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Probably, in scripted battles on Recruit difficulty, the number of troops will be twice as small, and it will increase with the difficulty level.
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
P.S. In "The Empire of the Unicorn," a similar confrontation between the "light" and "dark" schools is implemented in the final battle of the 4th map. But that, as they say, is a completely different story.
the fact that combat mages appear there is just a random event in the game. most often, there are just 16 regular ones. archmages can also appear.
it's easiest to start with Gremlins or Archers. if you're lucky, you can defeat the armored units guarding Stephen's tomb. the main thing is to position your troops correctly and resurrect them at the right moment.
and in general, I've finally found some time and will soon release a new version. so it's better to wait a little.
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
it's not at all necessary to start with Mages.
the fact that combat mages appear there is just a hero-related random event. most often there are just 16 regular ones. archmages can also appear.
it's easiest to start with Goblins or Archers. if you're lucky, you can defeat the armored units near Stephen's tomb. the main thing is to position your troops correctly and resurrect them at the right moment.
in general, I've finally found some time and will soon release a new version. so it's better to wait a little.
Added after 19 hours 56 minutes
When will the new version be released approximately?
When will the new version be released?
I'll upload it tomorrow or the day after, if I don't find any bugs.
Yes, I'm also planning to continue the map - Rendall's escape with Caldwell to Irollan, the war with the elves, and so on...
Added 21 hours 40 minutes ago
New version uploaded
~
version 1.1
Changes:
0) Increased the development threshold - to level 25.
1) Changed Nicholas's starting stats (defense and Grave Chill instead of attack and Cold Steel).
2) Stefan now starts with a developed Counterattack skill and without Darkness. Develop it as you see fit.
3) The Witch teaches Chaos, along with spells.
4) The quest to resurrect Stefan can be started by interacting with the plaque or by the first touch to the tomb.
5) The bug with Schulz has been fixed. Now, if you lose to him, nothing happens.
6) The Temple of the Underworld now heals with Grave of the Forgotten, and only with it.
7) Some artifacts now drop from certain bosses; some of their parameters have been slightly changed; Glen and the dog handler appear a little later.
8) A pleasant surprise from the ghosts tormented by demons.
9) The Lich on the island now exchanges the amulet for something more useful.
Added 5 minutes ago
Advice
1) Take care of the vampires. It is best to upgrade them to Princes.
2) Also, take care of the Knights.
3) Logistics will be very useful.
4) If you have fewer than 20 vampires, it is better not to attack the wolves...
I look forward to your feedback, and have a good game!
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
Yes, I also plan to continue working on the map – Rendall's escape with Caldwell to Irollan, the war with the elves, and so on...
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
The bug with the treasure chest still exists: after killing all the hydras, nothing happens, meaning the "battle" continues. I don't know how critical it is without the amulet, but it's a shame.
I'm hearing about the treasure chest bug for the first time; it works for me.
Very strange.
The battle only ends when there are no hydras left, neither summoned nor regular.
Here's the script, in case you're interested.
defender_turn = 0;
attacker_turn = 0;
main_hydra = nil;
SummonCreature(DEFENDER, CREATURE_HYDRA, 5, 8, 4);
sleep(1);
SummonCreature(DEFENDER, CREATURE_HYDRA, 10, 8, 5);
sleep(1);
SummonCreature(DEFENDER, CREATURE_HYDRA, 5, 8, 7);
sleep(1);
hydra_quantity = 0
function Start()
EnableAutoFinish(nil) ;
local creatures = GetDefenderCreatures();
for i, creature in creatures do
if GetCreatureType ( creature) == CREATURE_CHAOS_HYDRA then
hydra_quantity = GetCreatureNumber ( creature);
end;
end;
end
function DefenderCreatureMove(sUnitname)
if GetCreatureType(sUnitname) == CREATURE_CHAOS_HYDRA then
print("Hydra!!!");
main_hydra = sUnitname;
hydra_dead = hydra_quantity - GetCreatureNumber(sUnitname) ;
hydra_quantity = GetCreatureNumber(sUnitname);
if (hydra_dead > 0) then
SummonCreature(DEFENDER, CREATURE_HYDRA, hydra_dead, GetUnitPosition (sUnitname) );
sleep(5);
SummonCreature(DEFENDER, CREATURE_HYDRA, hydra_dead, GetUnitPosition (sUnitname) );
sleep(5);
SummonCreature(DEFENDER, CREATURE_HYDRA, hydra_dead, GetUnitPosition (sUnitname) );
sleep(5);
defender_turn = defender_turn+1;
end;
end;
end
function DefenderCreatureDeath()
local defenders = GetDefenderCreatures();
if (length(defenders) == 0) then Finish(ATTACKER) end;
end
function AttackerCreatureDeath()
local attackers = GetAttackerCreatures();
if (length(attackers) == 0) then Finish(DEFENDER) end;
end
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
The battle ends only when there are no hydras left, neither summoned nor regular ones.
----
Why are you checking for hydra deaths during movement (DefenderCreatureMove) and not during the actual death (DefenderCreatureDeath)? This isn't a complaint, but just a question: why? Is it definitely impossible to do it differently?
Is this triggered when the entire squad is defeated?
If so, it's not suitable because the main hydra, while alive, summons weaker ones in triplicate with each turn (it grows new heads).
I'm curious where this error could have come from. I've played for a long time and haven't encountered it.
What was happening in the battle? Perhaps the battlefield was filled with hydras to the point of being overcrowded? (Although, even in this case, I didn't experience any errors; the hydras just end up stacked on top of each other).
(P.S.)
In the next version, I'll make the High Priest's army half the size. Because even I, the author, had to try a lot of tactics to defeat him. The only thing that helped was sacrificing Stephen, who had two squads of Death Knights, a group of ghosts, and a battle to the last.
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
I'm curious where that error might have come from.
I don't understand from the script where you are summoning these Hydras... Does the script determine the nearest free space near the main Hydra? I'm not sure that this will happen correctly in 100% of cases.
But otherwise, it looks normal...
It would be good to see what the console says in case of this error...
try-catch – that is, exception handling...
is there any example with it?
I haven't encountered it in game scripts.
yes, I killed hydras with vampires and the Ring of Exile, so there was enough space on the battlefield. But I remember when I was testing, I brought it to a situation where the entire field was filled with hydras. Then new ones appeared under the old ones.
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
that is, exception handling...
is there any example with it?