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Okay, then it's Markel's Specialization.
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Kricha is a transcription of the English word Creature, i.e., Monster.
Then it's Markel's Specialization.
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/topic/at/602079/
Kricha is a transcription of the English word Creature, i.e., Monster.
I am against cloning Markel.
Well, then maybe you could come up with some interesting specialization? I have some ideas, but they might not appeal to you; after all, I'm still new here.
Considering the specific nature of this hero (I know where he, or rather she, comes from), we could suggest an alternative specialization, something like the goblins' ability, but it should work differently. That is, in a battle with this hero (Sylvanas), a unit of the opposing side, whose numbers have decreased to a certain percentage, would switch to the enemy's side. But most importantly, I think the hero should be named something else. It's not good to completely copy heroes/characters from other games/universes. In general, the idea is great. And as a follow-up, I often read your forum out of interest and have already seen many posts requesting the creation of forest elves or something similar (they really aren't in the game). Why not give the people what they are asking for instead of making yet another set of identical necromancers, demons, etc.? This is just my opinion.
Why is Sylvanas an undead? Why not make a "living version," which would also be a forest elf that many have been requesting for months.
What can you suggest for such a hero then?
Aslan_RedWell, I don't know, maybe because the final version is that she's dead, and it looks more impressive.
Impressiveness is a matter of taste, and the final version... you want to borrow a hero from another universe, so it's not necessary to strictly adhere to the exact time frame of the hero's "state."
Ultimately, whether or not to create this hero is not our decision, but I think a unique ranger would look better than a necromancer... he's a necromancer everywhere. I forgot the most important thing: this would be a real reason to create a forest elf, which, in principle, doesn't exist, so I think this would be much more productive.
And as a follow-up, I often read your forum out of interest and have already seen many posts about requests to create forest elves or something similar (they really aren't in the game). Why not give the people what they ask for instead of making yet another set of identical necromancers, demons, etc.? This is just my opinion.
For me, heroes are the same when they have the same specialization (secondarily: skills and abilities), and how they look externally doesn't really matter; the main thing is that they resemble their faction, are noticeable on the map, and move quickly.
But that's just my opinion. There are other participants in the project who may have a different view.
For me, heroes are the same when they have the same specialization (secondarily: skills and abilities), and how they look externally doesn't really matter; the main thing is that they resemble their faction, are noticeable on the map, and move quickly.
But that's just my opinion. There are other participants in the project who may have different views.