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Posts from RTF is a global modification that replaces all towns in the game.

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Do we need Ashan?
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10 years ago
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In my humble opinion, the mine turned out not very well (this is, of course, not a complaint to Wizard Necromancer, who did a pretty good job with it from the seventh game). The reason is simple: the piles of ore look exactly like the static stones used for decoration and as obstacles. So, if you need to replace one of the mine/sulfur mine, I would replace the sulfur mine...
gold mine
These mines, by the way, are good in the version from the seventh game.
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10 years ago
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Ore is a type of rock. It should resemble stones.
In reply to Ment
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10 years ago
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Ment
In my humble opinion, the mine turned out not so well (this is, of course, not a complaint against Wizard Necromancer, who did quite a good job with it from Heroes 7). The reason is simple: piles of ore look exactly like static stones used for decoration and as obstacles.
Did I say anything about changing the models of the resources themselves? By the way, the resource piles are great in this topic /topic/11538/
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10 years ago
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Well, then the mines won't match the piles... Although, maybe it's not that critical.
In reply to Lone Corsair
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10 years ago
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Lone Corsair
It’s better to leave the original resources and mines! Down with all that dragon ore and other stuff! :mad:
Well, firstly, we’ve already done everything, and it would be a shame to remove the newly introduced resources. Secondly, what’s wrong with the new resources and mines?
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10 years ago
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An interesting question. It should have been asked before the change was made. Why replace the classic mercury, sulfur, gems, and crystals with colorful dragon tales, especially when this change has no impact on the gameplay? Does anyone really need this, or did the developers just feel like it – copying from game 7? Dragon blood and star silver may sound grandiose, but they still have an adequate form (blood and silver). The same cannot be said for twilight/dragon steel; the names are a definite failure, especially in terms of gameplay – it's very inconvenient to use.
In reply to Nargott
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10 years ago
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Nargott
An interesting question. It should have been asked before the change. Why replace the classic mercury, sulfur, gems, and crystals with colorful dragon tales, especially when this change has no impact on the gameplay? Does anyone really need this, or did the authors just feel like it – a copy-paste from game 7? Dragon blood and stardust silver are somewhat pompous, but they still have an adequate form (blood and silver). The same cannot be said about twilight/dragon steel; the names are a definite failure, especially in terms of gameplay – it's very inconvenient to use.
Yes, I completely agree with Nargott – I played with this mod, and I especially didn't like the naming of twilight/dragon steel – it's steel in both cases. However, I did like the dragon blood crystals and stardust silver from the meteorites in the crater (and, in my humble opinion, the mine from game 7 is better than the one from game 5). Therefore, I have a suggestion: replace one of the steels with a familiar resource (for example, let sulfur remain instead of dragon steel, as it was before). Added 4 minutes later I also found another flaw with the crater for mining silver – even on slightly uneven terrain, the edge of this crater hangs in the air, and the guard units ended up inside the edge of the crater. I also suggest changing the color of this crater slightly – light sand doesn't look good anywhere except in the desert. But overall, I must say, it's good work :smile54:
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10 years ago
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Dragon Blood and Star Silver may sound pretentious, but they still have a reasonable form (blood and silver). The same cannot be said about Twilight/Dragon Steel; the names are a definite failure, especially in terms of gameplay – they are very inconvenient to use.
Dragon Blood and Star Silver may sound pretentious, but they still have a reasonable form (blood and silver). The same cannot be said about Twilight/Dragon Steel; the names are a definite failure, especially in terms of gameplay – they are very inconvenient to use.
So, you mainly didn't like it because of the two types of steel? Well, you could rename Twilight Steel to something like Obsidian.
This should have been asked before the change. Why change the classic Mercury, Sulfur, Gems, and Crystals to multicolored dragon tales, especially when this change has zero impact on the gameplay?
This is needed to make the requirements for buildings more logical. Sometimes it's unclear why certain resources are needed for a particular building. For example, why are Crystals needed to upgrade a building where Knights are recruited (forgot the name)? But something like Dragon Steel could be used to reinforce the building, etc.
In reply to WizardNazyr
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10 years ago
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WizardNazyr
So, you mainly didn't like it because of the two types of steel? Well, you could rename, for example, Dusk Steel to something like Obsidian.

This is needed to make the requirements for buildings more logical. Sometimes it's unclear why certain resources are needed in a particular building. For example, why are crystals needed to upgrade a building where Knights (forgot the name) are recruited? But something like Dragon Steel could be used to reinforce the building, etc.
I didn't pay much attention to the appearance, so I can't comment on that. If you change the names, it will create confusion due to the double changes (the appearance was taken from 7, but the names were pulled out of thin air).

Regarding the logic, in the case of the Knights, it's not just an upgrade, but an upgrade that switches to a magical branch (Paladin), hence the requirement for crystals. Rare resources like mercury, sulfur, crystals, and gems can find logical applications if used with creatures or buildings that are related to magic.
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10 years ago
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Do you need crystals to upgrade the building where you recruit Knights (forgot the name)?
They are crushed and added to the stained-glass windows. Seriously, I think it's quite difficult to explain the requirement for a particular material when building structures. Oh well.)
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10 years ago
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Is that okay? Should I just post the mod?
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10 years ago
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Using sulfur and mercury in construction is complete nonsense, which is why I support replacing all or some of the resources.
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10 years ago
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Is it okay? Should I upload the mod myself?
Yes, it turned out great. Go ahead and upload it!
In reply to WizardNazyr
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10 years ago
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Yes, it's gotten better. But one of the "steel" resources still needs to be replaced – in my opinion, having two resources called "steel" is redundant. Let's just call all 7 resources "steel" and add different adjectives to differentiate them.
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10 years ago
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Hmm. In my opinion, the tier 5 mines are visually clear; they are easily noticeable on the map, and it's not difficult to identify their type. This cannot be said about tier 7 and tier 6 mines.

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