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In reply to Dirty_Player
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#31
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Dirty_Player
In no way did I want to offend or upset anyone. When I mentioned the tournament that lasted a very long time, I was referring to RP-3, which had a round-robin format. I simply don't understand Sticky's position regarding the FB tournament being unviable, which he repeats year after year. And this is like a response, showing that everything has its flaws.
Well, Sticky probably meant that there isn't the same excitement as in the first "RP" tournaments, which is normal, because back then it was something new and interesting that hadn't been played before. Today, FB is perceived as something "ordinary," "standard," and perhaps it's time to change something, but the tournament is still functional and interesting.
KobRa_RR
No, of course not, anyone can lose to anyone now.
Then why is there a 200-point difference?
KobRa_RR
Thank you for the nostalgia, Volodymyr! Do you still have records from other years of the tournament? It would be nice to post them somewhere, for historical purposes.
Unfortunately, no, everything has been lost, along with the old forum. This table was saved because I drew it myself. Regarding the rating: Player A defeats Player B 10-0, Player C defeats Player D 10-0. We have a seasonal rating (I didn't bother with the calculation – it's a rough estimate): 1. A - 1700 2. C - 1700 3. B - 1300 4. D - 1300 Is this a normal rating? Let's imagine that Player B plays against Player C and wins 10-0, but they're too lazy to post it. Or, they simply don't play each other during the season. So, what does this rating reflect? Regarding the matter at hand: 1. Create a rating based on games from official tournaments (bonus points could be awarded for progressing further in the tournament). 2. Wait a bit until enough games have accumulated. 3. Use it
In reply to Volodymyr
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#32
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Volodymyr
Well, Sticky probably meant to say that there isn't the same excitement that was in the first "RP" tournaments, which is generally normal, since back then it was something new and interesting that hadn't been played before; today FB is perceived as something "ordinary", "standard". Perhaps it's time to change something, but the tournament is functional and interesting.
Well yeah, just "ordinary", "standard", yet the "strongest" tournament on the forum, which the best HeroesWorld players try to qualify for every year (except Sticky, apparently). But yeah, sure... back then the grass was greener and the sun shone brighter :)
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Весна 2012.
In reply to злой_романтик
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#33
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zloi_romantik
Well yes, it's just an "ordinary", "standard", yet "strongest" tournament of the forum, which the best HeroesWorld players try to qualify for every year (except Sticky, apparently), but yeah... back then the grass was greener and the sun shone brighter :)
Something about this, I didn't immediately understand — are there arguments in this post? Facts? Or something else?:smile13:
#34
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The problem is that if the rating is calculated only based on tournament games, it will still be far from objective due to the very short timeframe. To be more precise, this timeframe would have to be played over years to achieve some level of objectivity. And while a few top players might more or less correspond to their rating, the fluctuations among players at the average level will be far from objective.
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In reply to Volodymyr
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#35
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Volodymyr
Let's imagine player B sits down to play against player C and wins 10-0, but is too lazy to post.
There's no way to regulate this. What can you do if players agree to play a casual game without reporting it? You can't force them to post a report.
Volodymyr
The second option is that they simply don't play against each other during the season. So what does such a rating reflect?
Such a rating reflects the current state of affairs. If player B has the potential to beat player C with a score of 10:0, it means that their rating is currently too low. If both players play a sufficient number of games against opponents of different levels (not just 1300 and below), player B will significantly increase their rating. I believe that 100 games are enough to establish a roughly accurate rating for a player.
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#36
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It would be better to discuss the idea of rewarding tournament winners with a rating bonus. For players with a rating of 1900+, this would be a good incentive.
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In reply to Dirty_Player
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#37
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Dirty_Player

Name one player who actively plays Heroes but doesn't care about the Facebook group? All active players are currently participating in the selection process.
That was a bit disappointing.

I looked at the posts from the RP section, but what happened to Samurai? He was a funny guy, and he, along with Vlk, File, and Bayan, kept the entire VT chat going for several years.
Не бійся коли ти один, бійся коли ти нуль.

