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Posts from Taking of the Necropolis [COMPLETE EDITION]

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In reply to nik312
10 years ago
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nik312
https://youtube.com/watch?list=PLSdpZspNvMN5Hf45uXrQQ8uaGA70mNgST&v=jfDIz7M0p_Q
It's not necessary to lose 8 nymphs there. I took an average number of pirates, not the minimum, but there's one extra shot available, so it should work the same with 15 as well.
Why specifically Anabelle? She takes 111 with zombies and Korkes, with the same losses.
Max is a Necropolis hero with 3-0 attack, parameters, and an army of 12 pirates, 15 sailors, and 53 nymphs – 4 nymph losses.
Or 8-10 pirates, 21 sailors.
In reply to shpilenger
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10 years ago
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There will probably be even fewer losses for Cassiopeia.
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10 years ago
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Against Cassiopeia, the losses are 2 nymphs. But if the nymphs start at 105+ stats, the losses are 0. Similarly, Derek, who is, in my opinion, an underrated hero for the Cove, also suffers losses of exactly 2 nymphs. Starting with Anabelle and Korkes means not understanding the tempo of the castle.
In reply to =Lizard=
10 years ago
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=Lizard=
Playing as Cassiopeia results in losing 2 nymphs. However, if you start with 105+ nymphs, the losses are 0.

Similarly, Derek, who is, in my opinion, an underrated hero for the Cove faction, also loses exactly 2 nymphs.

Starting with Annabelle and Korkes means not understanding the tempo of the Cove faction.
There is a separate topic about the tempo of the Cove faction and, in general, starting with the Cove. I could share my opinion with newbies.
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10 years ago
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Spill, let's follow our old tradition and take on the zombie hatchlings on level 111 for all castles ;) I'm feeling a bit lazy and don't want to come up with something myself -_-
In reply to HellLighT
10 years ago
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HellLighT
Spill, let's follow our old tradition and take the zombie stronghold on level 111 for all castles ;) I'm just too lazy to come up with something myself -_-
For Castle, Inferno, Cove, Rampart, Stronghold, and Factory, it's easy to win ;) It's standard, I think everyone can handle it.
I can show anyone, maybe someone will record it later;)
And the bonus can be different (spells, heroes), you can also take it for other castles, I think.
P.S. I wrote an army for the Necropolis using the Cove (approximately the minimum), you need more for the zombie stronghold so that the losses are acceptable.
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10 years ago
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I don't really see a good use for the Cove without Cassi. There are too few units. It needs to be tested. However, it's easy to add a Castle and a Swamp (Draken) to the list. It's a bit more difficult to use a Dungeon against zombies with 4 speed (if it doesn't one-shot them, of course). There are obvious difficulties with the Tower and Necropolis.
In reply to nik312
10 years ago
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nik312
I can't really imagine taking the Cove without Cassi. There are too few units. It needs to be tested. However, it's easy to add a Castle and a Swamp (Draken) to the list. It's a bit more difficult to take a Dungeon against zombies at speed 4 (if it doesn't one-shot them, of course). There are obvious difficulties with the Tower and Necropolis.
I mentioned the Castle; even Vista can take the Swamp without losses. It's definitely not a good idea to attack a Dungeon on level 1 with Shakti. If Adel comes or there's a blessing in the Sanctuary, it can be taken with archers. As for the Tower, if Josephine is the starting hero, a Barbarian or a hero with ranged attack/damage will do. I haven't personally tested anything to find the ideal strategy. In my own games, I haven't noticed any problems with the graveyards.
For the Cove, the usual losses are 1 pirate, 2 sailors, and some basic units.
In reply to shpilenger
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10 years ago
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It would be more interesting to learn about strategies for capturing, for example, red towers or Vampire Lairs without using Oil and one-shot attacks. Specifically, which units to use, where to position them, and so on.
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10 years ago
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Ihtiandr
Regarding the tower – I’d like to see how it works. And does a gremlin separate as a single unit, or is it lost from the main stack?
A gremlin separates as a single unit, and you need two of them (one survives).
Gargoyles are a more useful unit, so they are always in short supply at the beginning, and you need to conserve them.
https://www.youtube.com/watch?v=IRGBsvUIYfg

UPD1: By the way, you can kill zombies without any contact at all. You just need to take about 65 gremlins in the stack, not 80, so that the damage doesn't just go to waste on dead bodies, and that part of the damage can be redirected to the zombies.
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9 years ago
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When defending the Rampart, the vampires don't behave as shown in the video, so you need to move the archers one tile below the right corner.
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9 years ago
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No matter how many times I try with the Rampart, the vampires fly to the upper right corner in such a way that they can reach the corner cell. Therefore, I have to move the archers slightly lower, and because of this, the zombies then rush upwards towards the archers. What am I doing wrong?

UPD: I tried the attached save file (I had to disable HW rules to load it) - the vampires behave as shown in the video. But in the actual game, they behave differently. What does this depend on?
In reply to MicroElf
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9 years ago
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MicroElf
No matter how many times I've tried, the vampires in the Rampart always fly to the upper right, reaching the corner cell. Therefore, I have to move the archers slightly lower, and because of this, the zombies then rush upwards towards the archers. What am I doing wrong?

UPD: I tried the attached save file (I had to disable HW rules to load it) - the vampires behave as shown in the video. But in the actual game, they behave differently. What does this depend on?
They don't always behave this way in the Rampart; I've also had a couple of instances where they didn't behave as shown in the video, even when playing as the Fortress. I take dwarves with me in the 7th slot, and if something goes wrong in the maximum-level crypt, I send them in to attack. And most importantly, don't be stingy with the units; don't let the vampires get close if things start to go wrong.
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9 years ago
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Yesterday, in the game, the vampires behaved as shown in the video. However, all attempts were made on grass, and it's not clear what determines the vampires' behavior.
The single units are always given up, the problem is that afterwards, the remaining units behave differently if the vampires move differently, and I start having problems. I'll try with the dwarves, thanks.
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9 years ago
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I have a question about capturing Necropolises that are not fully upgraded!
Are there any videos showing how to capture minimally and moderately upgraded Necropolises for the Dungeon and Necropolis factions?

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