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Posts from Satellite tournament #1 for CIS-2016 in St. Petersburg.

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#1
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Greetings, respected forum participants!!!
We present to your attention a "satellite" tournament, the main prize of which will be paid participation and accommodation at the main tournament of the year, CIS-2016, in St. Petersburg.
The above-mentioned package includes:
Accommodation: 7 days in a standard twin room, 8,850 rubles, with the option to choose a roommate (or roommatess)
Meals: 7 days, breakfast and lunch, 4,550 rubles
Conference hall payment for all days - 1,500 rubles
Participation in the main CIS-2016 event - 3,000 rubles

Total package cost: 18,000 rubles

Entry fee - 1,500 rubles. Preferred payment method: transfer to a Sberbank card. Any commission fees are to be covered by the Sender.

Registration is confirmed only after the money is transferred to me!
Detailed information about the CIS 2016 tournament
/topic/11728/

Attention:
This package will be issued on-site on 30.04.16 or 01.05.16 and cannot be transferred to third parties, nor converted into cash (there is an option to exchange the room for an upgraded one with an additional payment or change the meal plan; everything else remains unchanged!!). If the winner of this tournament declines the trip, the package cost is non-refundable and will be added to the prize pool!

TOURNAMENT #1

Tournament bracket: will be here

Tournament Schedule:
Ceremonial draw (online via m200 if the internet doesn't fail)) 21.02.16 at 21:00
Round 1: 21/02 - 28/02
Round 2: 29/02 - 06/03
Round 3: 07/03 - 13/03
Final: 14/03 - 20/03


Players residing in St. Petersburg and the Leningrad Region are not allowed to participate in this tournament. (An exception is permitted for those who donate half of the BI to the prize pool; as the organizer, I cannot refuse benefactors))
Minimum number of participants: 12 people. Main prize: a package for accommodation and participation in the main tournament of the year, CIS-2016 in St. Petersburg.

Rules: standard + the following changes:
Game version: SoD 3.2 + latest working version of the HD-Mod + HeroesWorld Rules 1.38 (except for the Anarchy template)
Templates: h3dm1, 8mm6a, 6lm10a, JebusCross, Diamond, Mini-Nosta, Anarchy. The player lower in the bracket starts the template draft.
Faction and color selection: Randomizer with bidding. The player higher in the bracket makes the first bid for the faction. (If the bid for a faction reaches 10,000, the color is given to the other player for free)
Description: The host generates a pair of random factions using a special button. Immediately after generation, each player may request a regeneration once for a 500-gold penalty paid to the opponent. If during the regeneration at least one faction repeats, the same player may (but is not obligated to) request a free regeneration until a new pair of factions appears. The penalty cannot exceed 10,000 gold. After bidding for the faction, bidding for color takes place.
For example, after all bidding, a pair of red Castle vs. blue Fortress is generated. Castle was bought for 2,000, and the color for 1,000. The host transfers the total sum of 3,000 to the players' accounts via a special button (in HeroesWorld Rules 1.38) before the start of the game as follows: sets a value of -3,000 next to the red player, and +3,000 next to the blue player.
We play with rebuilding! Since at the CIS it will be enabled to avoid deadlock situations: might VS control.
Time limit for each game: 7 days!
P.S. Restarts on day 113, as usual.

An interesting question has come up regarding the rules for the SoD mirror, since the HeroesWorld rules are still in development, I will formulate the general points mandatory for participants of this Satellite.
Timer: 21,00 +8,30 + 1,15
1). Before the game, each participant can ban from 0 to 1 faction, then a mandatory faction is generated. Who bans the faction first is determined by a coin toss.
2). Then bidding for the hero takes place. Each participant can ban from 0 to 1 hero, then bidding occurs to choose first from the remaining heroes. Who bans the hero first is determined by a coin toss.
3). Then bidding for color. The winner transfers the total amount to the loser.
4). Redraw is allowed. Bid accordingly.
5). Hit and Run is forbidden
6). Philosophy of sameness for h3dm1:
Based on the consideration that both opponents have everything identical (well, except for heroes so far..), the meaning of additional restrictions is lost, meaning players can go wherever they want and pick up/visit any objects without breaking the guard!!! Including with Fly or Dimension Door
7). As for all L+U - the restriction of 1 Dimension Door per turn per hero applies.
8). It is allowed to buy and upgrade any monsters
9). Diplomacy, Cloak of the Undead King, Cartographer, Hill Fort, and the use of game cheats/bugs described by the HeroesWorld rules are FORBIDDEN!!!
10). When starting with a non-Necropolis faction, it is forbidden to build the Amplifier +10% to Necro in secondary towns. Otherwise, there would be a strong imbalance for whom Necro works and for whom it doesn't. I hope Wizard can make identical heroes or do something about Necro))
11). Using level 4-5 scrolls without building the Mage Guild is FORBIDDEN!! However, HeroesWorld Rules will not allow this anyway)
12). If I remember anything else, or if I am reminded, I will add it.