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#38
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LuckyF
The problem is that if rating is awarded only in tournament games, it will also be far from objective due to too short a distance. More precisely, this distance would have to be played over years for any objectivity. And while a few top players would more or less match their rating, the fluctuations for mid-level players would be far from objective.
For a start, we could just try it and see what happens; one doesn't preclude the other. Any rating will be non-objective due to the short distance. Of course, it takes time; simply, if we start now – it will take one year less than if we start a year from now. I don't know how labor-intensive it is to sample tournament games from recent years and take another look at the picture.
Dirty_Player
Well, this point can't be regulated at all. What can you do if players agree to play fun games without a report? You can't force them to post a report.
That's exactly it – you can, if you take a sample from tournaments; there are no games without reports, no 150 games with the same person, there are boundaries you can't step outside of.
Dirty_Player
Such a rating shows the state of affairs at the current moment.
And how many more years will it take for the rating to be not current, but real? :D
Dirty_Player
The HeroesWorld rating formula is copied from chess; they've been calculating with this very formula for several decades now.
Somehow I doubt that in chess, ratings are maintained based on fun games. Or what? We contact FIDE: "Hey, we just, uh, played a casual game with Kostyan, please calculate us" :D Though I could be wrong; if that's really the case, then who knows. I think, since we took the formula from chess, it makes sense to adopt the entire scheme by which the calculation is organized.
злой_романтик
Well yes, it's just "ordinary," "standard," yet the "strongest" tournament of the forum, which the best HeroesWorld players try to qualify for every year (except Sticky, it seems)
Dirty_Player
Name me a dad who actively plays Heroes but doesn't care about FB? All currently active players participate in the qualifier.

35 aiwe 116 79 198 1680
70 javdet 350 259 621 1580
A paradox? Or is the rating slightly underperforming? I have a feeling that if the rating were calculated only from tournament games, we wouldn't see such a picture. I believe that the best players of the forum, moreover the top-10, and Aiwe and Javdet are such by definition, as they qualified among the best HeroesWorld players (except Sticky, of course ;) ), should also be somewhere near the top of the rating.

Today, the forum's main rating is a mix of indicators of player skill and the amount of free time.
Yes, it has gained objectivity compared to the earlier period, but it has many inaccuracies related to the possibility of manipulation, since there are no boundaries. By and large, purely theoretically, almost any average player could sneak into the top 10, if they had the time; but without results in tournaments, there is no rating, no matter how much time you have – you can't buy skill in a store(c). Of course, it's the player's choice; maybe this rating that reflects purely skill, rather than a mix of free time and strength, isn't needed, but the advantages are clearly there... ugh damn, I'm even tired :D
In reply to Volodymyr
#40
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Volodymyr
A paradox? Or is the rating a bit underdeveloped? I get the feeling that if the rating were calculated only based on tournament games, we wouldn't see such a picture. I believe that the best players of the forum, especially the top-10, and Aiwe and Javdet are such by definition, since they were selected among the best players of HeroesWorld (except for Sticka, of course ;) ), should also be somewhere near the top of the rating.

Today, the main rating of the forum is a mix of indicators of player strength and the amount of free time.
Yes, it has gained objectivity compared to an earlier period, but it has many inaccuracies related to the possibility of manipulation, since there are no boundaries. By and large, purely theoretically, almost any average player can sneak into the top 10, given enough time, but without results in tournaments, there is no rating, no matter how much time you have, skill cannot be bought in a store(c). Of course, it's up to the owner, maybe this rating that reflects exactly skill, rather than a mix of free time and strength, isn't needed, but there are clearly pros... damn, I'm tired :D
No, the rating won't be objective based solely on tournament games; there are too few tournaments, they take too long, and at the same time they are diluted with all sorts of specific rules. As for the top 10, I don't know about Javdet, but no offense to Aiwe, he plays well of course, but objectively he's not in the top 10.
And just for my own curiosity, who among the current top 10 of the rating, or even let's say the top 13, do you think could reliably lose a match to Aiwe and Javdet?
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#41
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In European football, all clubs start with 0 points, and the ranking considers the results of the last 5 years. However, their ranking is based on participation in only 2 tournaments. We have more than 10 tournaments every year. We can create a ranking using this approach, which is essentially what Vladimir is proposing. Let's assume a base ranking of 1000, and the ranking will not fall below this number. The ranking will consider the results of tournaments from the last 3 years. (But, as Joker said, we need a tournament calendar to avoid having tournaments where either the middle of the group stage or part of the playoffs falls on the new year). Moreover, we can create such a ranking now based on the results of 2013-2015. And accordingly, after 2016, the ranking will consider the years 2014-2016, and 2013 will be excluded. In this case, the seasonal league will be considered as a separate tournament, and after its completion, ranking points will be added for the top 20, for example. As a result, we will get an up-to-date tournament ranking based on approximately 40 tournaments from the last 3 years. But this approach is radically different from the current one.

