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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to psatkha
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psatkha
The Black Knight, as the respected comrade Dyrman already mentioned, is used on some map, but in random maps, this creature was blocked by default, however, it has been unlocked in NCF!
Understood, thank you for the clarification.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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I would like to clarify something. I tried to create a model of Sylvan myself, but it turned out that the bow flies 7 squares away from the heroine, and the horse is in the air. I won't even talk about the model itself; it looks like a crumpled piece of paper. Can you tell me what I did wrong?

Added after 6 hours and 54 minutes
psatkha
Black Knight, as the respected comrade Dyrman already mentioned, is used on some map, but in random battles, this creature was blocked by default, but in NCF it has been unlocked!
Please.
In reply to Aslan_Red
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Aslan_Red
I would like to clarify something. I tried to create a model for Sylvan myself, but it turned out that the bow flies 7 squares away from the heroine, and the horse is in the air. I won't even talk about the model itself; it looks like a crumpled piece of paper. Can you tell me what I did wrong?

Added after 6 hours and 54 minutes

Please.

It has already been made clear that implementing such a hero is very technically challenging, and the time investment is not worth the goal. People are working on other things.
In reply to Evanger
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I understand that it can’t be done, and it won’t be implemented, so I’m trying to do it myself, but I’m saying that I have some kind of problem, so please explain what I did wrong?

Added 1 minute ago
Evanger
It’s already clear that they made it clear that implementing such a hero is very technically difficult, and the time spent is not worth the goal. People are working on other things.

I understood that it won’t be implemented, so I decided to try it myself, but I said that I have something wrong, so help me figure out what I did wrong?
In reply to Evanger
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Evanger
They have already made it clear that implementing such a hero is very difficult from a technical point of view, and the time spent is not worth the goal. People are working on other things.
But your statement that "the time spent is not worth the goal" is complete nonsense – the goal is absolutely worthwhile!
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
And your statement that "the time spent is not worth the goal" is complete nonsense – the goal is absolutely worthwhile!

This is not my opinion, but the opinion of Psatkha. On the contrary, I tried to convince the modders to work on such a hero, but in several comments, I was told that they had already tried to create something similar and it is possible, but very time-consuming and difficult. Moreover, due to the lack of convenient software, it is a hassle, and therefore the result is not worth the effort, if a decent result is even possible. But if I were working on this project, I would definitely spend the time, even just to try to create a unique hero, but of course, the decision is not mine, and the person in charge of the project has already made a decision.
psatkha
The question is not whether it can be "done," but how to attach animations to the model in the game engine's format! There is no converter! Therefore, the only way is to painstakingly fit the necessary parts from other suitable models to the skeleton of the mounted hero from Sacred Heroes! In principle, it is clear how to do all this, but as they say, you need to take and do it, but it won't work out on the first try, and you will have to work very, very hard, and the opposite shore, where the positive result is located, is not visible! That is, in other words, you need to spend a lot of time on something with an unknown result! Unfortunately, I don't have any extra free time for such experiments right now!
In reply to Evanger
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Evanger
This is not my opinion, but the opinion of Psatkha. On the contrary, I tried to convince fellow modders to work on such a hero, but in several comments, I was explained that someone had already tried to create something similar, and it is possible, but very time-consuming and difficult. Moreover, due to the lack of convenient software, it is a hassle, which means the result is not worth the effort, especially if a decent result is even possible. But if I were working on this project, I would definitely spend the time, even just to try to create a unique hero, but the decision is naturally up to the person in charge of the project, and they have already made a decision.
Well, now you are saying that this goal is worthwhile (no one argued that it is difficult to achieve):D
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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I mentioned this in my first post; if you're not lazy and scroll back a bit, you can see it.
In reply to Evanger
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Evanger
I wrote about this in my first post; if you're not lazy and scroll back a bit, you can see it.

Yes, I apologize. I'm not asking you to do it; I'm asking what I should do because I have a problem, and I want to fix it. I can spend time on it, but the problem is that I'm new to modding, and when I put all the elements together, it turned out badly. Please tell me what I did wrong? Why is the horse flying, the bow has a range of 7 cells from the hero, and the hero himself looks squashed?

PLEASE EXPLAIN, if there's no chance of fixing it, help me figure it out. I really want to add this heroine to the game and learn how to create heroes myself.
In reply to Aslan_Red
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Aslan_Red
Please excuse me, I'm not asking you to do it for me; I'm asking what I should do because I'm facing a problem, and I want to fix it. I can dedicate time to this, but the problem is that I'm new to modding, and when I put all the elements together, it turned out terribly. Please tell me what I did wrong? Why is the horse flying, the bow has a range of 7 tiles from the hero, and the hero himself looks distorted?

PLEASE EXPLAIN, and if there's no way to fix it, help me figure it out. I really want to add this heroine to the game and learn how to create heroes myself.

If you want to learn how to apply different models to an existing skeleton, the best option is to dissect existing projects. As an example, I can suggest you take a look at the creatures on my page, which were created based on the knight/swordsman! :smile13:

Asker

Turgak

Gaplan

Banneret

Pirate

Corsair

Vitalier

Dragon Slayer
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Evanger
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Evanger
I wrote about this in my first post; if you're not lazy and scroll back a bit, you can see it.
And these are whose words:
Evanger
... the time investment isn't worth the goal.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
Whose words are these:

Please read what I wrote carefully again, and then read the explanation below to understand the meaning. It is necessary to look at what the author is trying to convey, and not just read the words and come up with your own meaning.
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Gentlemen, this isn't a forum for sophistry. I think everyone understands each other, so there's no need to continue the discussion, trying to find who's right and who's wrong.
 

К А
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In reply to Ment
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Ment
Gentlemen, this isn't a forum for sophistry. I think everyone understands each other, so there's no need to continue the discussion, looking for who's right and who's wrong.
Yes, sir! :smile13:
Oh, Captain! My Captain!
:D

Here's a question: is it possible to copy a hero's specialization and then edit it to get a different one? I (as I wrote earlier) want to create a Sea Elf hero who would summon Hai-Ro on the battlefield. I wanted to base it on Arantir's specialization, but then Arantir himself would summon something completely different than the Avatar of Death. If it were possible not to change Arantir's specialization, but rather to duplicate it and edit the duplicate, then my idea would be quite feasible.

Added 7 minutes later
I apologize for repeating the question, but last time we deviated from it in a different direction. In principle, if we don't touch the Yeti's ID as a slot for the summoned creature, we can summon someone from the city (for example, Arantir didn't need to use an external ID for his avatar). The main question is whether it is possible to duplicate a specialization and edit that duplicate/clone
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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SRD once suggested an idea about editing a copy of a specialization, but it turned out that the specialization cannot be cloned: it is embedded in the executable file. I haven't visited here in a while, and I like the new feature of adding one more skill point to heroes at the start.

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