Colleagues, please join the project:
Heroes of Might and Magic V - Epic War Age [RUS] (NCF Based) - This mod aims to expand the gameplay by adding many new neutral units, campaigns, scenarios, and maps. It also fixes shortcomings and improves the visual and musical aspects of the game.
The mod includes campaign files from the original game and the first add-on (Hammers of Fate), so after installing the mod, your game version becomes "Gold".
Information about the mod:
Intended for: Heroes of Might and Magic V - Tribes of the East
Assembly author: Halfer .aka. Seecker
You can download it here: http://rutracker.org/forum//topic/2629561/
Additional advantages of the mod:
1. All campaigns in one game. This is very convenient.
2. A table of heroes is displayed when creating a game with descriptions of abilities and specialization.
3. Expanded information about factions when creating a game.
4. Artistic description of artifacts
5. Added campaign chains "Legends of the Ancient" and "Islands of Mystery".
Added standalone campaigns "Scales of Destiny", "Flame of Revenge", "566 AD - Day of Fiery Tears", as well as new scenarios and maps.
6. Approximately 200 new neutral creatures, some of which are quite powerful, for example:
6.1) New ghosts. Area-of-effect plague. Enough mana for two spells.
6.2) Anime fairies. Strike from above. Giant killer. Very high initiative.
6.3) Night archers. Retaliatory shot. Very high initiative.
6.4) New rakshasas. Jump across the entire map. Double damage.
6.5) Northern bears deal huge lightning damage
7. The game uses the newest skill wheel (version 3.02) - improved and most complete description of skills and abilities
8. The mod does not affect the gameplay balance, except for the Necromancer race, which has been slightly weakened
9. The Necromancer now only raises unupgraded creatures, so the game has become more fair
10. A new alternative type of creature has been added for all factions (only available in the fortress)
11. You can play this mod online! To do this, your opponents must have the same mod installed, with the same version as yours
12. The music has become more suitable and unobtrusive.
Game Balance:
The mod does not affect the gameplay balance, except for the Necromancer race, which has been slightly weakened. The Necromancer now only raises unupgraded creatures, so the game has become more fair. In addition, some neutrals have become stronger, making the game more difficult
Campaigns, scenarios, maps:
~ Added campaigns, scenarios, and maps from the original Heroes of Might & Magic V and HoMM V: Hammer of Fate.
~ Added anniversary scenarios from Nival Interactive and Ubisoft.
~ Added campaign chains "Legends of the Ancient".
~ Added standalone campaigns "Scales of Destiny", "Flame of Revenge", "566 AD - Day of Fiery Tears", Heart of the World (Islands of Mystery), Legacy of Darkness
~ Many of the best and most interesting scenarios have been added.
~ Many of the best, most elaborate, and balanced maps have been added.
Conclusion: at the moment, for me, this is the best thing available (this is my personal opinion - you may disagree - that's your right). Unfortunately, Heroes 6 and 7 did not live up to expectations - these games were made without soul - they are dull and sad. They lack atmosphere. Apparently, the developers followed the principle: cheap and cheerful. As a result, it just doesn't work. The Gold EWA mod (1.0) link to the mod: http://rutracker.org/forum//topic/2629561/ is the best option for 2016!
Currently, work is underway to improve the mod to version 2.0. The following will be added to the assembly:
Heroes of Might and Magic 5.5 mod
PRT Beta 0.3 + Homm5_SoS_Nowe_Obiekty.pak (changes textures),
RMMS v0.2.2 (compatible with NCF),
mod "New Objects" (remake of the Polish mod),
new_sub_enter_exit.rar (mod that changes the appearance of entering a dungeon),
Doc_Skills_3_0_3 (new skill wheel!),
mod for Fast AI Turn + High PC Intelligence (H5_AIadv_311)
- EV (extended version) - Mod that adds new content to the game, namely:
1) New heroes - from the NHF project
2) New neutral creatures, partially from the NCF project.
- NTBF mod - adds new buildings to cities and changes the building plan. http://forum.heroesworld.ru/showthre...118#post620118
and so on.
Full list of mods: /forum/section/288/
It is possible that some mods may not be suitable for EWA due to an insurmountable conflict.
The assembly will also include new maps, scenarios, and campaigns, in particular:
CAMPAIGNS
"For the Queen!"
"Fall of Shantiri" - "LegendShantiri"
"Empire of Unicorn"
The Beginning of the End. Consists of:
New Threat
Path of the Outcast
In the Depths of Hell
Return of the Hero
Son of the Devil
Ice and Flame
Prologue
"Colonization" (3 missions)
SCENARIOS:
- "Ambassador" - prequel to the Empire of Unicorn campaign.
- Return of a hero
- Pack Leader
"Last Rush"
- Twilight's End --- The end of darkness
- "Journey" - "Travel"
- "Veil Falls" - "Dispel"
- Heroes of Ashan: Antares
- "Unity of Elements" - "The Elemental Union"
Pack Leader 2: Fall of the Empire
"Path of the Hero" - "Sword and Sorcery 3".
"War Adept" - History is a meaningful continuation of "More Alive Than Living" and "Gnomomania".
"More Alive Than Living" - "Markel Raising" There are video clips
MAPS:
- Volcano's Heart map
- Legendary war v 1.0.3 map - Legendary War
- Astralia map
- Guild of Vampires map
- Strength and Honor map
- Path to Greatness map
- Friend in Trouble map
- Eresh map - Necropolis
- Arena of the World map - arena]
- Birth of Legends map - totalmap
- All Roads Lead to Rome map - Rome
- "Path of the Fallen" - 'put padshego' and many others.
We invite you to collaborate and create together. We will be happy with your ideas and suggestions. You can also suggest mods and maps for the assembly. Let's recreate the Universe of Heroes together!
Main discussion of the mod: http://rutracker.org/forum//topic/2629561/
Discussion of the mod on the forum: http://forum.heroesworld.ru/showthre...?t=9495&page=3