Hi everyone !!!!
I decided to post several patches and mods in one message so that people don't have to run around between messages and threads—everything is here.......:)
If anyone has seen and already downloaded these patches, please forgive me. It's just that there are people who don't have them and don't know where to get them.....
PS(The collection will be updated with new mods and patches...)
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Mods - Mini-patches
In the "Hammers of Fate" add-on, a "half-race" of rebels appeared, which are essentially an alternative upgrade option for Haven (Rampart) creatures. However, you cannot play as rebels in a "normal way" since they have no castle of their own. This mod replaces the standard upgraded Haven units with their alternative versions (i.e., a peasant is upgraded not to a militia, but to a landlord, and so on up to the archangel -> fallen angel change).
Installation: copy the modern_heaven.pak file to the /dataa1 folder of your installed Heroes 5: Hammers of Fate.
Name:>> modern_heaven.zip (17.6 KB)
Mod showing the elements of new creatures that appeared in the "Hammers of Fate" add-on - for Heroes version 2.0
A bug was found in the "Hammers of Fate" add-on (version 2.0): the "elemental types" of all new creatures (dwarves, rebels, and neutrals) are not displayed. This makes life difficult for a Warlock hero. This mod fixes this bug. Installation: copy the New_creature_element.pak file to the /dataa1 folder of your installed "Hammers of Fate".
Name:>>New_creature_element.zip (15.8 KB)
Equipment Mod (Doll)
This Mod is designed to change the "Equipment" tab of the hero so that it looks more like a familiar RPG doll.
Name:>>inventory.zip (290.5 KB)
Mod Manager
A utility for loading/unloading various Heroes 5 mods. Usage: after launching Mod Manager.exe, first use Change... to specify the path to the /data subdirectory of your "Heroes". To add a mod, click Add Mod and select the mod you need, which may be stored in a separate directory. To disable a mod, simply select it from the Enabled Mods list and click the Disable button (the mod will not be deleted from /data, but will simply be given a different file extension). The mod will then move to the lower Disabled Mods list, and can be "brought back to life" using the Enable button. (If the mod is accompanied by a text description, it appears in the Mod Information window.)
Name:>>Mod_Manager.zip (91.2 KB)
Kukla
A mod that adds a "hero doll" to the game. Now I hope the developers will stop being asked for it.
Femaleheroes 5
Name:>>kukla.zip (62.0 KB)
Addition
Adding female hero models
Name:>>femaleheroes1_5.zip(496.2 KB)
Fonts
More convenient color changing of fonts in battle
Name:>>CombatColor.zip (905 bytes)
ArtDescription2
A mod with artifact descriptions (technical and artistic descriptions)
Name:>>ArtDescription2.zip(29.2 KB)
Fix_MonsterAmountsInfo
Description:
Changes the information about the number of creatures in stacks. Instead of words like "few", "many", etc., the minimum and maximum numbers are written in a column.
To enable the mod:
Place the Fix_MonsterAmountsInfo.pak file in the Data folder
To disable the mod:
Delete the Fix_MonsterAmountsInfo.pak file from the Data folder
Attention:
Do not place this description (txt-file) in the Data folder!
Name:>>Fix_MonsterAmountsInfo.zip(1.2 KB)
That doll mod intrigued me; is it possible to have something similar but for skills and abilities? I've been struggling with this for a month... without result:smile45: