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Posts from Wizard – “The Triumvirate” [Campaign 6, Mission 3]

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I don't see any problems at all; it seems like it's the last campaign, but it's too easy. The enemy heroes aren't developing at all; Godric was defeating them with an army twice as small. Markal is useless; even with full dark magic skills, he never uses it. I was hoping for something more challenging.
In reply to Цікавий Льоня
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Interesting Lonya
I don't see any problems at all; it's like the last campaign, but it's so easy. The enemy heroes aren't developed at all; Godric defeats them with an army twice as small. Markal is clueless; even with full Darkness skills, he never uses them. I was hoping for something more challenging.
The campaign for the mages isn't particularly difficult; it's clearly easier than the campaigns for both elf races. Although, my Markal usually summons a phoenix and sometimes uses Darkness for mass slowing.
In reply to Magistar
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Magistar
The campaign for the mages isn't particularly difficult; it's definitely easier than playing as either of the elf races. Although, I usually have Markel summon a phoenix and occasionally use darkness spells, like mass slow.
In general, playing as mage heroes in campaigns is very easy, especially when it comes to dark magic, which I think is the most powerful. By the time the phoenix has had a chance to attack, you can use berserk and mind control to defeat half of the enemy's troops, making even battles against a numerically superior opponent quite easy with dark magic. But try playing without it:) My next playthrough of the fifth game and its expansion will involve a non-standard build:) and even if it's unrealistic, at least it won't be boring.
In reply to FireCool
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FireCool
In general, playing as magic heroes in campaigns is very easy, especially when it comes to Dark Magic, which I think is the most powerful. While the Phoenix is moving, you can use Berserk and Mind Control to defeat half of the enemy's troops. Because of this, even battles against a numerically superior enemy become quite easy with Dark Magic. Try completing the game without it, though! My next playthrough of the fifth game and its expansions will involve a non-standard build. It might be unrealistic, but at least it won't be boring.
Variety is always a good thing. I remember that I used to prioritize Logistics for everyone, but lately, I've stopped doing that for many heroes. I only leave it for Isabel, Agrael, Faelan, Frida, Wolfshtein, Arantir, Ornella, and Gotai. Although Wolfshtein already has it from the start. And in general, it's too easy to play with Dark Magic, especially with spells like Mind Control and Berserk. If I were the developers, I would make their application more difficult. In Warlords of the Horde, they added the ability to attack your controlled unit. They should have made it so that the enemy also couldn't attack a unit that you have taken control of. That is, once you take control, it's yours, and you can't attack it, but its allies can. Then, in the case of the last controlled unit, you would have to wait for it to break free from control and attack with your own forces. Instead of controlling, for example, a hundred Cyclops and calmly attacking with all of them, while they don't even retaliate.
In reply to Magistar
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Magistar
Variety is always a good thing. I remember that I used to prioritize Logistics for everyone, but lately, many heroes have stopped offering it. I only leave it for Isabel, Agrael, Fae'da, Frida, Wulfstan, Arantir, Ornella, and Gotai. Although Wulfstan has it from the start.
In general, playing as the Dark faction is too easy, especially with all the mind control and berserkers. I would make their application more challenging if I were the developers. In Warlords of the Horde, they added the ability to attack your own controlled unit. They should have made it so that the opponent couldn't attack a unit that you have taken control of. That is, once you take control, it's yours, and you can't attack it, but its allies can. Then, in the case of the last controlled unit, you would have to wait for it to break free from control and attack with your own forces. Instead of controlling, for example, a hundred Cyclops and calmly attacking with all of them, while they don't even retaliate.
The problem is that the heroes under AI control cast all sorts of nonsense. If many heroes could learn Anti-Magic, mass dispel, and mass buff spells, the game would be much more fun.
In reply to Vadimh
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Vadimh
The problem is that the heroes under AI control cast all sorts of nonsense. If many heroes could be taught anti-magic, mass dispel, and mass buffs, the game would be much more fun.
In the battle between Markel and Godric, Godric constantly countered my dark magic with anti-magic. I would cast enthrall or berserk, and he would immediately cast anti-magic on them. And Markel against Zehir constantly used dispel against enthrall or heavenly shield. In general, the AI does a lot of stupid things, especially in the latest patch. There is often a lack of intelligent AI.
In reply to Magistar
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Magistar
In the battle between Markel and Godric, Godric constantly countered my dark magic with antimagic. I would cast enthrall or berserk, and he would immediately cast antimagic on them. And Markel constantly used dispel against Zehir's enthrall or celestial shield. In general, the AI does a lot of stupid things, especially in the latest patch. It often lacks intelligence.
Godric also annoyed me a lot with his antimagic when I was playing that mission. As for the AI's stupidity, that's where it really lacks intelligence – in Heroes 7. So many patches have been released, but judging by the feedback, the AI is still as dumb as ever.
In reply to FireCool
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FireCool
Godric also annoyed me with his anti-magic in that mission. As for the AI's stupidity, it's in Heroes 7 where it really lacks intelligence. So many patches have been released, but judging by the reviews, the AI is still as dumb as ever.
I was also surprised by King Tolgar of the Dwarves in the last mission of the Lords of the North campaign when I played it last time. I used to easily beat him with Freya, but the last time he completely crushed me. He started casting Armageddon with pyrokinesis every turn, and his troops would equip themselves with the Rune of Elemental Immunity, often gaining fire immunity as well, while his priests and dragons were already immune, and as a result, my troops quickly melted away, while his barely suffered. And if he started casting anti-magic on his troops, he would cast the Rune of Magical Ward on his archers and steal my anti-magic. In the end, it was a failure with Freya, so I had to sacrifice Ilaya's troops, and she scattered them with magic, and at least her black dragons survived. It turned out that the computer was quite skilled, which, unfortunately, doesn't happen very often.
As for the seventh game, I haven't played it yet. But in general, watching other players, it doesn't seem very impressive. I've noticed quite a few similarities with the sixth game, at least in terms of turns.
In reply to Magistar
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Walkthrough of the "Triumvirate" mission (WITHOUT SAVING THE HERO): https://www.youtube.com/watch?v=pKFgrLlrwEs
Walkthrough of the "Triumvirate" mission (WITHOUT SAVING THE HERO, USING CENTERPERK): https://www.youtube.com/watch?v=1WkJBo-VD9Y
Walkthrough of the "Triumvirate" mission (WITHOUT SAVING THE HERO on version 1.0): https://www.youtube.com/watch?v=1kG8KQR-Sh4
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее

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