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Posts from Current questions and answers regarding the map editor.

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In reply to Eleondor
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10 years ago
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Eleondor
Thank you, everything is correct.
And here's another question - we have a map, but when selecting a Castle in it, you can't choose a hero (that is, you can select a Castle, but you can't select a starting hero).
I checked in the editor, everything is fine, inside the map archive - it's Multiplayer, not single-player.
How can I fix this?
Exactly. Something like this, but the problem is that you can't choose who is AI and who is a player. It also says it's Multiplayer, not single-player.

Added 1 hour 1 minute ago
And I have 2 more questions, please excuse me, I guess I don't understand the basics. I can't create my own camera. The map is in FXtest (not my map). At first, I had a black screen, as I wrote above. Then I created a T camera (I also described how I did it above), added it to the replica, and in the replica, I did the following:
Hero Royal Griffons
C. montsere name --
Text: Rrrrrr
Camera 3 (for some reason, when I exit and then re-enter the editor, the cameras I created disappear)
Sound .../Town/Inferno/Town...
Add --
Cancel amb. sound yes (checked)
Cancel Music no
Custom amb. light Haven Light 2 (Grass)
Pause after actor's 1
Animation unavailable (grayed out, cannot be clicked) Animation Start unavailable (grayed out, cannot be clicked)
, I turn on the video display, and my their camera is restored, in another, not specified by me, completely unnecessary place.
And the second problem, as you probably already understand (that I create a video on a map that is not mine), is how to choose/create my own map for the video. In Dialog Scenes, I create a new folder, in it I create a new object, and then... the question is, what next. If you click ..., there are no maps of mine there, I was looking (for some reason, besides one single map that I generated, I made a random map only once, and it is in the list). And if you click New, I don't understand what to do there, except for 2 items, where you choose the lighting, well, and the first one, although it's not clear why you need to choose the map size (because if you create a map for a video, you can still only put everything from the panel on the right, Object). Please tell me how to use New.
Thank you in advance to whoever answers!
In reply to Варсус
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10 years ago
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Hey everyone, it's a simple and trivial question, but could you please tell me how to make an AI hero stay in one place?:D :D
And another thing: does anyone know how to change the stats of artifacts?
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10 years ago
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Subjugator,
1) EnableHeroAI('SCRIPT_HERO_NAME', nil);
2) Refer to GameMechanics\RefTables\Artifacts.xdb.
In reply to Jack_of_shadows
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10 years ago
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Thank you for your answer. How do I put a hero on a ship? And is it possible to create custom tactical arenas?
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10 years ago
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With the ship, I used two different tricks, and both worked: I placed the ship on the water, and next to it, on the shore, I placed a hero, and then I either used MoveHeroRealTime with the ship's coordinates or MakeHeroInteractWithObject with the name assigned to the ship. I don't remember exactly what the requirements are for the hero; it might only work for heroes with AI turned off.
In reply to Jack_of_shadows
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10 years ago
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Hey everyone, I have a question: how do you create a survival quest for a specific hero? And what script commands are available for managing quests?
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10 years ago
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How do I create a survival quest for a specific hero?
In the list of quests, use hero_must_survive and add the script name of the hero to the Parameters.
And what script commands are available for managing quests?
There are various triggers. Also, use SetObjectiveState.
In reply to Ment
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10 years ago
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Thank you. And one more question: is it possible to add custom soundtracks to a map?
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10 years ago
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Can I add my own soundtracks to a map?
Music? Yes, you can. In the advanced editor, there is a Music folder; feel free to experiment with it.
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10 years ago
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I have a very interesting question. Is it possible, and if so, most importantly, how can I make it so that, for example, the entire map is a forest (Elven and Human), and there is a portal, and when a hero enters this portal, they are transported to other lands (let's say, completely demonic)? But please don't suggest using the Dungeon faction. From the above question, the main point is probably how to add a second "platform" (map) to the first, with everything being on one map, or how to use a portal to transport to another map (the most important thing is that everything is on one map in the game)?
P.S. Will anyone answer my previously asked questions? Because, as far as I understand, you already know everything about this and are well-versed in it. :(
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10 years ago
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Is it possible, and if so, what is the best way to make it so that, for example, the entire map is a forest (Elven and Human), and there is a portal, and when a hero enters this portal, they are transported to other lands (let's say, completely demonic)? But please don't suggest using the Dungeon faction.
Hypothetically, you could create objects that mimic another type of terrain and cover the entire map with them. But that would be tedious, messy, and just awful. Otherwise, there's no other way.
Or, you could create a campaign – wouldn't that be a good way? Enter the portal => end up on another map (win there, but you can creatively change the victory message).
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10 years ago
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Okay, I'll try, thanks Ment. But can you answer the question about maps and the camera? /topic/at/882078/ I sincerely apologize to RedHeavenHero; he seems to have already explained everything, but apparently, I am the only one who doesn't understand how to do it. If there are questions about what the actual problem is, then everything is written above. Please help me figure out these seemingly simple issues.
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10 years ago
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I haven't worked with dialogue scenes in a hundred years, so I don't remember. But, as I see it, you didn't use the right camera (you used the developers' map instead of your own). Create a new one and configure it (you can even do it manually: I used to do it that way).
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10 years ago
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Okay, I’ll give it a try then. If I fail in my battle with the editor, I’ll reach out for help. Thanks for the advice anyway.
In reply to Варсус
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10 years ago
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Guys, urgent question: how can I make it so that the player doesn't lose if they don't have any towns?

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