly, he chose to withdraw, giving me room to keep developing!
Week 4: the situation was very unfavorable; I had to seize the strategic points in my area as fast as possible! On 141 several necro heroes took down three Griffins' Towers in a row, getting 9 Angels, and Dragon-clearing power was instantly ready. Xsi took the Angels and cleared two Dragon Utopias in a row, getting ALL6 and the Air Book, and assembled the Elixir of Life. National strength suddenly surged — I no longer feared the opponent! And in prison I freed Xyron, who had Logistics (anyone with Logistics can be a main hero!).
On 145, the opponent's Grindan captured a computer player's Tower town and actually stopped within my field of vision with few Angels and several Silver Pegasi — what a reckless move!!!
And on my turn, Xsi cleared a Dragon Utopia and got the Earth Book and Speed +2.
So the hard choice came: among all my heroes, only Xyron, sitting in the well, was in a position to attack the enemy's main force — but it would take a lot of maneuvering, and if the opponent had Tactics, he could flee, leaving my Angel stack at risk of being attacked next turn.
Since the opponent was being this reckless, I decided to take a gamble too. After all, with all the artifacts and the Angels transferred to him, Xyron's power had nothing to fear from the opponent!
This was a chance for a single throat-sealing strike! This turn I spent all my money to successfully transfer the artifacts and Angels to Xyron. Xyron used TP + Fly + DD to exactly reach Grindan; Grindan had no Tactics skill, and a single Chain Lightning finished Grindan — game over.

This game was one continuous disappointment: I rebuilt the Mage Guild 5 times and still didn't get TP — a colossal waste of resources.
tfp
Thank you for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Dave_HUN
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#542
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Thank you for playing!
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!
In reply to skd
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#543
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First of all, I want to apologize to my opponent and the viewers for such a TERRIBLE game on my part:smile48:. The losing streak started on the very first day and ended on day 113:smile33: :eek:. After that, I decided not to drag it out and surrendered immediately.
Thank you for the game.
I hope the next match will be much more productive and end in a victory for me.:D :D :D
По игре писать в скайп: milko_mihail@ukr.net
или в вайбер +380993817224, так как аська не работает!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Лойнис / Loynis Start Hero Лойнис / Loynis
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
h3dm1
Game Length
113 days
Game Date
5/11/2016
Reported
5/11/2016 10:55 AM
Rating Impact Archived
Hi-Tech 1470 1466 -4 ↓
FireToSky 1755 1759 +4 ↑
Rated Sep 28, 2022

Accepted by opponent on 5/11/2016 11:01 AM

In reply to Hi-Tech
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#544
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Hi-Tech
First of all, I want to apologize to my opponent and the viewers for such a TERRIBLE game on my part:smile48:. The double-play started on the very first day and ended on day 113:smile33: :eek:. After that, I decided not to waste any more time and surrendered immediately.
Thank you for the game.
I hope the next match will be much more productive and end in a Full Battle.:D :D :D
Thank you for the game!
In reply to herolwy
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#545
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Thank you for playing!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Айден / Ayden Start Hero Айден / Ayden
Айден / Ayden Main Hero Айден / Ayden
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Аламар / Alamar Start Hero Аламар / Alamar
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Spider
Game Length
147 days
Game Date
5/15/2016
Reported
5/15/2016 7:02 PM
Rating Impact Archived
Falcone 1724 1734 +10 ↑
GUNAR 1597 1587 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/15/2016 8:49 PM

In reply to herolwy
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#547
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Started without any rests, lost three roads, had enough money and several conscripts. On the first road, I took a couple of towns, on the second, I took out two opponents and a Tower town, which already had TP and DD at level 131. Dessa was also flying around the map with ducks and angels, but he always positioned himself in a way that I couldn't attack. A Dimmer with intelligence and double mana, with superior magical parameters and shackles, would have easily won.
On day 143, I managed to catch Dessa in a Barbarian garrison. Of course, there was a secret passage, but there's no escaping the shackles. He had twice as much mana and spell power, so he didn't stand a chance. Thanks for the game.
ICQ 423164784

Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Димер / Deemer Start Hero Димер / Deemer
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
Spider
Game Length
143 days
Game Date
5/15/2016
Reported
5/15/2016 9:18 PM
Rating Impact Archived
Sanin 1733 1754 +21 ↑
BISHOP 1898 1877 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/16/2016 4:26 PM

In reply to Sanin
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#548
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Sanin
We started without any rests, and he gave up three paths, had enough money, and several cons. In the first one, I took a couple of villages, in the second, I took two computers and a tower village, which already had TP and DD at level 131. Dessa was already flying around the map with ducks and angels, but he always positioned himself in such a way that I couldn't attack. Dimmer, with intelligence and double mana, with superior magical parameters and shackles, would have easily won.
On day 143, I managed to catch Dessa in a barbarian garrison. Of course, there was a secret passage, but there's no escaping the shackles. He had twice as much mana and spell power, so he had no chance. Thanks for the game.
Thanks for the game!

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
In reply to herolwy
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#549
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Inferno conceded with a slight advantage in army size, but was completely losing in terms of stats and map control.
Thank you for the game.
Не бійся коли ти один, бійся коли ти нуль.

484800548

Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Димер / Deemer Start Hero Димер / Deemer
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кси / Xsi Main Hero Кси / Xsi
Map Template
6lm10a
Game Length
147 days
Game Date
5/16/2016
Reported
5/16/2016 7:57 PM
Rating Impact Archived
Сатир 1843 1863 +20 ↑
HellLighT 1983 1963 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/16/2016 11:53 PM

In reply to Сатир
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#550
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Satyr
Hell conceded with a slight advantage in army size, but was completely losing in terms of stats and map control.
Thanks for the game.
Confirmed, the surrender was questionable, but the damage was significant. However, he hesitated with restructuring and was punished. Thanks for the game.