And why are you asking specifically about replacing existing heroes? Do you want them to appear in campaigns?
And why are you asking specifically about replacing existing heroes? Do you want them to appear in campaigns?
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Oh, so you have ideas for heroes… We have a special mod on our forum that deals with adding them; I think they might at least be able to use some of your ideas there: /topic/at/886456/
And why are you asking specifically about replacing the heroes? Do you want them to be in the Campaigns?
So, can I submit my idea there?
So, can I submit my idea there?


You can! You can make a link to your message.
There, however, is a slightly different idea for the mod: heroes are added, not replaced. And they try to maintain balance, making the heroes unique and playable in multiplayer... In the main module, in NHF_E, this is less important.
You can read the topic about the mod and get an idea of what it is.
It's necessary!
If it is possible to implement some of them at the script level, then later we can think about the appearance!
You can! You can make a link to your message.
There, however, is a slightly different idea for the mod: heroes are added, not replaced. And they try to maintain balance, making the heroes unique and playable in multiplayer... In the main module, in NHF_E, this is less important.
You can read the topic about the mod and get an idea of what it is.
I had an idea for a mod that would shorten the path to the Supreme Artifact.
You would need to max out all three racial perks, as well as one perk of the third level:
To max out Unrelenting Force, you would need the Empathy perk.
To max out Urgash's Call, you would need the Sudden Strike perk.
To max out Shriek of Horror, you would need the Master of the Undead perk.
To max out True Luck, you would need the Elven Luck perk.
To max out Absolute Defense, you would need the Readiness perk.
To max out Arcane Knowledge, you would need the Hidden Advantage perk.
To max out Elemental Fury, you would need the Lucky Sorcerer perk.
To max out Pure Rage, you would need the Inspiration perk.
I had an idea for a mod that would shorten the path to Special Abilities (SA).
You would need to max out all three racial perks, as well as one perk from the third tier:
To max out Unrelenting Force, you would need the Empathy perk.
To max out Urgash's Call, you would need the Surprise Attack perk.
To max out Shriek of Horror, you would need the Master of the Undead perk.
To max out True Luck, you would need the Elven Luck perk.
To max out Absolute Defense, you would need the Readiness perk.
To max out Arcane Knowledge, you would need the Hidden Advantage perk.
To max out Elemental Fury, you would need the Lucky Sorcerer perk.
To max out Pure Rage, you would need the Inspiration perk.
Hello! Please tell me, is there a mod for Tribes of the East 3.1 that allows the "Portal to Town" spell to choose the castle you want to teleport to? If not, please create such a mod. Thank you in advance!
So, at level 6-9, will there already be a Special Ability? Isn't that a bit too overpowered?
Here's a link to the mod: http://heroescommunity.com/viewthread.php3?TID=38410
I would be happy if someone from among those kind people took care of a small number of artifacts and decided to increase them. Indeed, there is an extremely small amount of various kinds of equipment.