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Posts from NHF – new heroes for Heroes V 3.1.

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Are there any suggestions regarding adding heroes from other parts of the game to the NHF mod?
Besides Solmyr.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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In reply to Dyrman
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Dyrman
Do you have any suggestions regarding adding heroes from other parts of the game to the NHF mod?
Besides Solmyr.
Perhaps we could add a Sanctuary hero for someone (maybe they escaped from the Nagas or something similar).
Or maybe we can create a Sea Elf hero for the Elves (I don't know, but perhaps you already have one – I don't want to read through the entire thread).

Actually, I had an idea to make a Sea Elf hero for the Elves with a special ability related to summoning Hai Ro (/topic/at/442362/) – the mechanic would be as follows: instead of a non-functional Yeti, a Sacred Kirin from the Naga mod is placed; then, an Avatar of Death is taken and edited so that its special ability summons this creature specifically, rather than one from the Necropolis. However, as far as I understand, we cannot clone a special ability and edit the clone – meaning if we edit the Avatar, Arantir will also summon not a Phantom Dragon.

By the way, please tell me what unit #90 is (is it a Yeti by any chance?)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
By the way, could you please tell me what unit number 90 is (is it a Yeti by any chance?)
Death Knight. The Yeti is number 114. I remember there was also an unused unit in the game, number 89 - a black knight.
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SRD
You can give Sanctuary heroes to someone else (maybe they ran away from the Naga or something similar).
Or you can make a Sea Elf hero for the Elves (I don't know, but maybe you already have one – I don't want to read the whole thread).

Actually, I had an idea to create a Sea Elf hero for the Elves with a special ability that summons Hai Ro (/topic/at/442362/) – the mechanic would be like this: instead of a non-functional Yeti, a sacred Kirin from the Naga mod is placed; then, an Avatar of Death is taken and edited so that its special ability summons exactly this creature, not one from Necropolis. But as far as I understand, we cannot clone a special ability and edit the clone – meaning if we edit the Avatar, Arantir will also summon not a spectral dragon at all.

By the way, could you please tell me what unit #90 is (is it perhaps a Yeti?)

The slot previously used by the Yeti has long been occupied by Mirabella the Pirate!
С уважением, Psatkha (Псатха)

