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Posts from [ТУРНИР-HotA] Barbarian's Axe

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The second "Snow" tournament is coming to an end, and a new tournament is starting in the series.

Rules:

1) Game version - HotA+HDmod+HWrulez (latest versions everywhere)

2) All games are played with Barbarians :smile19:

3) Templates are chosen by drawing lots; the player lower in the rating draws first.
- Jebus Cross
- Mini-Nostalgia
- Diamond
- 6lm10a
- Spider
- h3dm1
- mt-Diamond

4) There is a bidding war for the right to choose the color and starting hero (after the template is chosen). The winner of the bidding war chooses - hero or color.

5) Games are played with simultaneous turns. By agreement, you can play without it. Deadlines for simultaneous turns:
- 7 days for Jebus Cross, h3dm1
- 5 days for Diamond, mt-Diamond, 6lm10a, Spider
- 12 days for Mini-Nostalgia

6) Restarts. For mirror templates - 1 day, for the rest - 3 days.

7) Tournament format - single-elimination bo1. Time for a round - 3 weeks.

8) Timer = 16+8+1 on all templates.

The remaining rules are standard.

Players have the right, by mutual agreement, to make any changes to the rules, except for the choice of starting castles.

Other:
- the tournament is a fan tournament
- tournament games by default go into the seasonal rating; by mutual agreement, you can play without rating
- the winner will be awarded an axe for their avatar



Draw for the 1/32 finals:

Part 1:

battanas (Red, Stronghold, Tyraxor, Tyraxor) def Gee (Blue Stronghold, Crag, Crag) Mini-Nostalgia 141
Andi (Blue, Stronghold, Dessa, Dessa) def Mals (Red, Stronghold, Tyraxor, Tyraxor) 6lm10a 211
Izgoy (Red, Stronghold, Tyraxor, Tyraxor) def Iamsamstan (Blue, Stronghold, Crag, Crag) Jebus Cross 125
shpilenger (Blue, Stronghold, Crag, Dessa) def yarik1987 (Red, Stronghold, Gundula, Shiva) h3dm1 141
TT_HNK (Blue, Stronghold, Crag, Crag) def PutinKING (Red, Stronghold, Dessa, Dessa) Jebus Cross 127
HellLighT (Blue, Stronghold, Dessa, Dessa) def korvet (Red, Stronghold, Tyraxor, Tyraxor) Mini-Nostalgia 124
caliban (Red, Stronghold, Dessa, Dessa) def PROger (Blue, Stronghold, Tyraxor, Tyraxor) Mini-Nostalgia 147
De_Luxe (Blue, Stronghold, Dessa, Dessa) def Sevan_80 (Red, Stronghold, Shiva, Shiva) 6lm10a 211
Dawidu91 (Red, Stronghold, Crag Hag, Crag Hag) def freesha (Blue, Stronghold, Dessa, Dessa) Mini-Nostalgia 116
malopom4lu (Blue, Stronghold, Tyraxor, Tyraxor) def KobRa_RR (Red, Stronghold, Dessa, Dessa) Jebus Cross 131
=Lizard= (Red, Stronghold, Gretchen, Gretchen) def Jubi-Juby (Blue, Stronghold, Tyraxor, Tyraxor) 6lm10a 145
Redwhait HP (Red, Stronghold, Gurnisson, Gunnar) def Hi-Tech (Blue, Stronghold, Tyraxor, Tyraxor) Diamond 127
Toganash (Red, Stronghold, Gretchen, Gretchen) def Churik (Blue, Stronghold, Dessa, Dessa) 6lm10a 211
socola def flate
Javdet def sShreKs

Replacement for sShreKs -> wariator#2

Part 2:

