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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to fktifzobr
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#1336
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Do you need the textures for the light dragons? (I already posted them, but they are old – there are new ones that are much better) – there won’t be light dragons in “Symmetry” – I don’t think they belong in the human army.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#1337
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Do you need the textures for the light dragons? (I already posted them, but they are old - there are new ones that are much better)
Yes, of course! We would be very grateful!

Added 2 minutes later
But the Naga generals definitely don't fit, because they are essentially the same as the Kenshi. Having 2 units that are too similar =/
In principle, there's nowhere to put the Naga generals!
1 Shark Guards
2 Elves
3 Kappas
4 Priestesses
5 Kenshi
6 Turtles
7 Kirin
We could make heroes of sea elves (or just leave the old models) and heroes of the Naga in the form of Naga generals.
In reply to WizardNazyr
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#1338
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WizardNazyr


Added 2 minutes ago
[/U]
Basically, there's nowhere to put the Naga generals!
1 Shark Guards
2 Elves
3 Kappas
4 Priestesses
5 Kenshi
6 Turtles
7 Kirin
We could make heroes of the sea elves (or just leave the old models) and Naga heroes in the form of Naga generals.

I like the idea with the hero models and turtles :D
I understand that the Sanctuary is currently the most important Castle and should be expected relatively soon in this mod? :D
In reply to Lone Corsair
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#1339
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Lone Corsair
I like the idea of hero models and turtles :D
I understand that Sanctuary is currently the most prioritized castle and it should be expected soon (relatively) in this mod? :D
Soon or not, but it's the most ready one; only elves are missing.
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In reply to fktifzobr
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#1340
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An idea arose to divide it into schools of magic in a completely different way (a bit crazy... but whatever :smile04:)
- you could create 4 such schools:
1) primal magic
2) magic of darkness and light
3) magic of ice and flame
4) magic of wind and earth
that is, we get 7 distinct schools of magic, studied according to the principle of opposites. For example, "bestower of protection" and "lord of pain" clearly belong to the "magic of wind and earth," teleport and elemental summoning spells belong to primal magic, etc. - I haven't fully thought this through yet, and it seems quite unusual to me, but maybe someone will like it or it will become a basis for other ideas. So, here's an idea.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#1341
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I had an idea about dividing the schools of magic in a completely different way (a bit crazy... but whatever).
- We could have these 4 schools:
1) primal magic
2) magic of darkness and light
3) magic of ice and flame
4) magic of wind and earth
So, we get 7 distinct schools of magic, studied based on the principle of opposites. For example, "bestowing protection" and "master of pain" clearly belong to the "magic of wind and earth," and teleportation and elemental summoning spells belong to primal magic, etc. I haven't fully fleshed this out yet, and it seems quite unusual, but maybe someone will like it or it will serve as a basis for other ideas. So, here's the idea.
Yes, it's a rather unusual idea, but interesting! In principle, we can try it, but if it turns out to be "lame," we can go back to the 4 elements.

Added 23 minutes later
Hmm... I'm not sure I managed to distribute the spells very well, mainly because half of the spells seem to fit into darkness and light. And then there are also the limitations with these skills...
In reply to WizardNazyr
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#1342
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There are few spells for pure darkness and light – I’ll think about it in the evening.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#1343
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I noticed the model of one of the Conflux heroes (Fiura). It seems to me that his skin is actually even darker than in the portrait. Moreover, it doesn't harmonize with his already dark hood. I think it would be good to "lighten" it a bit :D
In reply to Lone Corsair
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#1344
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Lone Corsair
I noticed the model of one of the Conflux heroes (Fiura). It seems to me that in reality, his skin is even darker than in the portrait. Moreover, it doesn't harmonize with his already dark hood. I think it would be good to "lighten" it a bit :D
maybe this is my first black-skinned model :D
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#1345
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I also noticed a bug with the wisp's alt-grade (level 1 city unit at the Conflux). Before it starts moving, the aura disappears, and the elven head just hangs in the air for 2 seconds. Then the aura reappears, and the wisp moves. I think wisps look a bit out of place, so I suggest replacing them with, say, Kabirs from Heroes 7 in the future! Why not? After all, many elementalists were former mages from the Silver Cities! Moreover, you could come up with interesting upgrades and enhancements for this creature. For example: simple Kabir - fire Kabir - water Kabir (a Kabir that has learned another element... this can be explained quite logically!), or Kabir - Kabir Master - Kabir Sorcerer :D What do you think?
In reply to fktifzobr
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#1346
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Children of Elrath
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... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Lone Corsair
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#1347
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Lone Corsair
I also noticed a bug with the wisp's alt-upgrade (level 1 city upgrade during merging). Before the movement starts, the aura disappears, and the elven head just hangs in the air for 2 seconds. Then the aura reappears, and the wisp moves.

I think wisps look a bit out of place, so I suggest replacing them in the future with, say, Kabirs from Might and Magic VII! Why not? After all, many elementalists were former mages from the Silver Cities! Moreover, you could come up with interesting upgrades for this creature. Like: simple Kabir - fire Kabir - water Kabir (a Kabir that has learned another element... this can be quite logically explained!), or Kabir - Kabir Master - Kabir Wizard :D
What do you think?
This is because I forgot to add the mana-stealing animation again... and it would be nice to add Kabirs, although on the other hand, many people want the elementals to have representatives of the six elements and the original spirits, so the fire wisps would be representatives of light
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#1348
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It's just that the fire sprites themselves differ only in the color of their model, and compared to all the other races, they look underdeveloped. Kabiri, although they are lower spirits of the element of fire, could fit perfectly into the theme of "Conflux". They are like the younger brothers of the fiery "snakes" :D

Besides, light elementals (Radiants) are planned for humans. Although an upgrade of the wisp could easily pass for a dark elemental (dark wisp), but you guys are planning to give them to necromancers.
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#1349
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Besides, light elementals (Gleaming) are planned for the Haven faction. Although upgrading a wisp could pass for a dark elemental (dark wisp), you're planning to give them to the Necromancer faction.
Gleaming and light elementals are different creatures!
And dark elementals are planned for the Conflux, but definitely not for the Necropolis.
In reply to WizardNazyr
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#1350
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WizardNazyr
Beams of light and light elementals are different creatures!
And dark elementals are planned for the Conflux, but not for the Necropolis.

By dark elementals, I mean void spirits. And in general, they don't really fit the Conflux... it's better to replace the magical elementals with genies (as planned). But for the 1st level, kabirs are perfect (for now, the Conflux castle seems too unremarkable in terms of its unit style and pales in comparison to the dark gnomes).