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In reply to SRD
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SRD
You can give the Sanctuary heroes to someone (they ran away from the Nagas or something like that).
SRD
Or you can make a Sea Elf hero for the Elves (I don't know, but maybe you already have one – I don’t want to read the whole thread).
Yes, Ciel is planned for the next version.
SRD
In general, I had an idea to create a Sea Elf hero for the Elves with a special ability to summon Hai Ro (/topic/at/442362/) - (the mechanic would be as follows: instead of a non-working Yeti, a sacred Kirin from the Naga mod is placed; then an Avatar of Death is taken and edited so that its special ability summons exactly this creature, and not from Necropolis, but I understand that we cannot clone the special ability and edit the clone – that is, if we edit the Avatar, Arantir will also summon not a spectral dragon at all).
There was a similar situation with the old hero Alamar. But I am not going to remove Arantir: he is too iconic for Ashan. Besides, the ID of the Yeti is already occupied by the Pirates.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Planned heroes:
Ciel, Solmyr, Ramellia.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Lokken
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Lokken
Death Knight. The Yeti is number 114. I remember there was also an unused unit in the game, number 89 - the Black Knight.
Isn't the Death Knight number 89? So how many empty slots are there? (how many more units can be added?) If you look at the list of creatures with their assigned numbers, you can see that numbers 90 and 114 are missing.
— Creatures IDs
CREATURE_UNKNOWN = 0 CREATURE_PEASANT = 1 CREATURE_MILITIAMAN = 2; — Conscript CREATURE_ARCHER = 3 CREATURE_MARKSMAN = 4 CREATURE_FOOTMAN = 5 CREATURE_SWORDSMAN = 6; — Squire CREATURE_GRIFFIN = 7 CREATURE_ROYAL_GRIFFIN = 8; — Imperial Griffin CREATURE_PRIEST = 9 CREATURE_CLERIC = 10; — Inquisitor CREATURE_CAVALIER = 11 CREATURE_PALADIN = 12 CREATURE_ANGEL = 13 CREATURE_ARCHANGEL = 14 CREATURE_FAMILIAR = 15 CREATURE_IMP = 16 CREATURE_DEMON = 17; — Horned Demon CREATURE_HORNED_DEMON = 18; — Overseer Demon CREATURE_HELL_HOUND = 19 CREATURE_CERBERI = 20; — Cerberus CREATURE_SUCCUBUS = 21 CREATURE_SUCCUBUS_SUCCUBUS = 22; — Mistress CREATURE_NIGHTMARE = 23; — Hell Charger CREATURE_NIGHTMARE = 24 CREATURE_PIT_FIEND = 25 CREATURE_BALOR = 26; — Pit Lord CREATURE_DEVIL = 27 CREATURE_ARCHDEVIL = 28 CREATURE_SKELETON = 29 CREATURE_SKELETON_ARCHER = 30 CREATURE_WALKING_DEAD = 31; — Zombie CREATURE_ZOMBIE = 32; — Plague Zombie CREATURE_MANES = 33; — Ghost CREATURE_GHOST = 34; — Spectre CREATURE_VAMPIRE = 35 CREATURE_VAMPIRE_LORD = 36 CREATURE_LICH = 37 CREATURE_DEMILICH = 38; — Archlich CREATURE_WIGHT = 39 CREATURE_WRAITH = 40 CREATURE_BONE_DRAGON = 41 CREATURE_SHADOW_DRAGON = 42; — Spectral Dragon CREATURE_PIXIE = 43 CREATURE_SPRITE = 44 CREATURE_BLADE_JUGGLER = 45; — Blade Dancer CREATURE_WAR_DANCER = 46 CREATURE_WOOD_ELF = 47; — Hunter CREATURE_GRAND_ELF = 48; — Master Hunter
CREATURE_DRUID = 49 CREATURE_DRUID_ELDER = 50 CREATURE_UNICORN = 51 CREATURE_WAR_UNICORN = 52; — Silver CREATURE_TREANT = 53 CREATURE_TREANT_GUARDIAN = 54; — Ancient Treant CREATURE_GREEN_DRAGON = 55 CREATURE_GOLD_DRAGON = 56 CREATURE_GREMLIN = 57 CREATURE_MASTER_GREMLIN = 58 CREATURE_STONE_GARGOYLE = 59 CREATURE_OBSIDIAN_GARGOYLE = 60 CREATURE_IRON_GOLEM = 61 CREATURE_STEEL_GOLEM = 62 CREATURE_MAGE = 63 CREATURE_ARCH_MAGE = 64 CREATURE_GENIE = 65; — Djinn CREATURE_MASTER_GENIE = 66; — Djinn Sultan CREATURE_RAKSHASA = 67 CREATURE_RAKSHASA_RUKH = 68 CREATURE_GIANT = 69; — Colossus CREATURE_TITAN = 70 CREATURE_SCOUT = 71 CREATURE_ASSASSIN = 72 CREATURE_WITCH = 73 CREATURE_BLOOD_WITCH = 74 CREATURE_MINOTAUR = 75 CREATURE_MINOTAUR_KING = 76 CREATURE_RIDER = 77 CREATURE_RAVAGER = 78 CREATURE_HYDRA = 79 CREATURE_CHAOS_HYDRA = 80 CREATURE_MATRON = 81 CREATURE_MATRIARCH = 82 CREATURE_DEEP_DRAGON = 83 CREATURE_BLACK_DRAGON = 84 CREATURE_FIRE_ELEMENTAL = 85 CREATURE_WATER_ELEMENTAL = 86 CREATURE_EARTH_ELEMENTAL = 87 CREATURE_AIR_ELEMENTAL = 88 CREATURE_BLACK_KNIGHT = 89 CREATURE_PHOENIX = 91 ===================================================================== HAMMERS OF FATE CREATURES ===================================================================== CREATURE_DEFENDER = 92 CREATURE_STOUT_DEFENDER = 93 CREATURE_AXE_FIGHTER = 94 CREATURE_AXE_THROWER = 95 CREATURE_BEAR_RIDER = 96 CREATURE_BLACKBEAR_RIDER = 97 CREATURE_BROWLER = 98
CREATURE_BERSERKER = 99 CREATURE_RUNE_MAGE = 100 CREATURE_FLAME_MAGE = 101 CREATURE_THANE = 102 CREATURE_WARLORD = 103 CREATURE_FIRE_DRAGON = 104 CREATURE_MAGMA_DRAGON = 105 CREATURE_LANDLORD = 106; — Enforcer CREATURE_LONGBOWMAN = 107; — Crossbowman CREATURE_VINDICATOR = 108 CREATURE_BATTLE_GRIFFIN = 109 CREATURE_ZEALOT = 110 CREATURE_CHAMPION = 111 CREATURE_SERAPH = 112; — Fallen Angel CREATURE_WOLF = 113 CREATURE_MANTICORE = 115 CREATURE_MUMMY = 116 CREATURES_COUNT = 117
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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89 - Death Knight's base (90) - Black Knight
114 - Yeti
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
89 - base for the Death Knight (90) - Black Knight
As I understand it, if the Death Knight is number 90, then number 89 is definitely free, just like the Yeti (114)? That is, just like in the case of the Yeti, it can also be used to add some kind of unit?