Please note that Redraw is allowed on the following templates:
h3dm1, 8mm6a, 6lm10a, Anarchy
On the templates JebusCross, Diamond, Mini-Nosta, Redraw is FORBIDDEN!!!


However, by agreement with your opponent, but only BEFORE THE GAME! You can negotiate and change the rules as you wish!
__________________

Organizer/Judge/Collector - KobRa_RR

Resolve all disputable situations with your opponent. If you cannot, save the game and write (call) me. (but not after midnight, please!!!! :D )
In case a player categorically disagrees with the Judge's decision, the regulations provide for an urgent appeal to the Chief Judge -Dirty Player.

List of participants:
=Lizard=
Amiloo
Fire2Sky
HellLight
Falcone
Redwhait HP
Amster
Noom
BAJIEHOK
Sanin
Dark
Aiwe
The
Mizrael
Sevensan


Registration must be done in this topic, stating your nickname

To transfer the entry fee, please contact me via ICQ 286406830 or Skype: kobrarr

Don't miss your chance to get to the main Heroes event of the year for just 1,500 rubles!!!

(c)Alexxl


In reply to Aiwe
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#155
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I'm leaving for 2 days; upon my return, I will share my opinion. Right now, I don't have the opportunity to carefully review and analyze the save file.
296524052
Весна 2012.
In reply to злой_романтик
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#156
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Good Lord, people. Kostya first and foremost, and Aive. What isn't obvious? Simply, without inventing anything, you run as red along the road to your capital (why is this NOT obvious?? since I built the 4lvl there myself) and collect everything on the way, without even deviating. And at 147, besides the unkillable Grechka, you have Pirr with control. And for this, no maneuvers are needed at all; you just play with 2 heroes +/- having run out of Castles, that's it. Just a linear quest. On the way to the capital, in 3 days, more than enough resources are collected for 5lvl + library. When I saw DD in the library at 147, I was simply stunned and wildly upset that I didn't wait another 4 turns and hand over the save then... What can you do. I have the lava zone scouted from 2 sides, while my opponent has it from not even 1!!! I don't even know what else to say; all that's left is to wait for the AC's decision...

Today, very serious players looked at the save, unfortunately, those who are not part of the AC. And so far, absolutely no one has said it's a draw.

I sincerely hope this post isn't considered flood. Because if justice does prevail, the tournament deadlines definitely won't be shifted. If I said it, then that's how it will be.
http://ru.twitch.tv/lizard_wt
In reply to Dirty_Player
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#157
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Dirty_Player

If the AK's decision differs from the judges', I'm ready to apologize to Konstantin, with whom I hope we'll meet in St. Petersburg regardless of the outcome.
And I hope to have a good drink with him!!!:D and with me!!!:D :D

лето 2012.
In reply to =Lizard=
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#158
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=Lizard=

Since if justice prevails, the tournament dates will definitely not be changed. If I said it, then it will be so.

You write as if you're already in the final, but that's not going to happen :p
ICQ 423164784

In reply to Dirty_Player
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#159
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Dirty_Player

Yes! That's exactly what the Arbitration Committee (AC) is for. To ensure objectivity in the decision, I will not participate in the discussion of the situation, as I am one of the parties involved. If the AC's decision differs from the referee's, I am ready to apologize to Konstantin, with whom I hope to meet in St. Petersburg regardless of the outcome.

In my opinion, the rules should simply specify what happens in a draw situation. A small, mirrored game should be played to test skill, with a limited timer, so that everything is decided within about three hours, but definitely not by flipping a coin. In my opinion, a coin flip is the most frustrating way to lose a tournament.

Added 14 minutes ago
=Lizard=
Oh my God, people. Kostya, first of all, and Aive. What isn't obvious? Simply, without overthinking, rush along the road towards your capital (why is this NOT obvious?? after all, I built level 4 there myself) and collect everything along the way, without deviating even slightly. And on day 147, you have, in addition to the invincible "Grechka," a "Pirr" with control. And this doesn't require any maneuvers at all; you just play with two heroes +/- who have just left the castles, that's it. It's just a linear quest. Along the way to the capital, in three days, you can easily gather enough resources for level 5 + a library. When I saw the "Dread Dragon" in the library on day 147, I was simply stunned and extremely upset that I didn't hold out for four more turns and give up the save then... What can you do. I have the lava zone scouted from two sides, and my opponent has none!!! I don't even know what else to say; I can only wait for the AC's decision...

