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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#1562
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lizards, version one, I think I'll rename the gnoll berserker to something else (raider or rogue would be fine), and call the lizard upgrade a berserker.
They look good, but I think the helmet doesn't quite fit the upgrade. It's a bit too bulky.

Added 1 minute ago
They could have something in an Aztec style. For example, like the mask of the snow walkers (from Heroes 6).
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#1563
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The lizards are cool, but the green one has a weird tail. Regarding the lizards in the jungle, for example, in the WoW universe, they are mostly blue-green, purple, or occasionally orange, while those in the desert are red, and in winter locations, they are brown-green, although there they are animals, and here they are more like humanoids.
In reply to WizardNazyr
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#1564
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WizardNazyr
They look good, but I think the helmet doesn't really fit the upgrade. It's too bulky.

Added 1 minute ago
Something in the Aztec style would suit them. For example, like the mask of the Snow Lords. (from Heroes 6)
I can't extract models from Heroes 6 yet; there's nothing written about it anywhere, and the dragon helmet is indeed large; it can be reduced, but it's unlikely to turn out well... in any case, the mod will be improved, and then I'll add the mask.
The lizards are cool, but the green one's tail is kind of strange. Regarding lizards in the jungle, for example, in the WoW universe, they are mainly blue-green, purple, and rarely orange, while those in the desert are red, and in winter locations, they are brown-green, although there they are animals, and here they are more like humanoids.
I was also thinking of making the lizards a different color, but I decided to do it like in Heroes 3
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#1565
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I can't extract models from Heroes VI yet.
Well, I just gave an example. :)
In reply to fktifzobr
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#1566
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the dragon helmet is indeed quite large; you could reduce its size, but it might not look good...
I think if you remove the lower jaw and green eyes from the helmet, it will look better. Or you could turn it into something else. A shoulder pad, for example.
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#1567
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Oversun
I think if you remove the lower jaw and the green eyes from the helmet, it will look better. Or make something else out of this helmet. A shoulder pad, for example.
Initially, I wanted to do that, but then I remembered the Despot from the sixth game and decided to do it this way:D
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#1568
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Oversun
I think if you remove the lower jaw and the green eyes from the helmet, it will look better. Or turn this helmet into something else. A shoulder pad, for example.

A shoulder pad is a very good idea :D

I suggest giving the lizard warrior upgrade a different shade of blue skin.
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#1569
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I looked at the heroes' skills and believe that a library is absolutely necessary for the merging of factions (half of the heroes initially have water and fire skills, while their primary magic skills are earth and air). And it wouldn't hurt the Dark Gnomes either (they have a 10% chance of having each school of magic).
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#1570
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WizardNazyr
I looked at the heroes' skills and believe that a library is absolutely necessary for merging (half of the heroes initially have water and fire, while their main magic schools are earth and air). And it wouldn't hurt the Dark Gnomes either (they have a 10% chance to learn each school of magic).
I didn't take this into account; I will change the starting skills later. As for the gnomes, they probably inherited these chances of learning magic from the mages they replaced; I will look into it and revise.
I already created a table of spells with three additional spells (there aren't any in the first version).

All spells tied to one skill have a colored background, so you can suggest your own options on how to arrange the uncolored spells
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#1571
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Very strange distribution.
Phantom, regeneration, blessing, dispel magic – fire?
Scatter, slow, charm – water?
Wall of swords – air?
Vengeance, bolt, mines – earth?

I recommend remembering the spell distribution from Heroes 3.
Разработчик Heroes 5.5 WarGame Edition.
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#1572
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Nargott
Very strange distribution.
Phantom, regeneration, blessing, dispel magic - fire?
Scatter, slow, enthrall - water?
Wall of swords - air?
Vengeance, beam, mines - earth?

I recommend remembering the spell distribution from Heroes 3.
Ten pages ago, I already asked this question - they excused themselves by saying that skills that give mass versions of spells cannot be changed (for example, stone skin is earth and evasion is air, but both are for the one who grants protection, and similar problems).

Added 2 minutes later
Therefore, I believe that the distribution into elemental schools is irrational.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#1573
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Well, both Stone Skin and Dodge ended up being developed in different schools. At one time, I also considered switching to elemental skills, but I didn't find an adequate solution that would be better than the old schools. If anything, mass buffs can be applied through Sorcery; it's definitely better than Fire Phantoms and the like.
Разработчик Heroes 5.5 WarGame Edition.
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#1574
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Phantom, regeneration, blessing, dispel - fire?
Yes, I would say that everything here is fine except for dispel. Everything can be interpreted in a rather beautiful fiery way.
And the same goes for the other spells, to be honest.
The problem is that these elemental schools are structured in such a way that, if you want, you can fit anything into anything.
 

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#1575
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4 elements – it’s clearly inspired by the third game, but from the perspective of a fan of the third game, this kind of distribution of specific spells is actually heresy.
Разработчик Heroes 5.5 WarGame Edition.
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#1576
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To avoid making unsubstantiated claims, I will explain with examples.
Regeneration => pain absorption. Essence: a kind of bloodlust (which in Heroes 3 is fire), but with a different effect. Instead of increasing damage, it gradually absorbs it, resulting in a state close to berserk.
Phantom => flaming phantom. Essence: an unstable copy of a unit that can move and deal damage, but is relatively easily destroyed.
Blessing => righteous wrath (since there is no such skill anymore, as I understand).
Scatter => sleep. Essence: using water and cold to make an enemy unit incapacitated.
Slow => slow. I don't see a problem here.
And so on.
 

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