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RTF is a global modification that replaces all towns in the game.

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#1341
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I had an idea about dividing the schools of magic in a completely different way (a bit crazy... but whatever).
- We could have these 4 schools:
1) primal magic
2) magic of darkness and light
3) magic of ice and flame
4) magic of wind and earth
So, we get 7 distinct schools of magic, studied based on the principle of opposites. For example, "bestowing protection" and "master of pain" clearly belong to the "magic of wind and earth," and teleportation and elemental summoning spells belong to primal magic, etc. I haven't fully fleshed this out yet, and it seems quite unusual, but maybe someone will like it or it will serve as a basis for other ideas. So, here's the idea.
Yes, it's a rather unusual idea, but interesting! In principle, we can try it, but if it turns out to be "lame," we can go back to the 4 elements.

Added 23 minutes later
Hmm... I'm not sure I managed to distribute the spells very well, mainly because half of the spells seem to fit into darkness and light. And then there are also the limitations with these skills...