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#16
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XEL;90424
It fits very well. The gods of Axia are mages and warriors who rebelled against the Ancients and seized the Network in Axia. HoMM4 and M&M9 were still made with Van Caneghem.
I'm not sure about 4, but M&M9 is just ridiculous, so ridiculous that it makes you want to cry. Caneghem had already left by that time, and it's clear why...
He wouldn't have put up with such nonsense. It's quite possible that he participated in the development, but no longer as the head...
Do you remember the quest about Nikolai Aroyfist in M&M9? Do you think that was Caneghem's idea?:smile40:
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#17
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DarkMavr;90429
Well, I'm not entirely sure about the fourth installment, but Might & Magic IX is just ridiculous, so ridiculous that it makes you want to cry. Canningham had already left by that time, and it's clear why...
He wouldn't have put up with such nonsense. It's quite possible that he participated in the development, but no longer as the lead...
Do you remember the quest about Nikolai Aroyfist in Might & Magic IX? Do you think that was Canningham's idea?:smile40:
I don't remember the quest, but I do remember that Nikolai was worried about Krigan's arrival in Axeoth. By the way, Axeoth wasn
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#18
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XEL;90424

Understand, this isn't a matter of opinion. If a planet is called Earth, your opinion doesn't change that. I have evidence that this world is not called Xeen:
1. There are no mentions that the world of M&M4-5 and the world of HoMM1-3 and M&M6-8 are the same.
2. Vorn 4 in Dragon Sands (why does Xeen need another Vorn?).
3. The Guardian Melian (why does Xeen need another Guardian?).
4. Mentions of the name Enroth as the world of M&M7.
And what evidence is there to support the idea that it is Xeen, other than in a walkthrough from Igromania, where Korak is a mage, and the Ancients are from Cron?
To be honest, I haven't played M&M games older than 6. Because my English isn't very good. (by the way, can you suggest a Russian translation?)
To be honest, I've never seen it explicitly stated that the planet is called Enroth.
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#19
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Here are the games by Caningham: - King's Bounty - Might and Magic 1 - Might and Magic 2 - Might and Magic 3 - Might and Magic 4 - Might and Magic 5 - Might and Magic 6 - Might and Magic 7 - Might and Magic 8 - Might and Magic 9 - Crusaders of Might and Magic - Heroes of Might and Magic 1 - Heroes of Might and Magic 2 - Heroes of Might and Magic 3 - Heroes of Might and Magic 4 The only absurdity in the M&M universe is the Chronicles series, which introduced several inconsistencies. But 3DO developed them separately from NWC. However, since 3DO had "very specific bosses," Caningham accepted them as canon.
DarkMavr;90431
To be honest, I haven't played M&M games older than the 6th installment because my English isn't very good. (By the way, do you know where I can find a Russian translation?)
To be honest, I've never seen it explicitly stated that the planet is called Enroth.
Unfortunately, I haven't been able to find a Russian translation for the older M&M games. Here's a description of light magic in M&M7 (the action takes place on Antagarich):
Light magic spells are among the most powerful in Enroth. Only clerics and sorcerers can wield light magic spells; they cannot be chosen when creating a character. Instead, light magic must be learned and mastered during your travels.
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#20
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XEL;90430
I don't remember the quest, but I do remember that Nikolai was worried about Krigan's arrival in Axoth. By the way, Axoth wasn't just pulled out of thin air. It was conceived back in 1995, but not by NWC, but with their consent. These books explain the "divine phenomenon" in M&M9.
Well, it's clear that it wasn't just a random decision. It's just that there was a situation at NWC: they needed to change something, and Kane was adamant that he didn't care and wouldn't change anything. When he realized that things were going to get bad, he left (or was helped to leave). Since all the ideas came from him, and he left, they were in a complete mess and didn't know what to do next (how to make money) and they remembered: "Oh, he was also working on some kind of parallel world... Ah, Axoth. Okay, Axoth it is."
So, it turned out that he was involved in the development, but also not really...

Added 7 minutes later
What do you think? Why is Enroth specifically a planet?
After all, it's quite possible that when "World" is mentioned, it doesn't necessarily mean a planet.
Maybe the description of Light Magic simply refers to the World of Enroth, not a planet.
Although, to be honest, you've almost convinced me
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#21
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I doubt that the 3DO team, who created Chronicles, would have paid attention to Axoth without Kanigham. They would have continued to ruin Enroth with things like Chronicles. And the idea with Nikolai Ironfist (he didn't exactly stumble into Axoth through a portal).