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#42
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In football, a round-robin system is used, with each team playing against every other team multiple times. In Heroes, tournaments involve a small group of 4-6 players with varying skill levels, followed by a playoff stage, often in a best-of-one format. This introduces an element of randomness, where even the objectively stronger player can lose a single game. Alternatively, the second-best player might face the best player early on. If a player participates in numerous tournaments throughout the year, it's easier to assess their performance. However, how do you evaluate players who only participate in 1-2 tournaments per year? Overall, the nature of Heroes tournaments differs significantly from football.
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#43
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LuckyF
The rating won't be objective if it's based solely on tournament matches; there are too few tournaments, they take too long, and they often include various specific rules.
Well, take tournaments from the last 5 years, or 10 – wouldn't that be enough games? Experimental and specific ones shouldn't be counted, as anything can happen there.
LuckyF
And regarding the top 10, I don't know about Javdet, but, no offense to Ivy, he plays well, but objectively, he's not in the top 10.
Well, it's Heroes, so you can't achieve 100% objectivity with any rating, but 35th place is probably temporarily underestimated, to put it in Kostya's words :)
LuckyF
And just out of curiosity, who do you think, from the current top 10 or even the top 13, could reliably beat Ivy and Javdet in a match?
I don't know, I'm not a bookmaker :) And I'm not saying that today's rating is garbage; it's more or less objective, but it has many inaccuracies; the problem is that the system allows them.
LuckyF
In football, there's a round-robin system with many games for everyone against everyone; here, tournaments are a small group of 4-6 people with completely different skill levels, and then there's a playoff, often in a best-of-one format, where, due to the randomness of heroes, even the objectively stronger player can lose that one game.
You're trying to calculate the rating based on a single tournament again; in short, people have been playing Heroes for a long time :smile01:
LuckyF
Or, objectively, the 2nd strongest player could immediately face the 1st. And if the person plays all the tournaments throughout the year, that's fine.
But with the current system, you still have to try to get the 2nd strongest player to face the 1st (just kidding :))
LuckyF
And how do you evaluate those who play only 1-2 tournaments a year?
And now, this difference is many times greater; some people win 100 games in a season, while others win 5.
#44
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There are many inaccuracies, I agree. For example, I am ranked higher than Stinger, even though I clearly play much worse. However, I don't think that the proposed solution of removing the seasonal ranking and only considering tournaments is the right approach either.
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#45
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LuckyF
As for the top 10, I don't know about Javdet, but, no offense to Aiwe, he plays well, but objectively, he's not in the top 10.

I'll add:

The most important tournament on the forum:

06.10.2015 Aiwe (Red, Castle, Valeska, Galtran) def Joker2k (Blue, Conflux, Random, Gelu, Luna) 6lm10a 121
16.01.2016 Aiwe (Red, Fortress, Tazar, Tazar) def =Stinger= (Blue, Rampart, Kairn, Kairn) Jebus Cross 122
07.02.2016 Aiwe (Blue, Dungeon, Shakti, Shakti) def Maretti (Red, Rampart, Kairn, Kairn) 6lm10a 146
11.11.2015 Aiwe (Red, Stronghold, Gurnisson, Gurnisson) def Sanin (Blue, Tower, Solmyr, Galtran) Diamond 126
20.11.2015 Aiwe (Blue, Dungeon, Shakti, Gunnar) def Javdet (Red, Castle, Valeska, Luna) 6lm10a 137
14.12.2015 Aiwe (Red, Conflux, Random, Kalt, Dessa) def злой_романтик (Blue, Dungeon, Shakti, Shakti) 8xm12a 126

Season:

2016-02-07 aiwe lose luckyf 6lm10a 146
2016-01-15 aiwe lose falcone Jebus Cross 125
2016-01-15 aiwe lose falcone Jebus Cross 125
2016-01-15 aiwe lose falcone 8mm6a 115
I'm too lazy to dig further: http://heroes3stat.tk/rating/overall/aiwe

Coincidence? I don't think so (c) :D

Maybe the guy just tunes in differently for FB games and seasons? Or maybe it's a coincidence, luck, who knows, I might be wrong.

The fact is that everything goes into one pot, and the result is on the scoreboard
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#46
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I'd like to add my two cents and suggest introducing a rule for the season that would help increase the objectivity of the ranking. For example, reports from games played with a rating of 2023-1750, 1749-1650, etc., would be used for the ranking. In general, people should be divided into groups, similar to a crusade or Hearthstone. This division would help prevent rating manipulation. If you want to play casually, you can play against weaker opponents, and if they want to, you can test your skills outside of the season. And for tournament games, you could add a few ranking points for winning against a player with a lower rating. I think this would balance the ranking for those who rarely play in the season but do well in tournaments.
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