Today, very experienced players, who unfortunately are not on the AC, reviewed the save. And so far, no one has said that it's a draw.

I sincerely hope that this post will not be considered spam. Because if justice does prevail, the tournament schedule will definitely not be changed. If I say something, it will happen.

I looked at the save.

1. I will kill your "Pirr" on the road a hundred times, knowing that "Grechka" has no chance of control, therefore, either you need to keep all your mana on it (but then, goodbye "Grechka"), or you just sacrifice the "Pirr," and then you're definitely done for. If you keep the mana on the "Pirr," okay. You get control. How much mana will you have? 50? Pfft, forget it. Try to overwhelm me with 50 mana. And while you're building a guild (and you won't build it until at least 5 turns), I'll take a decent number of your castles and maybe gather mana. As mentioned above, demons are also an option. Elixir. There are outs. These are game moments.

2. You agreed to a draw when you agreed to flip a coin. In my opinion, this is not how issues should be resolved, and this match should be closed, since you agreed to flip a coin. You should have written to the AC before the coin flip. Otherwise, what happens if you had won the coin flip? You would have said, "Okay, a well-deserved victory." And, I'm sure, you wouldn't have complained (and this is damn important in this situation!!!). It turns out you trusted fate and now you're complaining that you were unlucky. That's not how it's done. IMHO.

3. There is a game in this match, and there is a lot of game. Control does not guarantee you victory. Right? And if there is a game, and you didn't meet the deadline, then you are to blame. If someone was breaking the agreements about the game, you should have notified the referee that "this and that. We agreed on a game, the opponent didn't show up. In case of a delay, please award me the victory in the disputed situation, as there will be no time to finish the match due to the opponent's fault." If the deadlines and agreements were broken by both parties, then see the point above - you naturally lost the game, not meeting the deadlines or NOT informing the tournament referee about the breach of deadlines and agreements by the opponent. (after the fight, fists fly).

That's all for now.
ICQ 335-665-133
Discord Sevensan#3379
In reply to Sevensan
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#160
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Sevensan
2. You agreed to a draw when you agreed to flip a coin. In my opinion, this is not the way to resolve issues, and this match should be considered closed since you agreed to flip a coin.
To avoid any misunderstandings, I'll reiterate: he didn't agree; he was presented with a fait accompli and didn't argue with it. I understand that flipping a coin is a frustrating outcome in a game, but given the time constraints, there was no other option.
In reply to Dirty_Player
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#161
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Dirty_Player
Just to be clear, I'll reiterate: he didn't agree; he was presented with a fait accompli and didn't argue with it. I understand that the coin toss is a frustrating decision in a game situation, but given the limited time, there was no other option.

Since he didn't object, we can remove that point and wait for the Arbitration Committee's decision. I've shared my humble opinion that there were possibilities for error, which means there was still a game being played.
ICQ 335-665-133
Discord Sevensan#3379
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#162
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Okay, I'll jump into the discussion, and I'll share my thoughts after reviewing the save.
For Lizard, the sequence of actions is straightforward: he heads through Inferno and the adjacent territory towards his starting castle. Along the way, I would suggest he also visit Pyrus's two libraries near the road (one on the sand and one on the lava; Pyrus reaches level 10 by recruiting Cyclops, Gnomes, and Harpies). Meanwhile, Buck takes the consulate in the sand territory to create a strong duo that sticks together. In this case, he captures his starting castle on day 146. Pyrus attacks it with decent stats, having acquired the Mask of the Magus and gained a couple more levels. However, this isn't a mandatory step; he already has a +10 Knowledge helmet, so mana won't be an issue, and he can simply run along the road to his castle, capturing it on day 145. In either scenario, Moner can't interfere.
During this time, the Elves gather enough resources to build a Guild Hall 5 and a library. There's also a high chance that they will find a Scroll of Dragon's Descent in the Inferno territory near the +1 defense bonus (the Red player controls both territories!). I can't imagine what Num can do in the meantime; there aren't any places on the map where he can quickly build up his army.
With the Scroll of Dragon's Descent, Pyrus (or Buck and Pyrus, if they find the scroll(s)), the game will likely end in favor of the Red player within a week. Lizard visually controls about 70% of the map.
Honestly, I don't understand what Num should do. So, I'll go through the suggestions that have been made for him.
1. Elixir: Moner just passed by a consulate on his previous turn, near which there's a ring, but he didn't even notice it. There's no reason to go back to that territory; there's nothing interesting to be found there, but it's clear that the Red player has already been there. It's hard to believe that he would deviate 5 squares and spend a turn and a half to take the consulate. I understand that some players can pull off amazing things after a long preparation, but this doesn't seem to be the case here.
2. 100500 demons on 211: As mentioned above, there's no Elixir. There are 3 un-upgraded Pit Lords (meaning 3 more days to upgrade them), no teleportation, and small reinforcements scattered across many castles, most of which are currently controlled by Lizard. Seeing the Pit Lords and Imps (visually, as I've already written, they control most of the map), Kostya will simply buy the reinforcements in the un-upgraded castles (they are small), and that's it; the Imps' advance to 211 will be over, and it will be too late.
3. Pyrus won't survive until the Dragon's Descent. That's ridiculous. It's impossible to kill Pyrus without Amulets of Resistance (none of the players have them; she spends the night with the Knight Shield starting on day 143) with Ifrits and Gargoyles. At most (and even then, after a couple of days, she'll buy two more in a hidden stash and have her first turn on the lava), he can send her to the tavern, but she'll just buy a spellbook a day earlier. Moreover, attacking Pyrus is risky for Num, as he could lose most of his army. Without teleportation, and by attacking Pyrus, he is very likely to expose himself to Buck.