Jubi-Juby#2 (Blue, Stronghold, Tyraxor, Dessa) def wariator (Red, Stronghold, Gundula, Jeremy) 6lm10a 142
GoD (Red, Stronghold, Tyraxor, Tyraxor) def wariator#2 (Blue, Stronghold, Gundula, Gundula) Jebus Cross 125
Tofsla (Blue, Stronghold, Tyraxor, Tyraxor) def Churik#2 (Red, Stronghold, Dessa, Dessa) Jebus Cross 133
BlooDy)DriVeR def flate#2
RozenKran ->

Mutual tech loss and replacement:
KobRa_RR - Sup
Hi-Tech#2 - u2noob
Vladimir_Ospa - Georg_

The following are replacements:
socola
TT_HNK
battanas

Deadline for 1/32 - until 02.06.2016

Draw for the 1/16 finals:

Here and further - single-elimination bo1. Players who met in 1/32 are placed in different brackets; otherwise, it is random.

Redwhait HP (Red, Stronghold, Tyraxor, Tyraxor) def mals#2 (Blue, Stronghold, Tyraxor, Dessa) Diamond 127
PROger#2 (Red, Stronghold, Gretchen, Gretchen) def Gee#2 (Blue, Stronghold, Crag Hag, Crag Hag) Mini-Nostalgia 122
=Lizard= (Red, Stronghold, Tyraxor, Tyraxor) def socola (Blue, Stronghold, Dessa, Dessa) 6lm10a 125
RozenKran (Blue, Stronghold, Tyraxor, Tyraxor) def Iamsamstan#2 (Red, Stronghold, Crag Hag, Crag Hag) Jebus Cross 133
Andi (Blue, Stronghold, Crag Hag, Crag Hag) def TT_HNK (Red, Stronghold, Dessa, Dessa) 6lm10a 125
shpilenger (Red, Stronghold, Crag Hag, Crag Hag) def battanas (Blue, Stronghold, Dessa, Dessa) 6lm10a 125
malopom4lu (Red, Stronghold, Tyraxor, Tyraxor) def korvet#2 (Blue, Stronghold, Dessa, Dessa) 6lm10a 123
De_Luxe (Blue, Stronghold, Ybarcas, Ybarcas) def battanas#2 (Red, Stronghold, Crag Hag, Crag Hag) h3dm1 133
Jubi-Juby#2 (Blue, Stronghold, Tyraxor, Tyraxor) def Izgoy (Red, Stronghold, Crag Hag, Crag Hag) Spider 126
GoD (Red, Stronghold, Tyraxor, Tyraxor) def TT_HNK#2 (Blue, Stronghold, Crag Hag, Crag Hag) Jebus Cross 125
Toganash (Blue, Stronghold, Tyraxor, Crag Hag) def yarik1987#2 (Red, Stronghold, Dessa, Dessa) 6lm10a 112
Dawidu91 (Blue, Stronghold, Dessa, Dessa) def Javdet (Red, Stronghold, Crag Hag, Crag Hag) 6lm10a 135
Tofsla (Red, Stronghold, Tyraxor, Tyraxor) def freesha (Blue, Stronghold, Crag Hag, Crag Hag) Jebus Cross 134
caliban def BlooDy)DriVeR
Sevan_80#2 def PutinKing#2
HellLight def socola #2

Deadline for 1/16 finals - until 16.06.2016

Draw for the 1/8 finals:

Redwhait HP (Blue, Stronghold, Tyraxor, Tyraxor) def PROger#2 (Red, Stronghold, Gretchen, Gretchen) h3dm1 116
Dawidu91 (Red, Stronghold, Dessa, Dessa) def malopom4lu (Blue, Stronghold, Tyraxor, Tyraxor) h3dm1 135
RozenKran (Red, Stronghold, Crag Hag, Gundula) def Toganash (Blue, Stronghold, Tyraxor, Gretchen) Jebus Cross 131
=Lizard= (Blue, Stronghold, Tyraxor, Tyraxor) def Sevan_80#2 (Red, Stronghold, Crag Hag, Crag Hag) Jebus Cross 133
Jubi-Juby#2 (Blue, Stronghold, Tyraxor, Tyraxor) def caliban (Red, Stronghold, Crag Hag, Crag Hag) Spider 217
HellLighT (Red, Stronghold, Gurnisson, Gurnisson) def Andi (Blue, Stronghold, Crag Hag, Crag Hag) Diamond 133
GoD (Blue, Stronghold, Tyraxor, Tyraxor) def shpilenger (Red, Stronghold, Crag Hag, Crag Hag) h3dm1 122
De_Luxe (Red, Stronghold, Tyraxor, Tyraxor) def Tofsla (Blue, Stronghold, Dessa, Dessa) h3dm1 125