Added 1 minute ago
DarkMavr;90435

[/U]What did you think? Why is Enroth specifically a planet?
After all, it could be that when "World" is mentioned, it doesn't necessarily mean a planet.
Maybe the description of Light Magic simply mentions the World of Enroth, not the planet.
World = planet. For example, Axoth is also a planet. If the word "world" is not used in the sense of "reality" or "universe."
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#22
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XEL;90438
I doubt that the 3DO team, who created Chronicles, would have paid attention to Axeoth without Caningham. They would have continued to ruin Enroth with things like Chronicles. And the idea with Nikolai Ironfist (he didn't exactly stumble into Axeoth).
Well, Chronicles is 100% based on Caningham's work. They explain a lot and basically refute things.)))
And Axeoth, it seems, John was developing in parallel. And when he left, they had nothing left to do but create a completely new concept for Heroes 4, and they took Caningham's old fantasies as a basis...

I don't remember about Nikolai... I need to ask
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#23
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DarkMavr;90440
Well, the Chronicles are 100% based on Canenghem's ideas. They explain a lot and basically refute things.
Lord, I'll never believe that. The Chronicles aren't even listed as a game that Canenghem and NWC worked on. What exactly do they explain? Why was it necessary to somehow connect the Gryphonheart family to Tarnum? The founding of Erathia was already mentioned in Heroes of Might and Magic III. Why make the Tatalians former slaves of Erathia? Why create the nonsensical Underworld and World Tree? The last two are completely against the very idea of the M&M universe.
By the way, check out my signature. The "Revival" project.
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#24
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XEL;90442
Lord, I'll never believe this. Even Chronicles, a game that Caningham and NWC worked on, isn't listed. What are they trying to explain? Why was it necessary to somehow tie the Gryphonheart family to Tarnum? The founding of Erathia was already mentioned in the third game. Why make the Tatalians former slaves of Erathia? Why create the nonsensical Underworld and World Tree? The last two are completely against the very idea of the M&M universe.
By the way, look at my signature. The "Restoration" project.
This seems to be another piece of what Caningham was developing, and they finished it (without fully developing it) and released it. At the same time, they stretched it out and added their own schizophrenic nonsense...

Regarding the "Restoration Project": I'm sure that it's completely unnecessary to connect it with Axoth or Ashan, but rather to somehow, pardon me, explain away the cataclysm and continue developing Enroth, Jadame, and Antagarich. Fortunately, there are enough fantasists around. And the basis could be the future (hopefully) RPG based on M&M.
What do you think?
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#25
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DarkMavr;90443
This seems to be another piece from what Caningham was developing, which they finished (without fully fleshing it out) and released. At the same time, they stretched it and added their own schizophrenic ideas...
Quite possible :) In my opinion, Caningham tried to fill in such gaps as Alamar, who didn't age in 70 years. Fortunately, he had very few such gaps (mostly amusing situations, like different characters but with the same names (2 Crag Hack, 2 Sandro, and 2 Etric), but these aren't inconsistencies). But I disagree with you about Axeoth. Of course, the 3DO developers embellished many things. But it fit with Caningham and Gravell's (the author of the books that first introduced Axeoth) ideas. By the way, in the action series (Crusaders, Warriors, Shifters), 3DO correctly used Caningham's ideas, which were laid down in Crusaders. I suggest the following options for the setting: 1. Axeoth after the events of Heroes 4 with the add-ons and Heroes 9 (but following the NWC style as much as possible). 2. Enroth, where the Reckoning didn't happen (there are many options for developing the plot). 3. Enroth without the Reckoning, but also without the Chronicles. 4. Identical to point 1, but without the Chronicles. 5. Enroth after the Reckoning. 6. Xeen (again, there are many options for the plot) and some other of the above-mentioned worlds. Added 2 minutes ago
DarkMavr;90443
And regarding "Project Renaissance": I'm sure that we shouldn't connect it with Axeoth or Ashan at all, but rather find a way to excuse the cataclysm and continue developing Enroth, Jadame, and Antagarich. Fortunately, there are enough fantasizers. And we can base it on the future (hopefully) RPG based on Might and Magic. What do you think?
I agree with you, although Axeoth is not hopeless yet. I am the main plot creator in Renaissance, but Enroth without the Reckoning and ideally without the Chronicles is my dream (on the scale of the company and the internet).
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#26
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XEL;90447
It's quite possible :) In my opinion, Canigiem brought in characters like Alamar, who didn't age in 70 years, to fill such gaps. Fortunately, he had very few of these gaps (mostly amusing situations, like different characters with the same names – 2 Crag Hack, 2 Sandro, and 2 Etric – but these aren't inconsistencies). But I disagree with you about Axeoth. Of course, the 3DO developers embellished a lot, but it fit with Canigiem and Gravell's (the author of the books that first introduced Axeoth) ideas. By the way, in the action series (Crusaders, Warriors, Shifters), 3DO correctly used Canigiem's ideas, which were developed in Crusaders.
I suggest the following options for the setting:
1. Axeoth after the events of Heroes 4 with the expansions and Heroes 9 (but following the NWC style as much as possible).
2. Enroth, where the Reckoning didn't happen (there are many possible plot developments).
3. Enroth without the Reckoning, but also without the Chronicles.
4. Identical to point 1, but without the Chronicles.
5. Enroth after the Reckoning.
6. Xeen (again, many possible plot developments) and some other of the worlds mentioned above.

