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Posts from Wars of the Wizards 2

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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
This poll is closed.
unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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#2
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to The_
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#396
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The_
Thank you for the game!!!
Thank you for the game (even the week of cavalry (+5 horses) and oil on grindan with double mana didn't help, a dimmer with 60 Evil Eyes flooded the Citadel with meteor)
ICQ 678596492
In reply to flate
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#397
flate
I should have won this game, but in case of my stupidity and thanks to my genes and heredity it's almost unreal. I can lose any game. I can play like total trash when unnecessary. But especially in games that have big value i make worlds best moron mistakes due to low timer and my favourite nervous condition. My opp just wanted to take town, where i was refilling my mana. Great Discharge! If u don't know how to lose already won game, ask me i know how. Hate myself, i wish i die soon
此局富裕,发展迅速,第一周Unicorns+castle,125建设国会,127建设绿龙,133建设行会得到飞行术,两个主力英雄是Brissa+Vey(有后勤术)。135与敌相遇,被Deemer强魔法打回,但侦查对方区域内的utopia(6金龙),遂用summon air+Implosion,hit and run多次,在敌人眼皮底下抢下utopia,但只得到water and fire book、All+4,而后再下一utopia得到air book。
在准备重建魔法,意图得到TP的时候,Vey出后勤技能一边扩展,Brissa也一边进攻对手,在143我差点输掉游戏,Brissa带气书准备攻占对手的塔城(我觉得对手一般会选择在这里建设魔法行会),却不知道我的行踪完全暴露在对手的视野范围内,幸好对手虽有翅膀能打到我,但忙于下龙堡,而且不知道Brissa就是我现在的主力英雄,没选择在这天杀死Brissa,还在回合结束的时候,用掉所有mana,带全兵停在塔城。
我的回合,Brissa攻城,一个闪电解决了Deemer,其居然已经得到鞋子手套翅膀等,指数不低!
复档,对手附近5座utopia,两天可以下完,因此痛哭失去好局。
其实,我经济已经十分强大,可以马上建设金龙,军事肯定比对手强大,而且我也见到几个utopia,两个主力英雄,效率必比对手高,胜利是理所当然的事了!
thx for game
In reply to Sanin
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#398
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Sanin
Quickly gathered 9 angels, ran along the only remaining road, and captured the opponent's capital on turn 125. With the same move, I reached the mine on the outskirts, and the opponent surrendered. Thanks for the game.
The starting area was poor, the roads were difficult, and it was hard to get out, but I encountered my opponent in the second week and was annihilated!
The opponent summoned a Grand Angel in the refugee camp in the second week. There were several Griffon and Dragonfly nests in the area; this game was unwinnable!
thx for game
In reply to herolwy
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#399
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Information:

1. TT_HNK (Red, Rampart, Elsharr, Elsharr) def Simon5760 (Blue, Necropolis, Aislinn, Aislinn) Panic 124

The report is not counted because the game was played on a template that does not comply with the regulations. You have a match in the 2nd round; the template for the game is: Diamond or h3dm1 - chosen by Simon5760.

2. 4Chaos (Red, Castle, Loenis, Loenis) draw Vigo (Blue, Rampart, Uland, Uland) Random 111

The report is not counted. Why mislead the organizers and say that you had a draw if the game did not take place? In the tables, the game is listed as not having taken place.

3. Players socola and Simon5760 should contact me (via ICQ or PM on the forum) before 22:00 on March 21, 2016, regarding your desire to continue the group stage.

4. Regarding the game Amster - bRitvo4kA, I am waiting for a report by March 22, 2016 (since a tiebreaker is possible in your group).

5. The deadline for the next games of the group stage has been extended to March 23, inclusive:

The_ - rebellious
Court - Huanito
Loinz - St_Klaus
BISHOP - Antiplayer
GUNAR - herolwy

6. Also, don't forget to confirm the reports!
FireToSky (Red, Castle, Caitlin, Caitlin) def KobRa_RR (Blue, Conflux, Ciel, Dessa) 8mm6a 144
Satir (Red, Tower, Solmyr, Solmyr) def MoxuTo (Blue, Dungeon, Dimmer, Grondar) Balance 142
Toganash (Blue, Tower, Solmyr, Solmyr) def mals (Red, Castle, Cuthbert, Cuthbert) 8mm6a 144
Satir (Red, Random, Rampart, Pearl, Andra) def bubuch (Blue, Random, Castle, Sanya, Septienna) Skirmish 124
u2noob (Red, Castle, Caitlin, Caitlin) def YaR (Blue, Conflux, Random, Brissa, Brissa) 8mm6a 121
The_ (Blue, Rampart, Elsharr, Aislinn) def Kruptik (Red, Fortress, Stig, Astral) 2sm4d(3) 146

UTC+03:00, icq 593626431
In reply to The_
#400
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The_
Thank you for playing!
thank you for playing
In reply to herolwy
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#401
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Thank you for playing!

