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Posts from HotA interface improvements.

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In reply to =Lizard=
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#16
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There aren't enough heroes that are complete mirror images of each other.


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#17
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I suggest creating a button for quickly dismissing all units from a castle garrison at once. Sometimes, when a battle is about to end with very little time left, you need to urgently place a hero and their entire army into the garrison, but there are a lot of weak units there, and you start frantically dismissing them one by one to make room...
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#18
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=Lizard=
I suggest creating a button to quickly dismiss all units from a castle garrison. Sometimes, in late game with a near-zero timer, you need to urgently place a hero with all their army into a garrison, but there are a lot of weak units, which you start frantically dismissing one by one to make room...

and, without a confirmation window!
In reply to ЯR
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#19
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I've been suggesting this interface improvement for a long time. In the quest log, the artifact's icon is displayed instead of its name. When you click on the icon, it shows where the artifact needs to be turned in, similar to the Teleportation spell (which shows the city the teleport will lead to).

UTC+03:00, icq 593626431
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#20
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Yes, we've been talking about this improvement for a while. We haven't forgotten about it. We'll probably implement it when we have the time.
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#21
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Hey, could you add a feature that displays which creatures are available at a refuge when you hover your mouse over it? At least after visiting it... Like how the skills are now visible in the university...
ICQ 669307560

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#22
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Jubi-Juby
Hey, could you add a feature where hovering over a building shows which creatures are available for recruitment that week? At least after visiting it... Like how the skills are now visible in the Academy...

))) Better train your memory, Citizen!!! You've gotten too used to handouts.


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#23
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Add caravans to the hotkeys already; how long must we transport troops with heroes?
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
#24
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And the ability to raid them.
In reply to Niemand
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#25
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Dagr
And the ability to raid them.
That will be the most useful option!
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#26
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A somewhat radical suggestion – given that H3CalcGuards is freely available, why not replace the original monster count ranges (..., 20-49, 50-99, ...) with the ranges from H3CalcGuards?
In reply to Marcus Aurelius
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#27
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Marcus Aurelius
A somewhat radical suggestion - given that H3CalcGuards is freely available, why not replace the original monster count ranges (..., 20-49, 50-99, ...) with the ranges from H3CalcGuards?
This would significantly increase the size of the pandoras and other objects with variable values.

And overall, it seems a bit awkward, in my opinion.
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#28
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Good day! New units, such as "satyrs," are being added to Heroes of Might and Magic Online. I have a question for the developers: is it possible to add information so that a right-click on a unit displays not only an approximate number of troops but also its attack, defense, damage, health, and speed? (For example, by using Ctrl + right-click).
#29
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Yeah, they really messed things up with this expansion. The translation is terrible; even Bukovsky's work in *The Shadow of Death* is better. It's unclear why they added a description line in the monster information window. The upgrade button is in an inconvenient location. And so on.
In reply to KobRa_RR
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#30
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Add the ability to escape by pressing a button on the map next to the dismiss option, without having to search for something to break against.

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