We're waiting for the official verdict.
We're waiting for the official verdict.
New here? I'm Roha — want a quick tour?
Some people (for example, you) like practically all the features of Heroes 4. I don't like them all (I didn't like the resaves in battle, for instance), although I find the game itself quite appealing (more appealing than Heroes 3, but shhh, don't tell anyone). We are waiting for the official verdict.
For this tournament, let's agree that if your minotaur manages to block a maximum of two consecutive attacks between two saves, then the battle is considered valid.
If there isn't a "cheater" message at the end, and the walkthrough is passable for any player, then I don't see a reason to make the check too strict. Anyway, as IronAxe correctly said, if something comes up, we'll figure it out together.
Let's stop here... two blocked attacks...
As far as I understand, even if someone cheats extensively in IronAxe, it won't be obvious. Therefore, the only way to check a save for cheating is by looking at the description of the playthrough. So, I suggest adding a rule: "The winning save must be submitted to the organizer along with a description of the playthrough." Otherwise, it will be impossible to verify.
In the fourth game, there's a video showing a player making a move.
But, there the "film" only covers the last turn (or am I mistaken?). Therefore, to view the entire film, you need to send saves from each day... or am I missing something...?
and how many such saves can there be per round? :D
So, a hero jumps to 10 Chaos Devils, and they disappear. And that's when Alan says, "Aha, we need to check this."
Yeah, but what if one minotaur reaches 100 hit points, and they disappear?
Here, Alan says that this is normal and there's nothing to check, and how would you even check, since the battle CAN actually be won manually.
Yeah, but what if one Minotaur jumps to 100 CD, and they disappear?
Right here Alan says that it's normal and there's nothing even to check, and besides how would you check it, since the battle REALLY CAN be won manually.
P.S. The fact that one minor unit jumps to 100 attack damage is understandable, as it means the battle is won. However, if one hero jumps to 10 attack damage, it still needs to be CHECKED whether they win and how.
But why not 1000 Combat Points (CP)?
You're at it again, with this wild urge to kill 1,000,000 skeletons with a single fairy. It's not about quantity, but quality.
If such units are present on the maps of the offline tournament, we will crush even 1000 Champions with one Minotaur and 1,000,000 skeletons with one Fairy.
What else should I do? Save up troops for a whole year or give up on the result?