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Current questions and answers regarding the map editor.
With the ship, I used two different tricks, and both worked: I placed the ship on the water, and next to it, on the shore, I placed a hero, and then I either used MoveHeroRealTime with the ship's coordinates or MakeHeroInteractWithObject with the name assigned to the ship. I don't remember exactly what the requirements are for the hero; it might only work for heroes with AI turned off.