Having exhausted the opportunity to reload, I encountered an awkward start, but fortunately, I took steady steps, with many twists and turns and disappointments, yet in the end, a single strike sealed the victory.
week1, in the first two days, all heroes were of poor appearance, with no main candidate. Later, I recruited the Necromancer heroes Nimbus and Vidomina, but the path was swamp-desert-swamp, making progress very difficult, expansion very slow, and the number of skeletons gathered very small. Fortunately, I captured a Behemoth lair, and on 117 I successfully captured the same town.
week2, on 121 I rescued Xsi from a prison, and then planned to use the Learning skill to quickly level up the hero, initially establishing him as the main. The results were significant. Xsi quickly upgraded Necromancy and Earth Magic. This week, I obtained a DD scroll, arranged several Necromancer heroes reasonably, with skeleton count 250+, initial combat power formed!
week3, several Necromancer heroes operated on separate fronts, focusing on training Xsi. Found 3 Griffin Conservatories and 3 utopias. Because I had a DD scroll, I placed great importance on resource collection. I began building the Mage Guild in the secondary Necropolis town, obtaining Resurrection and Fly, but unfortunately no Animate Dead or TP spells. This week, I built the Capitol in the main town.
On 133, the opponent's Grindan had already led several Angels to attack within my line of sight, and was close to the utopia near my secondary Necropolis town, possessing Fly, with superior economy, military, and hero stats, astonishing speed! By 133, he had the ability to attack the utopia. If the opponent had pressed the attack and captured my Necropolis town near the utopia, I would have had no chance of victory. Fortunately, he chose to retreat, giving me room to continue developing!
week4, the battle situation was very unfavorable. I needed to occupy strategic points in my area as quickly as possible! On 141, several Necromancer heroes consecutively captured 3 Griffin Conservatories, obtaining 9 Angels. After taking down the Dragon Utopias, combat power was immediately formed. Xsi took the Angels and consecutively captured two Dragon Utopias, obtaining ALL6 and the Air Book, combined the Elixir of Life. National power suddenly surged, and I no longer feared the opponent! And from a prison, I rescued Xyron with Logistics skill (as long as he has Logistics, anyone can be the main!).
On 145, the opponent's Grindan captured a Tower town from a computer player, and surprisingly stopped within my line of sight with few Angels and several Silver Pegasi — such a risky move!!!
And on my turn, Xsi captured a Dragon Utopia, obtaining the Earth Book and speed+2.
Thus came a difficult decision: among all heroes, only Xyron, who was staying at a Well, had the conditions to attack the opponent's main hero, but it required many maneuvers. Moreover, if the opponent had Tactics, he could escape, and my Angel army would be at risk of attack on the next turn.
Since the opponent was so risky, I might as well take a risk myself. After all, with Xyron carrying all the artifacts and Angels, combat power was nothing to fear from the opponent!
This was an opportunity for a single strike to seal the victory! On this turn, I used all my gold, smoothly transferred artifacts and Angels to Xyron. Xyron used TP+fly+dd to precisely reach Grindan. Grindan had no Tactics skill. A single Chain Lightning eliminated Grindan. Game over.
This game brought me continuous disappointment. I rebuilt the mage guild (Magi) 5 times, got no TP, wasting resources and effort.
tfp