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Джедитт / Jeditte Start Hero Джедитт / Jeditte
Джедитт / Jeditte Main Hero Джедитт / Jeditte
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Map Template
8mm6a
Game Length
142 days
Game Date
3/21/2016
Reported
3/21/2016 7:52 AM
Rating Impact Archived
BISHOP 1815 1824 +9 ↑
Aiwe 1659 1650 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/14/2016 6:13 PM

In reply to u2noob
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#402
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u2noob
Thanks for the game.

Thank you for the game!
In reply to TT_HNK
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#404
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TT_HNK
Thank you for the game!
Report canceled.
In reply to 4Chaos
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#405
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4Chaos
Draw.
Report canceled.
In reply to Сатир
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#406
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Satyr
An idiotic choice of templates.
Thank you for the game.

P.S. It's really strange to force a bunch of random templates without the option to opt out. Balance, random starting conditions – what is this for and why? The Christmas tree is even worse, but at least I play with the blue color there. I really hope there won't be such nonsense in the playoffs.
Thank you for the game.
In reply to MoxuTo
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#407
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Information

1. The following matches have their technical results listed:

Javdet def socola
TT_HNK def Simon5760

2. In group "I", a situation has arisen where three players in 2nd-4th place have the same number of points and the same Berger rating. The results of their head-to-head matches are 1 win and 1 loss.

According to the regulations:
If several players have the same number of points, additional criteria come into effect (in order of priority):
a) Berger rating;
b) Head-to-head result;
c) If it is impossible to prioritize based on additional criteria a, b, a tie-breaker match is played on the skirmish m-200 template.

Thus, tie-breakers are necessary.
Since the tie-breaker is held for three players, to avoid replays in case of a 1-1 result, an additional criterion has been added - the difference in the duration of the won and lost matches.
That is, the duration (number of days) of the match in which the player wins is counted as a plus, and the duration of the match in which the player loses is counted as a minus. As a result, the player with the largest negative number will take a higher place (in simple terms, you need to win the match as quickly as possible and lose it for as long as possible).
This criterion applies only in the event of a repeated result - 1 win/1 loss for each participant.

Also, with agreement, reports on games without an automated reporting system are allowed, i.e., by a regular message in the topic (of course, with all the necessary details).

Tie-breaker games are played on the skirmish m-200 template, with a deadline for the games of March 24, 2016 (with the "War of the Wizards" option, according to Hv rules (all random, color change upon restart; rebuilding to m-200 is not enabled). The first player in the pair starts red in the first generation.

Diabler - TT_HNK
R@sIM - Diabler
TT_HNK - R@sIM

UTC+03:00, icq 593626431
In reply to herolwy
#408
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Restarted, and the tavern in Solmyr immediately pleased me. I started gathering gold; on day 115, I acquired the maximum Necropolis, with 1000 in both cities. On day 116, I decided to try for the gold mine for pit traps – in the first round, I lost 3 morale and was defeated. At home, I dominated in Fortress. With mages, I managed to get by, taking a crate with 50 dwarves in a neighboring zone, and then another 5k experience. Soon, I captured a +5 spell book in another zone and 50 wolves. On day 131, I built a GM4 and headed to the opponent. They didn't have oil, which made things difficult. I captured all their cities, and the opponent tried to break through with a +5 all-unit stack, but it didn't work. Thanks for the game.
Battle Report Accepted
Random Faction Random
Аин / Aine Start Hero Аин / Aine
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Random Faction Random
Деремиф / Daremyth Start Hero Деремиф / Daremyth
Деремиф / Daremyth Main Hero Деремиф / Daremyth
Map Template
Skirmish
Game Length
137 days
Game Date
3/21/2016
Reported
3/21/2016 8:51 PM
Rating Impact Archived
Diabler 1627 1635 +8 ↑
R@sIM 1449 1441 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/22/2016 11:21 AM

In reply to HellLighT
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#409
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and when will the playoffs be? The 20th was the last deadline!

лето 2012.
In reply to Dark
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#410
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Dark
when are the playoffs? The 20th was the last deadline!

The deadline for the group stage has been extended by an additional 3 days due to the need for tiebreakers in group I and possibly in group H; for the other groups, this is also a chance to finish games on saved files.

UTC+03:00, icq 593626431
In reply to Diabler
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#411
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Diabler
We restarted, and the tavern in Solmyr immediately pleased me. I started collecting gold, and by day 115, I had maxed out the Necropolis; 1000 in both cities. On day 116, I decided to try to capture the gold mine for the Pit Fiends, but in the first round, I lost 3 morale and was defeated. At home, I dominated in Fortress. I managed to get by with the Mages, taking a crate of 50 Gnomes in a neighboring zone, and then another 5k experience. Soon, I captured a +5 spell power artifact in another zone and 50 Wolves. On day 131, I built a GM4 and headed to the opponent. They didn't have oil, which made things difficult. I took all their cities, and the opponent tried to capture a +5 artifact, but it didn't work. Thanks for the game.
Thanks for the game!:D

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