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Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
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It turned out great. Too bad about the bug, though.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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I tried to give the effect of a mage.
However, when the new animation starts, the smoke disappears... How can I avoid this? It just looks strange. By the way, the trail follows like it does for a mage, but this bug ruins everything, and I don't know how to fix it :(
You did a great job!
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Thank you very much :) Don't worry, there's always a way out of any situation!
Added 42 minutes later
It would be great if it were possible to make the effect permanent, rather than restarting with each animation, but I don't know how to do that.
Added 42 minutes later
It would be great if it were possible to make the effect permanent, rather than restarting with each animation, but I don't know how to do that.
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Excellent!!!
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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And in which faction will this marvel be available?
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And in which faction will this marvel be found?
P.S. I'm a little confused that the unit's name is in the singular.
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It would be faster to release an update; otherwise, the Sea Elves will only be available separately.
And there's already been a lot of discussion about improvements to the Stronghold, and if an update comes out, it will only be if it's a very large one, where everything will be included.
And there's already been a lot of discussion about improvements to the Stronghold, and if an update comes out, it will only be if it's a very large one, where everything will be included.
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This marvel will be found in the Conflux, i.e., with the elementals.
P.S. I'm a little confused that the unit's name is in the singular.
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P.S. I was a little confused by the fact that the unit name is in the singular.
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Reminder for Wizard and Necromancer: Correct the unit name to its plural form.
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Reminder for Wizard Necromancer: Correct the unit name to plural form.
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Excuse me, what didn't you like about the Phoenixes and the Thunderbirds?
Phoenixes created too much imbalance even with a small amount of health (because resurrection is too powerful an ability for a 7th-level town creature). Changing their stats too drastically either makes Phoenixes too strong or terribly weak. It's better to leave them as neutral creatures.
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Phoenixes created too much imbalance even with a small amount of health (because resurrection is too powerful an ability for a city creature of level 7). Changing their stats too drastically makes phoenixes either too strong or terribly weak. It's better to leave them as neutral units.
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This logic is incorrect because the fan can be set to any strength, therefore, an optimal point can be reached between being overpowered and being weak.
For example, resurrection is equivalent to double lives, so we should base our calculations on this, either making it 50% HP, or 70% damage and HP, or other similar options.
However, such a unit creates an imbalance in terms of damage output, because resurrection is much more effective in reducing losses than double HP. But this problem is similar to that of vampires. Only, unlike vampires, a Tier 7 unit doesn't appear early in the game.
I used to think that "Terrifying Presence" was overpowered, but in reality, I think it can also be balanced - let's compare this ability to "Etherealness" - Etherealness means a 50% chance to miss, i.e., a 50% chance to avoid physical damage - let's look at "Terrifying Presence" - a 50% chance to avoid damage, BUT only from those who do not have immunity to mind magic; those who have this immunity will ignore the ability - this applies to the Undead, Constructs, Elementals, and those who have the "Immunity to Mind Magic" ability.
Of course, we also need to consider that the enemy runs away randomly if the ability is triggered, which clearly increases its significance, but it can still be an ability for a city unit. However, in my opinion, "Death Strike" for the Death Knights, which is being discussed in the neighboring topic, should not be given to city units - I believe that it is too overpowered
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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