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In reply to Pridu
10 years ago
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Pridu
I use this: http://screenshooter.net/
Can it be used to screenshot a specific window? I understand how to select an area or take a full-screen screenshot. I play in windowed mode, and it's inconvenient when taking a screenshot and another window pops up. I want to simply press a button without interrupting the gameplay and then see what I captured.
10 years ago
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I use it specifically for taking screenshots of a specific area of the screen, and you can also immediately upload the screenshot to the server and edit it a bit directly in the program. It doesn't allow you to screenshot a specific window, or at least I haven't found how.

Added after 23 hours and 11 minutes
There is a patch for SoD that allows you to remove "unnecessary" or extra objects, such as keymaster tents and cartographers. Will such functionality appear in HoMM?
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10 years ago
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No. The only thing that might appear is a special template format, allowing you to customize the available objects, artifacts, heroes, etc., within it. Like on a map in the editor. There simply won't be checkboxes to select specific things. It will more likely just be removed.
In reply to shpilenger
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10 years ago
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shpilenger
Can it capture a specific window? I understand how to capture an area and full screen.
I play in windowed mode, and it's inconvenient when taking a screenshot and another window pops up. I want to simply press a button without interrupting the gameplay and then see what came out.
I recommend THIS
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10 years ago
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I encountered a situation that raised a question for me.
The opponent, during their turn, broke through the library's guard and moved to a cell next to it, making it impossible to enter the library by land.
During my turn, I noticed this, and I had movement points left. I used Fly, but the game wouldn't allow me to fly into the library with a +2 all bonus, even though the opponent had already broken through the guard.
So, the question is, why does the game restrict me from making this move in this case?
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UTC+03:00, icq 593626431
10 years ago
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The flight mechanic has been changed so that to enter an object, you must first "land," i.e., stand on an empty cell next to the object. If there is no such empty cell, you cannot enter the object. This was done to ensure that it is impossible to visit objects without bypassing the guards, and to eliminate this unwritten rule (considering that the guards may apply to a large number of objects, and some objects may not be near them at all). Of the various options for achieving this effect, the chosen one is close enough to the original game mechanic (in the original, a similar mechanic works when entering a town in flight), it is not too complicated, and yet it does not significantly change the gameplay, only in the details.
10 years ago
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Are there any plans for the developers to release a mod for Android?
10 years ago
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HotA (like other versions of Heroes 3) can be run on Android using ExaGear. In general, it's a pretty good emulator – not too slow, and the controls aren't too awkward. Overall, since HotA is a modification for SoD, it can be run in the same place as SoD. It's unlikely that it can be specifically made to run on other platforms.
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10 years ago
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Look, today during restarts, this situation occurred: a road leads diagonally downwards "\" from the city, and there are 2 guards: archers and a zombie. The archers guard the chapel, and the zombie guards the artifact. There is 1 cell between these guards, meaning that when you step on this cell, an attack occurs based on the principle of "attacking those to the left and above". Basically, I stepped on this cell, defeated the archers, and then the game allows me to take the artifact from under the guard that wasn't defeated. This happens during restarts with Yar in the 2nd snow map. Once we finish, I'll get the password from it, and if needed, I'll attach the save file.

UTC+03:00, icq 593626431
In reply to skd
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10 years ago
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skd
Look, today during restarts, this situation occurred: a road leads diagonally down "\" from the city, and there are 2 guards: archers and a zombie. The archers guard a chapel, and the zombie guards an artifact.
There is 1 cell between these guards, meaning that when you step on this cell, an attack occurs based on the principle of "attacking those to the left and above".
So, I stepped on this cell, defeated the archers, and then the game allows me to take the artifact without defeating the remaining guard.
This happens during restarts with Yar in the 2nd snow map. Once we finish, I'll get the password from it, and if needed, I'll attach the save file.
Yes, such episodes are possible. In this situation, it is permissible to take the artifact without defeating the guard.
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10 years ago
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I also had a situation in one of the generated maps where a group of units could be taken from under the protection of a resource and an object, which is unusual for Haven.
10 years ago
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Cases where it is possible to "steal" an object by defeating the enemy guard standing nearby are not ruled out at the moment. In the future, it is planned to eliminate such situations altogether, but even now they do not occur very often.
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10 years ago
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After installing the router, I can't play SoD; I have to connect my phone as a modem for everything to work normally. There are no such problems with HotA—the connection remains exactly as it was. I would like to know what the difference is.
ICQ: 667319179
10 years ago
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I noticed that when summoning the spellbook in battle and closing it, the book flashes twice (it closes once, then closes again). However, the spell is only cast once. I have the "Double Spells" ability in "The Shadow of Death," and it behaves the same way here (the book closes twice). So, it seems like the spell is being cast twice somewhere in the process. Which version was this based on?

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