There's no point in eating an old omelet when you can have a fresh one.
Posts from Eggs
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How do you prefer to eat eggs?
It doesn't make any sense.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Why?
With books, it's a bit different – they shouldn't be read before the age of 30.
Why?
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
There's no point in reading Homer when you have Stephen King.
And what does any of this have to do with meaning? It's just entertainment.
But "Warriors of the North" came out later, so according to you, we should throw out the lore and "Armored Princess." Oh yeah, and "Warriors of the North" too, since "Darkside of Xeen" came out.
Where do we end up when we save the world?
Watching black and white silent films is a bit strange, don't you think?
2) Books change. Yes, perhaps nothing groundbreaking can be invented, but they do change. The language changes, the plots change, new ideas appear, and new problems emerge in society, which are reflected in books. That's why I insist that the comparison with books is valid.
3) I just want to conclude that over time, games, of course, evolve, new game design techniques appear, and others are refined to near perfection. Therefore, some old games that used to be considered very cool now look pale. But that doesn't mean that all old games are bad compared to new ones. In some cases, the advantages of a game can easily compensate for its technological limitations. Easily.
Besides, the initial thesis "Why play now instead of 10 years ago" seems strange to me. Well, let's say 10 years ago I didn't have a computer/didn't know about the game/didn't have money/my parents only allowed me to play for half an hour a day/I lived in Nigeria/I had a lot of work/my personal astrologer forbade me from playing this game/I had more interesting things to do/insert your own reason. And now, is the opportunity gone? Interesting...
No. You can watch a movie with Chaplin, why not?
The language, plots, and new ideas change, and new problems emerge in society, which are reflected in books.
In some cases, the advantages of a game can easily compensate for its technological backwardness. Easily.
Well, for example, 10 years ago, I didn't have a computer/didn't know about the game/didn't have money/my parents only allowed me to play for half an hour a day/I lived in Nigeria/I had a lot of work/my personal astrologer forbade me from playing this game/there were more interesting activities/insert your own. And now, is the opportunity gone? Interesting...
Where do we end up when we save the world?
You can also post lengthy texts about politics on the forum, but that's still somewhat strange behavior.
Since antiquity, there have been almost no new plots. Either it's love, or a challenge to higher powers, or war, revenge, and so on. Yes, perhaps books have evolved somewhat, but firstly, only a minority of them have, and secondly, the evolution is very insignificant.
Now, for example, there are attempts to create a relatively new genre of hard science fiction ("The Martian" tried). I don't remember anything like that in the twentieth century.
An example of these advantages?
No, why not? Then just say so, instead of making up some strange justifications.
If I'm talking about myself, then I, for example, recently downloaded Sid Meier's games and played them. The reasons are clear:
1. One of the best options for playing on a tablet.
2. Nostalgia.
3. There simply aren't any more modern analogs of this game with adequate gameplay. I think there aren't any analogs of this game in principle.
There’s also moldy cheese, which is strange, but there are people who like it, so what?
One could argue. The sci-fi genre, for example, didn’t exist in antiquity; it’s mainly a 20th-century phenomenon.
It’s not the technological aspect of the graphics, of course, but the graphics themselves can be implemented much better than in a typical modern game.
I’m not even going to talk about things like the plot, which don’t depend on the level of technology even indirectly.
There simply aren’t any more modern analogs of this game with decent gameplay. I think there aren’t any analogs of the game in principle.
https://ru.wikipedia.org/wiki/Корсары_(серия_игр)
Where do we end up when we save the world?
Come on, maybe the author just forgot how else to call people, players, or whoever else, well, there was no inspiration to write a beautiful Article, who knows...
But it's the same game.
So, there was King's Bounty 2008. It was made with достаточно high quality. If you don't count the balance, of course, but it was only spoiled in the latest patches.
Then Princess 2009. Never mind the engine. New map, new units (well, not all of them, but there are many new ones), a reworked skill tree, and a new level-up system. The balance is at the level of the latest versions of King's Bounty:(, but it's clear that they at least tried to work on it (at least judging by the fact that the hero's intelligence at the end of the game is about 60, instead of 45 in King's Bounty - the dependence of damage and spell duration on intelligence was revised).
There's nothing to say about Crossroads 2010...:mad::smile51::smile29: I'll just note that they added a few units (recolored old ones, yeah:mad:), added even more features, and it became possible to increase the hero's intelligence to 100. But they didn't work on the balance at all. It remained PvD (Player vs. Dungeon).:smile51: This is partly due to the fact that Gusarov and the company were no longer working on the game.:( The Sands significantly improved all of this, but the balance was completely ruined.:smile16:
War 2012. New map (well... you can consider it new, yeah:mad:). +100500 units, they did something with the skill trees. I don't know the plot (because I didn't play it), but I "personally attended" the funeral of the balance that was killed in the previous part (it's still PvD). A 1000% difference in leadership in a key plot battle on the 1st island with a difference of 340% between easy and impossible difficulty - how do you even understand this???:confused: BUT AT THE SAME TIME, THE MAIN ELEMENT OF GAMEPLAY FROM THE DEVELOPERS' POINT OF VIEW WAS INTRODUCED, CALLED BOOBS (another innovation called "achievements" is somehow not noticeable against this background)!!!:mad::mad::mad:
Dark Side 2014. Even more units, even more loot, even more achievements...


They've gotten to the point where, when playing as "boobs," you can achieve (well, if you're lucky, of course, but still...) a 100% reduction in the leadership of the "boobs" subordinates.:confused: Not only the balance but the gameplay itself has been killed.
In my opinion, the game has degraded by 2015. And now the question: if these games of recent years are aimed at the masses (yes, yes, exactly at the masses, the last part is buggy and abandoned by the developers, this confirms it), then where is the guarantee that other "modern" games are aimed at someone else?
And what does this have to do with eggs?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
In my opinion, the game has clearly degraded by 2015. And now the question: if these recent games are aimed at the masses (yes, exactly at the masses – the latest installment is so buggy and abandoned by the developers that this confirms it), then where is the guarantee that other "modern" games are aimed at someone else?
Well, damn, it turns out I've been wasting my time on a Russophobe all this time.
https://ru.wikipedia.org/wiki/Корсары_(серия_игр)
Only if you take a very unpleasant modern game, and only if the time gap between the games isn't too large.
That's the fate of aesthetic degenerates who risk poisoning themselves and dying for dubious pleasure.
I don't really know the plot (because I haven't played it).
BUT THE MAIN ELEMENT OF GAMEPLAY FROM THE DEVELOPERS' POINT OF VIEW, NAMELY BREASTS, WAS INTRODUCED.
In my opinion, the game degraded by 2015. And now the question: if these recent games are aimed at the masses (yes, exactly at the masses, the latest part is buggy and abandoned by the developers, which confirms this), then where is the guarantee that other "modern" games are aimed at someone else?
Where do we end up when we save the world?