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Posts from RTF is a global modification that replaces all towns in the game.

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I tried to give the effect of a mage.

However, when a new animation starts, the smoke disappears... How can I avoid this? It just looks strange. By the way, the trail follows like it should behind the mage, but this bug ruins everything, and I don't know how to fix it :(
Мод на замену всех фракций в Героях 5
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It turned out great. Too bad about the bug, though.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Wizard Necromancer
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Wizard Necromancer
I tried to give the effect of a mage.

However, when the new animation starts, the smoke disappears... How can I avoid this? It just looks strange. By the way, the trail follows like it does for a mage, but this bug ruins everything, and I don't know how to fix it :(

You did a great job!
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Thank you very much :) Don't worry, there's always a way out of any situation!

Added 42 minutes later
It would be great if it were possible to make the effect permanent, rather than restarting with each animation, but I don't know how to do that.
Мод на замену всех фракций в Героях 5
In reply to Wizard Necromancer
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Excellent!!!
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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And in which faction will this marvel be available?
In reply to Rameliya
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Rameliya
And in which faction will this marvel be found?
This marvel will be in the Conflux, i.e., with the elementals.
P.S. I'm a little confused that the unit's name is in the singular.
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It would be faster to release an update; otherwise, the Sea Elves will only be available separately.
And there's already been a lot of discussion about improvements to the Stronghold, and if an update comes out, it will only be if it's a very large one, where everything will be included.
In reply to WizardNazyr
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WizardNazyr
This marvel will be found in the Conflux, i.e., with the elementals.
P.S. I'm a little confused that the unit's name is in the singular.
Excuse me, but what's wrong with phoenixes and thunderbirds?
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Reminder for Wizard and Necromancer: Correct the unit name to its plural form.
In reply to NikitaM
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NikitaM
Excuse me, what didn't you like about the Phoenixes and the Thunderbirds?

Phoenixes created too much imbalance even with a small amount of health (because resurrection is too powerful an ability for a 7th-level town creature). Changing their stats too drastically either makes Phoenixes too strong or terribly weak. It's better to leave them as neutral creatures.
In reply to Lone Corsair
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Lone Corsair
Phoenixes created too much imbalance even with a small amount of health (because resurrection is too powerful an ability for a city creature of level 7). Changing their stats too drastically makes phoenixes either too strong or terribly weak. It's better to leave them as neutral units.
This logic is incorrect because the strength of a phoenix can be adjusted, so it is possible to reach a point of optimum balance between being overpowered and being weak. Offhand, resurrection is equivalent to having double health. This is what should be considered, or make it 50% health, or 70% damage and health, or other similar options. Another issue is that such a unit creates an imbalance in terms of breaking through enemy defenses, as resurrection is much more effective in reducing losses than double health. But this problem is similar to that of vampires. However, unlike vampires, a tier 7 unit doesn't appear early in the game.
Разработчик Heroes 5.5 WarGame Edition.
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In reply to Nargott
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Nargott
This logic is incorrect because the fan can be set to any strength, therefore, an optimal point can be reached between being overpowered and being weak.
For example, resurrection is equivalent to double lives, so we should base our calculations on this, either making it 50% HP, or 70% damage and HP, or other similar options.

However, such a unit creates an imbalance in terms of damage output, because resurrection is much more effective in reducing losses than double HP. But this problem is similar to that of vampires. Only, unlike vampires, a Tier 7 unit doesn't appear early in the game.
I agree - an equilibrium point can always be found, and regarding damage output, the Undead faction always has the ability to resurrect their army because the hero always has the "Raise Dead" spell from the start (and so does the Archlich). And, of course, vampires are still around. So, everything can be balanced.
I used to think that "Terrifying Presence" was overpowered, but in reality, I think it can also be balanced - let's compare this ability to "Etherealness" - Etherealness means a 50% chance to miss, i.e., a 50% chance to avoid physical damage - let's look at "Terrifying Presence" - a 50% chance to avoid damage, BUT only from those who do not have immunity to mind magic; those who have this immunity will ignore the ability - this applies to the Undead, Constructs, Elementals, and those who have the "Immunity to Mind Magic" ability.
Of course, we also need to consider that the enemy runs away randomly if the ability is triggered, which clearly increases its significance, but it can still be an ability for a city unit. However, in my opinion, "Death Strike" for the Death Knights, which is being discussed in the neighboring topic, should not be given to city units - I believe that it is too overpowered
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...

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