Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Do you need the textures for the light dragons? (I already posted them, but they are old - there are new ones that are much better)
But the Naga generals definitely don't fit, because they are essentially the same as the Kenshi. Having 2 units that are too similar =/
Added 2 minutes ago
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Basically, there's nowhere to put the Naga generals!
1 Shark Guards
2 Elves
3 Kappas
4 Priestesses
5 Kenshi
6 Turtles
7 Kirin
We could make heroes of the sea elves (or just leave the old models) and Naga heroes in the form of Naga generals.
I like the idea of hero models and turtles :D
I understand that Sanctuary is currently the most prioritized castle and it should be expected soon (relatively) in this mod? :D
I had an idea about dividing the schools of magic in a completely different way (a bit crazy... but whatever).
- We could have these 4 schools:
1) primal magic
2) magic of darkness and light
3) magic of ice and flame
4) magic of wind and earth
So, we get 7 distinct schools of magic, studied based on the principle of opposites. For example, "bestowing protection" and "master of pain" clearly belong to the "magic of wind and earth," and teleportation and elemental summoning spells belong to primal magic, etc. I haven't fully fleshed this out yet, and it seems quite unusual, but maybe someone will like it or it will serve as a basis for other ideas. So, here's the idea.
I noticed the model of one of the Conflux heroes (Fiura). It seems to me that in reality, his skin is even darker than in the portrait. Moreover, it doesn't harmonize with his already dark hood. I think it would be good to "lighten" it a bit :D
I also noticed a bug with the wisp's alt-upgrade (level 1 city upgrade during merging). Before the movement starts, the aura disappears, and the elven head just hangs in the air for 2 seconds. Then the aura reappears, and the wisp moves.
I think wisps look a bit out of place, so I suggest replacing them in the future with, say, Kabirs from Might and Magic VII! Why not? After all, many elementalists were former mages from the Silver Cities! Moreover, you could come up with interesting upgrades for this creature. Like: simple Kabir - fire Kabir - water Kabir (a Kabir that has learned another element... this can be quite logically explained!), or Kabir - Kabir Master - Kabir Wizard :D
What do you think?
Besides, light elementals (Gleaming) are planned for the Haven faction. Although upgrading a wisp could pass for a dark elemental (dark wisp), you're planning to give them to the Necromancer faction.
Beams of light and light elementals are different creatures!
And dark elementals are planned for the Conflux, but not for the Necropolis.