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#1
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"only XL-3"
The winner of the tournament will receive a medal for their avatar and a ticket to the FB tournament :smile49:


I. Rules and Templates.

1. Game version. The tournament is held on version SoD 3.2(4.0) + HD mod version 4.1 (or the latest actual version) + HW_rulez 1.38 (when a new актуальный patch is released, this rule item is subject to change).
2. XL templates: 8mm6a,8хм12а, 6LM10a, 8xm8a, Spider. Template selection is standard draft; the red player starts with the first pick.
3. Castle selection: random pair + trade
The host generates a pair of random castles using a special button. Immediately after generation, each player can request a regeneration once for 500 coins as compensation to their opponent. If at least one castle repeats during regeneration, that same player may (but is not obligated to) request a free regeneration until a new pair of castles appears.
4. After trading for castles, there is a trade for color.
5. Total number of restarts (113), i.e., 111+111+111, 111+112, 113
6. Time limit per turn with chess timer - 21:00+08:00+01:15
7. Roads are medium and fast
8. The option to rebuild the Guild of Mages is enabled.
9. Timeframe for one game: 2 weeks

II. Regulations

Stage 1 group stage

Two players who score the most points advance from the group.
In case of an equal number of points, places are distributed according to additional indicators (in order of priority):
1. Berger coefficient.
2. Head-to-head result.
3. Points scored in the game "weigh" more than those in technical defeats.
4. If it is impossible to determine which players will advance to the playoffs based on previous indicators, a scheme of transition games will be offered to the players. At present, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be developed based on the situation that develops in the groups at the end of the stage.

Victory - 3 points; defeat - 0; draw - 1 point (counted at the 211+ stage at the discretion of the organizers)

The group stage ends on May 31, 2016. (no saves or replays will be accepted, results will be posted based on submitted tournament reports)

Stage 2 Olympic system

June 1-3, 2016, the playoff draw will take place.

Two players from each group are randomly assigned to the bracket, with 1st and 2nd places.
Olympic BO3.

III. Organizational issues

1. The tournament begins on February 19-26, 2016 (determination of the final regulations of the tournament, drawing of groups)
2. This is an official tournament
3. The tournament is held according to Rules for organizing, conducting, and participating in online HOMM3 tournaments
4. Tournament host - Scorpiona (ICQ 469326983), organizational issues - rebellious (ICQ 345870761).
5. Tournament judge – Dirty_Player (ICQ 408722873)
6. Organizers reserve the right to refuse participation in the tournament to a user without publicly explaining the reasons.
7. The winner of the tournament will receive a medal for their avatar and a ticket to the FB tournament :smile20:
Winners of past tournaments:


469326983
In reply to Scorpiona
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#158
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Everyone who signs up for the tournament – on February 28th, we will finalize the list of participants and update the tables. The group tables will not be updated every hour as new players join, but only once every two weeks after the deadline for one round.
I would like a clear explanation of the rules regarding trading with different factions! I don't have much experience with this, and I haven't heard any specific suggestions yet: let's write it down clearly and concisely!


469326983
In reply to Scorpiona
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#159
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Scorpiona
Please provide a clear explanation of the rules for trading colors! I don't have much experience with this, and I haven't received any specific suggestions yet: let's be clear and concise!
What's so complicated about it?

First, mark the templates, then start the bidding. The sequence of marking is 1-2-1, meaning the first player marks 1 template, then the second player marks 2 more templates, and then the first player marks 1 more template. The order of marking can be determined by a coin toss (in my opinion, it doesn't really matter which order you use).
In reply to Wicc
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#160
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Wicc
What’s so complicated about it?

First, mark the templates, then start the bidding. The marking sequence is 1-2-1, meaning the first player marks 1 template, then the second player marks 2 more templates, then the first player marks 1 more template. The marking order can be determined by a coin toss (in my opinion, it doesn’t really matter which order you use).
Why is it so complicated? :confused:
In reply to Scorpiona
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#161
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Scorpiona

Please provide a clear interpretation of the rules for trading colors! I don't have much experience with this, and I haven't heard any specific suggestions yet: let's be clear and concise!