Deadline for 1/8 finals - until 10.07.2016

Draw for the 1/4 finals:

RozenKran (Red, Stronghold, Crag Hag, Gundula) def Redwhait HP (Blue, Stronghold, Tyraxor, Dessa) h3dm1 147
Dawidu91 (Blue, Stronghold, Crag Hag, Crag Hag) def =Lizard= (Red, Stronghold, Tyraxor, Tyraxor) Jebus Cross 127
GoD (Blue, Stronghold, Tyraxor, Tyraxor) def HellLighT (Red, Stronghold, Crag Hag, Crag Hag) h3dm1 122
De_Luxe (Blue, Stronghold, Dessa, Dessa) def Jubi-Juby#2 (Red, Stronghold, Tyraxor, Tyraxor) 6lm10a 124

Deadline for 1/4 finals - until 31.07.2016

Draw for the 1/2 finals:

RozenKran (Red, Stronghold, Tyraxor, Crag Hag) def Dawidu91 (Blue, Stronghold, Dessa, Dessa) h3dm1 144
GoD (Red, Stronghold, Crag Hag, Crag Hag) def De_Luxe (Blue, Stronghold, Tyraxor, Tyraxor) 6lm10a 143

Deadline for 1/2 finals - until 21.08.2016

Final:

RozenKran - GoD

Deadline for the final - until 11.09.2016
In reply to LuckyF
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LuckyF
I read carefully, but I still don't understand who is bothered by the tab and what's wrong with non-integer numbers, which were chosen by voting? Also, what's wrong with having the option to conveniently set intermediate timers by mutual agreement?
In 1998, when the interface for Heroes was being designed, the developers had a rather limited understanding of multiplayer. The experience accumulated by the gaming industry since then tells us that an excess of options in this regard is more harmful than beneficial.
In reply to Wicc
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21/8/1.3 suits us perfectly.
Ася 581706700, Скайп Sevan_80

In reply to Sevan_80
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In general, a timer of 16-8-1 wouldn't be that bad if a function to increase the timer is implemented. For example, at level 131, players receive an additional 16 minutes, and at level 211, another 24 minutes. Otherwise, I simply don't understand who the reduction in the timer value is aimed at and why. Because, based on my own experience, the timer is constantly insufficient. And there are very few players like The, Jurist, and HellLighT, and only they would benefit from this reduction.

UTC+03:00, icq 593626431
In reply to Wicc
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Wicc
What's wrong with that? In the second Snow map, the timer was set to 21+8+1:15, which isn't that different.
And yet, you still haven't answered my two questions.
ICQ 669307560

In reply to skd
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skd
In general, a timer of 16-8-1 wouldn't be that bad if we implemented a function to increase the timer.
For example, at level 131, players would get an additional 16 minutes, and at level 211, another 24 minutes.

