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Heroist
Come on, maybe the author just forgot how else to call people, players, or whoever else, well, there was no inspiration to write a beautiful Article, who knows...
There are many players, and they are called by different names, but modern games are focused on those "115..." players. The author of that "Article" is writing about this.
Siverfale
But it's the same game.
Okay. Let's think a little. I just like turn-based games, so I chose King's Bounty (I didn't like "Heroes," "Armageddon's Blade" seemed too simplistic, and I don't know about the others).
So, there was King's Bounty 2008. It was made with достаточно high quality. If you don't count the balance, of course, but it was only spoiled in the latest patches.
Then Princess 2009. Never mind the engine. New map, new units (well, not all of them, but there are many new ones), a reworked skill tree, and a new level-up system. The balance is at the level of the latest versions of King's Bounty:(, but it's clear that they at least tried to work on it (at least judging by the fact that the hero's intelligence at the end of the game is about 60, instead of 45 in King's Bounty - the dependence of damage and spell duration on intelligence was revised).
There's nothing to say about Crossroads 2010...:mad::smile51::smile29: I'll just note that they added a few units (recolored old ones, yeah:mad:), added even more features, and it became possible to increase the hero's intelligence to 100. But they didn't work on the balance at all. It remained PvD (Player vs. Dungeon).:smile51: This is partly due to the fact that Gusarov and the company were no longer working on the game.:( The Sands significantly improved all of this, but the balance was completely ruined.:smile16:

War 2012. New map (well... you can consider it new, yeah:mad:). +100500 units, they did something with the skill trees. I don't know the plot (because I didn't play it), but I "personally attended" the funeral of the balance that was killed in the previous part (it's still PvD). A 1000% difference in leadership in a key plot battle on the 1st island with a difference of 340% between easy and impossible difficulty - how do you even understand this???:confused: BUT AT THE SAME TIME, THE MAIN ELEMENT OF GAMEPLAY FROM THE DEVELOPERS' POINT OF VIEW WAS INTRODUCED, CALLED BOOBS (another innovation called "achievements" is somehow not noticeable against this background)!!!:mad::mad::mad:

Dark Side 2014. Even more units, even more loot, even more achievements... They've gotten to the point where, when playing as "boobs," you can achieve (well, if you're lucky, of course, but still...) a 100% reduction in the leadership of the "boobs" subordinates.:confused: Not only the balance but the gameplay itself has been killed.

In my opinion, the game has degraded by 2015. And now the question: if these games of recent years are aimed at the masses (yes, yes, exactly at the masses, the last part is buggy and abandoned by the developers, this confirms it), then where is the guarantee that other "modern" games are aimed at someone else?
Xezbeth
And what does this have to do with eggs?
They've gone bad.:D

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).