Added 5 minutes later
When the need arises to use more IDs, everyone suddenly remembers #114, but everyone seems to have forgotten about #89 - you might think that this ID cannot be used for some reason (hence the question arose).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
As I understand it, if the Death Knight is unit number 90, does that mean unit number 89 is definitely free, just like the Yeti (114)? In other words, just like with the Yeti, can it also be used to add some kind of unit?
What do you mean?
Slot 89 is for the Black Knight.
Slot 90 is for the Death Knight.

This is an upgrade, not a free slot. There's nothing free there.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
What do you mean?
slot 89 is assigned to the Black Knight
slot 90 is assigned to the Death Knight

This is a Neograd and an upgrade. There's nothing free there.
but why don't we see 89 in the game then?

Added 2 minutes later
as I understand it, since it's not used, it can be considered empty to some extent, and we can take advantage of it by adding a new unit.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
But why don't we see 89 in the game?

Added 2 minutes ago
As I understand it, it's simply not used, which means that to some extent, it can be considered empty, and we can take advantage of this by adding a new unit.
Not by adding, but only by replacing, which is not desirable at all.
If there isn't some kind of script ID, then it's not necessarily the case that the slot isn't occupied;)

On some standard maps, there are definitely black knights in the neutral creatures on the paths (like Key or something else, I don't remember exactly). Replacing them will lead to a change in the unit.
Yetis are not used in standard maps.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
Instead of adding, it only replaces, which isn't really desirable.
If there isn't some kind of script ID, then it's not necessarily true that the slot isn't occupied;)

On some standard maps, there are definitely Black Knights in the neutral creatures on the paths (like Key or something else, I don't remember exactly). Replacing them will change the unit.
Yetis aren't used in standard maps.
Hmm... I've seen Death Knights in neutral creatures many times, but I've never seen a Black Knight while playing – only some files in data.pak.
Maybe we're misunderstanding each other – the Death Knight (texture color is black and red, #90) is in neutral creatures and is often used, but the Black Knight (texture color is black, #89) is not used at all (I haven't seen it in either custom maps or standard maps). If it were used, that would be one thing, but when it exists and no one has seen it, you can say that it doesn't exist at all – please provide an example of a map where you saw it; I'll specifically remove all mods and maps from the game and try to see it in the original game
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
Hmm... I've seen a Death Knight in the neutral faction many times, but I've never seen a Black Knight in a game – only some files in data.pak.
Maybe we misunderstood each other – the Death Knight (texture color black and red, #90) exists in the neutral faction and is often used, but the Black Knight (texture color black, #89) is not used at all (I haven't seen it in either custom maps or standard maps). If it were used, that would be one thing, but when it exists and no one has seen it, you can say that it doesn't exist at all – please provide an example of which map you saw it in – I will specifically remove all mods and maps from the game and try to see it in the original game.

The Black Knight, as the respected comrade Dyrman already said, is used on some map, but in random maps, this creature was blocked by default, but it has been unlocked in NCF!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

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