Skip to content

Posts from "HW rulez" mod (add-on) for HoMM3. Auto-translated

No ratings yet — be the first to rate!
In reply to Medium_HP
User Avatar
#487
Auto-translated
Medium_HP
Lately, almost everyone (or everyone?) who plays with restructuring agrees to ban the library, as it is indeed overpowered when used with restructuring. The negotiations themselves take time, and there are different possible options, so you need to find a mutually acceptable solution and then remember to adhere to it. It's inconvenient overall. I suggest considering the possibility of decoupling the library from restructuring, i.e., so that the library provides fixed spells, while the standard slots are restructured without taking into account the library.
Yes, I absolutely agree; in this form, the tower will be more in demand but not overpowered when used with library restructuring.
In reply to FireToSky
User Avatar
#488
Auto-translated
FireToSky
Yes, I completely agree, in this form, the tower will be more popular, but not overpowered with the library upgrade.
I agree.
ICQ: 564224919
User Avatar
#489
Auto-translated
I like it:rolleyes: Nice idea:smile20:
User Avatar
#490
Auto-translated
I don't quite understand why the issue of a global overhaul of the game mechanics (following the Warlock-style principle) isn't being raised. Why is it necessary to first build a Town Hall in Heroes of Might and Magic V to obtain a slow effect?
http://ru.twitch.tv/lizard_wt
#491
Auto-translated
Has the Tower finally become viable? Maybe it’s finally been improved enough to lift it out of its perpetual state of being the worst. Nobody wanted to play with it, and everyone complained. Now we’ll see the stats. I wouldn’t change anything. Maybe it will finally get some revenge for all the constant humiliation it suffered at the hands of various Necropolis Confluxes, Logistics, and Fortress “buckets” :)
Summer 2013


User Avatar
#492
Auto-translated
Just allow the “Bible” artifact to be available only when starting a game as the Tower faction.
In reply to Wicc
User Avatar
#493
Auto-translated
Wicc
It would be enough to allow the library only at the start when playing as the Tower faction.

Is this technically feasible?
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
#494
Auto-translated
Practice is the criterion of truth. And in practice, the library is banned by everyone I've played against, including at the start when playing as Tower. As a result, Tower doesn't improve; it declines because, in addition to all its existing problems, it also faces restrictions on building.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
User Avatar
#495
Auto-translated
I think that banning the library in the starting Tower is a sacrilege. It should have at least some advantage over the others. The whole problem isn't with the Tower itself, but with the villages/outposts associated with it, which start to become overpowered, adding more randomness.
In reply to Dirty_Player
User Avatar
#496
Auto-translated
In my opinion, the only thing that needs to be fixed here is the library building in the village. That is, making a Fortress a necessary condition for building a library – and everything will be fine.
The library in the starting Tower enhances this Castle, and this will be taken into account during trading/black market, and the Tower creatures become known to both players on the first day, so everyone is on equal footing.
ICQ 423164784

In reply to Sanin
#497
Auto-translated
In general, while theorists theorize, the practical application of the library's ban continues in various ways, including at the start with a Tower and trade, and even (attention!) when playing Tower against Tower. As a result, instead of strengthening the Tower, we effectively get a new limitation for it.
There were no such problems in the test/Tuesday builds when the library was not tied to rebuilding.
I would like to hear the mod author's opinion on this.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
User Avatar
#498
Auto-translated
I've encountered the following issue: after loading the game, everything works fine during my turn. However, after I pass my turn, I can no longer use hotkeys. Pressing "G" doesn't highlight the tavern, pressing the spacebar doesn't re-visit objects, and hovering the mouse over a hero's icon doesn't display the number of remaining movement points. If I save and reload the game, this problem disappears, but only until the next turn. Has anyone else experienced this issue?

UTC+03:00, icq 593626431
In reply to skd
User Avatar
#499
Auto-translated
Could the "Tab" key have been pressed?
In reply to Dirty_Player
User Avatar
#500
Auto-translated
Dirty_Player
Could it be that "Tab" was pressed?
Hellight told me that this might be a bug with the chat window.
It's just a tournament game in the favorites, and it's already late game, and this situation has repeated 3 times after passing the turn.

I will, of course, check the "Tab" key, but what should I do if that's not the problem?

UTC+03:00, icq 593626431
#501
Auto-translated
Dirty_Player
Let her have at least some advantage over the others.
Explain to a newbie why this Tower is a weak castle. Record-breaking starting attack power, the strongest level 6 units, and bonuses in the form of mages and genies. Is it only because of the lack of starting heroes and difficulties in capturing control points outside of its own territory?

Added after 3 minutes
WiZarDX_576, please fix the number pad buttons. I, being inattentive, asked Barator for it, but it only works in HotA. That is, so that they work for hero movement as before.
648050691