Added 2 minutes ago

I agree with you, although Axeoth isn't hopeless yet. I'm the main plot creator in Regeneration, but Enroth without the Reckoning, and ideally without the Chronicles, is my dream (on the scale of a campaign and the internet).
Actually, the Chronicles aren't that important. The events in them took place a long time ago, even before the events of the first campaign in Heroes 3, and they can be ignored.
The Tree and the Ancestors? The Tree is the Tree from Might and Magic 7, from which the heart was stolen:smile40: ...
The Ancestors are just some dead people (not in the sense of undead, but simply talking beings from that world)...
I was just kidding:smile04:
We just need to ignore the cataclysm and continue with the story.

Otherwise, it's just not very interesting – one world is invented, another is invented, and the idea is just to connect them...=(
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#27
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In Rebirth, I was planning to fix the inconsistencies in the Chronicles. In general, I see the optimal RPG option as Enroth without Retribution (without the Ice Blade, let the Thief have a more powerful relic), but with the Chronicles (mentioning my fixes for the inconsistencies). You can have the Ice Blade, but without Retribution happening (this isn't particularly important). As a result, we get a wealth of interesting plot development options (now even the Ancients can rebel in Enroth), which can even be tied to Xeen. In Rebirth, I (for now, on "paper") fixed the following inconsistencies in the Chronicles (the main ones): the Underworld, the World Tree, the Ancestors, and Sandro in the Underworld (the latter is complete nonsense).

Added 4 minutes later
In general, I propose Enroth without Retribution and with the Chronicles smoothed out ("by the way," my fixes for the inconsistencies will be mentioned). When Sar arrives, we'll decide. We can hold a vote on the six options presented above. By the way, I have a feeling that NWC initially planned to make Jadame the setting for the 4th game (there's a "continental" trend: the first heroes, the 2nd and 6th games - Enroth, the 3rd and 7th games - Antagarich, the 8th game - Jadame), but 3DO decided to kill off Enroth and move the setting to the "backup" world - Axeoth.
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#28
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XEL;90452

So, I suggest Enroth without Retribution and with the Chronicles tweaked (the inconsistencies I fixed will be mentioned). When Sar comes, we'll decide. We can hold a vote on the six options presented above.
By the way, I have a feeling that NWC and Caningham initially planned to make Jadame the setting for the 4th game (there's a "continental" trend: the first, 2nd, and 6th games take place in Enroth, the 3rd and 7th in Antagarich, and the 8th in Jadame), but 3DO decided to kill off Enroth and move the setting to the "backup" world – Axeoth.
Well, I'm saying that Caningham left, and they didn't know what to do next. They didn't dare make Jadame the setting because they would have to link it to Enroth and Antagarich in some way, and there would be a lot of inconsistencies. So they decided to rummage through Caningham's desk and found his notes about Axeoth. Since Axeoth is a new world, there can't be any mistakes there. And to attract attention, they decided to link it to Enroth a little bit.

Added 5 minutes later
In general, I just think that we shouldn't create a complicated RPG storyline with new rulers, etc. Instead, we should just bypass the cataclysm and continue the story...
Besides, all the main characters have already been created.
The most important thing is that Saruman doesn't get stubborn and decide to rewrite everything...
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#29
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Well, in general, that's how it was. Arcomage was originally connected to the Might and Magic universe, but not to Enroth. It was artificially linked by 3DO after Might and Magic IV. Of course, there was a lot of Arcomage content after the fourth game, but at least they didn't distort the universe as much as they did in the Chronicles. As for the action series, it was clearly heavily influenced by Caningham's work. That's probably why it was so successful in terms of plot.
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#30
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XEL;90461
Well, in general terms, it was like this. Axoth was originally linked to the M&M universe, but not with Enroth. The 3DO folks certainly stretched things too far in Axoth after 4, but one thing is encouraging: in Axoth they didn't warp the universe as they did in Chronicles. However, the action series was apparently very heavily influenced by Canigem's developments. Perhaps that's why it was successful in terms of plot.
Just leave those Chronicles alone; it was the last chance to make money off 3, and since they had little sense but wanted a lot of money, that's what they wrote.
I wouldn't take the chronicles into account at all.
And as for the action series, unfortunately I haven't even played it =) Somehow I installed Crusaders MiM about three years ago, played for a day and realized it was an arcade (action) game and not like MM6,7,8 and deleted it.
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