Otherwise, I just don't understand who the reduction in the timer is aimed at and why. Because, based on myself as an example, I constantly run out of time. And there are very few players like The, Jurist, and HellLighT, and only they would benefit from this reduction.
I always have a lot of timer accumulated, Darkello, and many others.
ICQ 627769385
In reply to Wicc
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Considering that the classic timer is actually 21+8+1.15, I would advise giving 2.5 or 3 turns of leeway on all difficulty levels, rather than 2. That is, 10-12+4+1, 16-18+6+1, 21-24+8+1.
In reply to Jubi-Juby
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Jubi-Juby
But have you played mirror matches with that time control? If so, were you satisfied with the quality of your game?
Specifically, I haven't played mirror matches, back then the standard was ~66+8+0, but I played a lot of blitz (10+5+0) when it wasn't mainstream yet, and quite successfully. I also played Jeb and XL+U and Mini-Nostu (Diamond didn't exist back then).

So, personally, no time control on any template bothers me. At least because I believe the goal of competitive play is to play better than the opponent, not to play perfectly. And that's what I wish for you too.
In reply to nik312
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nik312
Considering that the classic timer is actually 21+8+1.15, I would advise giving 2.5 or 3 turns of reserve on all modes, rather than 2. That is, 10-12+4+1, 16-18+6+1, 21-24+8+1.
The initial time reserve is perhaps the least critical characteristic of the timer to haggle over.
In reply to skd
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skd
In general, a timer of 16-8-1 wouldn't be that bad, if we implemented a function to add time to the timer.
For example, at level 131, players receive an additional 16 minutes, and at level 211, they receive an additional 24 minutes.
I've thought about this. Just in a slightly different way. For example: N minutes per week + N minutes per day + 1 minute per battle. This is convenient because the timer is characterized by only one number, N.

The experience shows that no matter how much starting time you give, many players will use it up in the first week, and then they will still end up in a time crunch.
In reply to Wicc
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04/29/2016 battanas Red, Stronghold, Tyraxor, Tyraxor) def Gee(( (Blue Stronghold Kreg, Kreg) mini - nostalgia 141 - didn't see button for report so short report

TFP
In reply to Wicc
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Please register me for the tournament.
ISQ: 668828912
In reply to Vladimir_Ospa
Mals (red, stronghold, tyraxor, tyraxor) lose Andi (blue, stronghold, dessa, dessa) 211 6lm10a

First week i took computer's conflux castle and on 117 rocks dwelling. Dessa was on low level. I had to loose few days to level him up, because there were either weak neutrals or max dwarven treasury, so there was a problem with gold. Third week I was gathering army and went to tz on lava to find spelbinder's hat. Then early 4th week took 2 utopias. On the end of 4th week i took Mals main castle with some ogres unrecruted. On 211 he gave up. From what I seen after the game Mals had orc and goblin dwelling in the starting zone. Neighbour zones had some conservatories and wolve rider pickets, but there were no utopias visible.
Thanks for playing
ICQ: 691752945
In reply to Andi
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Andi
Mals (red, Stronghold, Tyraxor, Tyraxor) loses to Andi (blue, Stronghold, Dessa, Dessa) 211 6lm10a

In the first week, I captured the computer's Conflux Castle and a dwelling on 117 rocks. Dessa was at a low level. I had to spend a few days leveling him up because there were either weak neutrals or a maxed-out Dwarven Treasury, which created a gold problem. In the third week, I gathered an army and went to the lava zone to find the Spellbinder's Hat. Then, early in the fourth week, I took two Utopias. At the end of the fourth week, I captured Mals' main castle with some unrecruited ogres. On turn 211, he surrendered. From what I saw after the game, Mals had an Orc and Goblin dwelling in the starting zone. Neighboring zones had some Conservatories and Wolf Rider pickets, but there were no Utopias visible.
Thanks for playing.
That's how it was. Thank you for the game.
icq - 346047955
In reply to mals
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05.05.2016 Izgoy (Red, Stronghold, Tyraxor) def Iamsamstan (Blue, Stronghold, Crag) Jebus Cross, 125
We contested everything we could. In the end, it played out very well: 4 cons, a zephyr on turn 8, and then he got hit with oil on turn 122. I gathered 10 angels and broke through his GO. I gathered some resources in the center. GG. Thanks for the game. It was interesting.

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