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#159
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Dirty_Player

Yes! That's exactly what the Arbitration Committee (AC) is for. To ensure objectivity in the decision, I will not participate in the discussion of the situation, as I am one of the parties involved. If the AC's decision differs from the referee's, I am ready to apologize to Konstantin, with whom I hope to meet in St. Petersburg regardless of the outcome.

In my opinion, the rules should simply specify what happens in a draw situation. A small, mirrored game should be played to test skill, with a limited timer, so that everything is decided within about three hours, but definitely not by flipping a coin. In my opinion, a coin flip is the most frustrating way to lose a tournament.

Added 14 minutes ago
=Lizard=
Oh my God, people. Kostya, first of all, and Aive. What isn't obvious? Simply, without overthinking, rush along the road towards your capital (why is this NOT obvious?? after all, I built level 4 there myself) and collect everything along the way, without deviating even slightly. And on day 147, you have, in addition to the invincible "Grechka," a "Pirr" with control. And this doesn't require any maneuvers at all; you just play with two heroes +/- who have just left the castles, that's it. It's just a linear quest. Along the way to the capital, in three days, you can easily gather enough resources for level 5 + a library. When I saw the "Dread Dragon" in the library on day 147, I was simply stunned and extremely upset that I didn't hold out for four more turns and give up the save then... What can you do. I have the lava zone scouted from two sides, and my opponent has none!!! I don't even know what else to say; I can only wait for the AC's decision...

Today, very experienced players, who unfortunately are not on the AC, reviewed the save. And so far, no one has said that it's a draw.

I sincerely hope that this post will not be considered spam. Because if justice does prevail, the tournament schedule will definitely not be changed. If I say something, it will happen.

I looked at the save.

1. I will kill your "Pirr" on the road a hundred times, knowing that "Grechka" has no chance of control, therefore, either you need to keep all your mana on it (but then, goodbye "Grechka"), or you just sacrifice the "Pirr," and then you're definitely done for. If you keep the mana on the "Pirr," okay. You get control. How much mana will you have? 50? Pfft, forget it. Try to overwhelm me with 50 mana. And while you're building a guild (and you won't build it until at least 5 turns), I'll take a decent number of your castles and maybe gather mana. As mentioned above, demons are also an option. Elixir. There are outs. These are game moments.

2. You agreed to a draw when you agreed to flip a coin. In my opinion, this is not how issues should be resolved, and this match should be closed, since you agreed to flip a coin. You should have written to the AC before the coin flip. Otherwise, what happens if you had won the coin flip? You would have said, "Okay, a well-deserved victory." And, I'm sure, you wouldn't have complained (and this is damn important in this situation!!!). It turns out you trusted fate and now you're complaining that you were unlucky. That's not how it's done. IMHO.

3. There is a game in this match, and there is a lot of game. Control does not guarantee you victory. Right? And if there is a game, and you didn't meet the deadline, then you are to blame. If someone was breaking the agreements about the game, you should have notified the referee that "this and that. We agreed on a game, the opponent didn't show up. In case of a delay, please award me the victory in the disputed situation, as there will be no time to finish the match due to the opponent's fault." If the deadlines and agreements were broken by both parties, then see the point above - you naturally lost the game, not meeting the deadlines or NOT informing the tournament referee about the breach of deadlines and agreements by the opponent. (after the fight, fists fly).

That's all for now.

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