I don't see how there's a draw here, or how the Blue player has an advantage, as Ive saw.
In reply to PReDS
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#163
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PReDS
....
I missed the opportunity to claim the entire map for my Fortress faction while the Inferno faction was chasing the Lizardmen, who knew there was land there.

лето 2012.
In reply to PReDS
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#164
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PReDS
At the same time, attacking PiR for Num risks losing most of the army, since Moner has no TP and, by attacking PiR, he is highly likely to expose himself to Grechka.

Well, if we're going to theorycraft:

Moner is not afraid of Grechka — he buys off with Tactics (which was already tested a couple of turns earlier). Grechka is feared by Syra. Boxes scouted for at least 120 pit fiends for demonizing, which could have been easily stolen with Flight (one, if I'm not mistaken, behind the monks on my plane in a grass treasure zone, and the second on Inferno ground on the opponent's plane in an unclaimed treasure zone). Additionally, there are a couple more unverified meat boxes lying nearby that Moner hasn't checked (right next to them, through the wall from this zone, lies a ring for +health near the Griffin Conservatory). The Griffin Conservatory was in the plans; I was only unsure about the timing — it depended on where the opponent ran with his army (it would give me first speed with +1 speed from the treasure zone the opponent hadn't visited).
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
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#165
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Just watch 10 seconds of the save and they'll immediately jump on you with their unfounded opinions! What kind of people are these! :mad:

Sorry for this stupid analysis, I didn't notice the Nagabank and Cyclops.

And if Lizard knew that the entire land was behind the box, then he would definitely win, even if he was drunk and even wearing Chain Shirt: D
http://heroes3.tv/aiwe
In reply to Aiwe
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#166
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I spent 10 minutes studying the save with the archangels. Everything looks better and more promising for Kostya. I believe he would win in such a layout 9 out of 10 times. Again, I am adjusting for the skill level of both players. With perfect play for the blues, the advantage can probably be significantly reduced. But it is difficult to say in a real situation how that could be achieved. Opening up gives many options for the development of events, specifically those described by Sevensan, based on hunting Pirya. However, I don't think that without opening up one can be sure that Grechka doesn't have wisdom and that Pirya is target number 1.
As Preds described, in any case there are many ways to save Pirya, even if a hunt is declared for her. Once they get DD, and then the box of earth, the reds gain full control over the situation. Thank you.

P.S. the elixir doesn't save them, nor does a hundred demons
In reply to FireToSky
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#167
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Thank you to everyone who showed great interest; I hope the members of the Arbitration Committee are reading this thread. P.S. And indeed, with roughly equal stats and skills, it should be possible to adequately counter 23 Nagas and 72 Ducks – at least 150 Demons should be enough... And that's 100% week 5, or even week 6. We shouldn't forget that the red faction has +3/+3 morale/luck, against zeros or ones.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#168
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I see that no one wants to comment, so I will – according to the decision of the Arbitration Committee, the judges' verdict has been revised, and victory is awarded to the red team. Player Lizard receives a warning for inappropriate behavior and disrespect towards the opponent. In case of a repeat of such violation, a yellow card will be issued.
296524052
Весна 2012.