Clearly and concisely: the colors need to be assigned in the tables to determine the turn order. To avoid confusion, it's better to use colors other than red and blue, such as white and green. Then, we slightly change the order of the items in the regulations:
2. XL templates: 8mm6a, 8xm12a, 6LM10a, 8xm8a, Spider.
3. Standard draft template selection: green starts, white makes the last choice.
4. Castle selection: random pair + trade
The host generates a random pair of castles using a special button. Immediately after generation, each player can request a regeneration once for 500 coins, which the opponent pays. If at least one castle is repeated during regeneration, the same player can (but is not obligated to) request a free regeneration until a new pair of castles is generated.
5. Trading for color. (who starts doesn't matter)
ICQ 423164784

In reply to Sanin
#162
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Sanin
Clearly and concisely: we need to assign colors in the tables to determine the turn order for the castle selection. To avoid confusion, it's better to use colors other than red and blue, such as white and green. Next, we'll slightly change the order of the items in the rules:
2. XL templates: 8mm6a, 8xm12a, 6LM10a, 8xm8a, Spider.
3. Standard castle selection: green starts, white makes the final choice.
4. Castle selection: random pair + negotiation.
The host generates a random pair of castles using a special button. Immediately after generation, each player can request a regeneration once for 500 coins, which the opponent must pay. If, during regeneration, at least one castle is repeated, the same player can (but is not obligated to) request a free regeneration until a new pair of castles is generated.
5. Negotiation for color. (who starts doesn't matter)
But why only color the table for the castle selection templates? I understand that this will also take some time. Wouldn't Vic's suggested option with a coin toss be simpler?
discord: LuckyF#3482
icq: 681350680
In reply to Scorpiona
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#163
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Scorpiona
All those who are still signing up for the tournament – on February 28th, we will finalize all participants and update the tables.
The group tables will not be updated every hour as new players appear; instead, they will only be updated once every two weeks after the deadline of one round.

I ask that you clearly formulate the interpretation of the rules regarding trading with colors! I don't have experience in this area, and I haven't heard any specific proposals yet: let's write it down clearly and concisely!

Tanya, we ask you to color (the fields in the table) red and blue! Every grid! And then keep recording—keep adding people even if more sign up! We need to start today. And defining templates is an important thing, but WE DON'T KNOW WHO WILL START, UNDERSTAND!

Here’s how it works here, for example: /topic/11568/
ICQ 335-665-133
Discord Sevensan#3379
In reply to LuckyF
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#165
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LuckyF
But why only use it to color-code the table for the draft? I understand that this will also take some time. Wouldn't Vik's suggested option with a coin toss be simpler?

Yes, you can use a coin toss, of course, the main thing is that the trade happens after the draft.
ICQ 423164784

In reply to Sanin
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#166
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ATTENTION!
Due to numerous requests from players, the rules have been updated; please review them!!!

2. XL templates: 8mm6a, 8xm12a, 6LM10a, 8xm8a, Spider.
The template selection is standard, and red (according to the table) starts the selection.
3. Random pair + trade for castle selection
The host generates a pair of random castles using a special button. Immediately after generation, each player can request a regeneration once for 500 coins, which will be deducted from the opponent. If, during regeneration, at least one castle is repeated, the same player can (but is not obligated to) request a free regeneration until a new pair of castles is generated.
4. After the trade for the castle, there is a trade for the color.

Hopefully, this topic is closed:smile51:


469326983
In reply to LuckyF
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#169
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LuckyF
Group 4 is ready to play.
For ICQ, let's not have all 100+ people write in the main thread about their readiness to play!


469326983
In reply to Scorpiona
#170
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Scorpiona
ATTENTION!
Due to numerous requests from players, the rules have been updated; please review them!!!

2. XL templates: 8mm6a, 8xm12a, 6LM10a, 8xm8a, Spider.
The template selection is done in a standard manner; the player lower in the ranking starts the template selection.
...
It's fine as is; I don't really care who starts the template selection in this tournament. Just an observation. The number one player in the group always selects templates second, and the number seven player always selects first. It's a bit unbalanced :D
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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#171
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Medium_HP
That's fine, it doesn't really matter who starts first in this tournament. Just an observation. The first player in the group always starts second, and the seventh player always starts first. It's a bit unbalanced :D
Okay, I agree! It's because no one offered a proper solution...
We can color-code the tables, and everything will be proportional!


469326983
In reply to Medium_HP
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#172
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Medium_HP
That's fine, it doesn't really matter who goes first in this tournament. Just an observation. The first player in the group always goes second, and the seventh player always goes first. It's a bit unbalanced :D

Players are ranked in tables, which is where the "imbalance" comes from.
In reply to Scorpiona
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#173
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Scorpiona
ATTENTION!
Based on numerous player requests, the rules have been updated; please review them!!!

2. XL templates: 8mm6a, 8xm12a, 6LM10a, 8xm8a, Spider.
The template selection is standard; red (according to the table) starts the selection.
3. Castle selection: random pair + negotiation
The host generates a random pair of castles using a special button. Immediately after generation, each player can request a regeneration once for 500 coins, which will be deducted from the opponent. If, during regeneration, at least one castle is repeated, the same player can (but is not obligated to) request a free regeneration until a new pair of castles is generated.
4. After the negotiation for the castle, the negotiation for the color begins.

Hopefully, this topic is now closed:smile51:


The tables are being prepared for an update.


469326983